Roguelite Enemy Hell/Bullet Heaven/Survivor catch-all

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Deathwing

<Bronze Donator>
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I think the biggest issue is I want procedural content, more varied roguelike progression and meaningful gameplay loop. Right now most of these you just level up your tree, then build 1-2 working things per character each time and just play same maps over and over, for most of them.
Brotato will not hit most of those marks. What you're describing seems much closer to a AAA title for a market still firmly in indie land.
 

Kaige

<WoW Guild Officer>
<WoW Guild Officer>
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I think Rogue Genesia might be the closest thing the genre has to something like that.