Deathwing
<Bronze Donator>
Brotato will not hit most of those marks. What you're describing seems much closer to a AAA title for a market still firmly in indie land.I think the biggest issue is I want procedural content, more varied roguelike progression and meaningful gameplay loop. Right now most of these you just level up your tree, then build 1-2 working things per character each time and just play same maps over and over, for most of them.