If we're going to go episode by episode:
1. D&D - 6/10. I feel like I'm taking crazy pills - WHAT FUCKING VIDEOGAME IS THIS FROM? Yeah, D&D has had videogame _adaptations_ before, and Tiamat has appeared by name in Neverwinter and Idle Champions, but this doesn't appear to be a continuation of either (unlike the 40k episode). So the introduction to their video game anthology is an episode that isn't based on a video game?
Beyond that I would have preferred this to be way longer - sure, most people have probably absorbed the D&D setting through cultural osmosis, but it really could have used more room to breathe.
2. Sifu - 5/10. One of the biggest downsides of this anthology is a number of episodes are just "Let's summarize the game in 5 minutes." I'm not here for summaries, I'm here for adaptations. The art and character movement are great, but there's nothing here for people who have played the game - and probably those that didn't either.
3. New World - 8/10. Other than respawning, does this have anything to do with the game? No. Is the humor pretty broad? Yes. But for those of us of a certain age, hearing Arnold get one last round of "Reowrears" in before he retires/dies is not something I expected out of this series. Besides, maybe I am getting sentimental in my old age, but I like to think that even most of us would gain perspective (dare I say wisdom) over a long enough timeframe.
4. Unreal Tournament - 8/10. Hearing 'Headshot!', etc. was surprisingly nostalgic for a game I barely remember, but they managed to convert turn based multiplayer gameplay into a storyline that's actually engaging (cough*Crossfire*cough). Again, I'm after adaptations into actual stories - not a summary video that plays while you install the sequel. Loses a full point for all the Tron Legacy shot stealing.
5. WH 40k - 8/10. In a timeline that doesn't have Astartes, this is a 11/10. But Astartes does exist, and frankly the massively bigger budget of this isn't better than Astartes. Giving it a pass on the videogame linkage since this is a direct sequel to Space Marine 2.
6. Pac-Man - 6/10. Proving you can't satisfy anyone, for all my complaining about wanting adaptations and not summaries, they adapted the hell out of this property - and it did nothing for me. Full point for sheer audacity.
7. Crossfire - 1/10. Do I want to watch a slower than real time animated version of a modern military multiplayer shooter round, complete with "No one is really the bad guy so players don't get upset when they get autobalanced to the other team"? Fucking no I don't. One of two episodes I actually contemplated quitting early.
8. Armored Core - 6/10. I've never played Armored Core, so no nostalgia, but most of us have already had a steady diet of mech based combat from Macross on, and nothing really stood out here. Also seeing Keanu now in anything video game related beyond Cyberpunk is weird. The ending establishing that Keanu is actively a psychopath, not just merely mercenary, didn't help.
9. Outer Worlds - 7/10. Yeah, yeah, power corrupts and love makes us stupid. I just appreciated the black humor as he loses all his extremeties and is tossed out on the street in the process, and bonus points for not just being a summary of combat from the game.
10. Mega Man - 5/10. Remove the credits, and this episode is less than four minutes long, and feels like it, with, what, four characters and two rooms? Another entry that falls into "Summary not adaptation" - this could literally have played while you installed (a theoretical) Mega Man 2 to your PS3.
11. Exodus - 7/10. Looks great, and has me interested in the eventual game release. Could have used more time to set up the universe, however. Jump to the bottom for the explanation on the setting*
12. Spelunky - 3/10. Another summary episode with a vague message about "Keep trying until you make it!". I had to keep trying not to skip to the next episode.
13. Concord - 6/10. Do I remember literally one character's name from this? No. But at least something happens in it, and it isn't a recreation of a round of actual gameplay (as far as I can tell).
14. Honor of Kings - 5/10. Looks great, but what is the fucking point? Especially since the ending implies that the entire episode was just one possible iteration of how the match would go, implying nothing in the episode actually happened.
15. Playstation Ad - 2/10. On one hand, I give Sony props for submitting an episode that boils down to "Do you remember playing single player games and not just grinding out season passes for slightly different armor tints?" Too bad that other than that message, nothing is interesting in this short, AND the Sony property that gets the most screen time is Helldivers 2... a repetitive multiplayer game with season passes.
*Exodus breakdown: Exodus is a future sci-fi release that is heavily staffed by the original Mass Effect team, including Drew Karpyshyn as head writer. The universe is very Mass Effect-y, with some significant twists. Humans eventually developed warp drives and found a large number of undeveloped human suitable worlds. With massive untapped resources, those humans** (the Elohim) kept working up the tech tree, genetically engineering a variety of post-human species, like the 9 foot tall Celestials, along with intelligent animals, and developing the Gates of Heaven, Mass Effect style relays that only accelerate their travelers to 99.999% of light speed - meaning the rest of the universe keeps aging during your trip. Because issues elsewhere then can't be addressed in real time, the Celestial society is an aristocracy, with blood relatives in charge of chunks of their domains, while the Celestials transfer their memories to one of their children as their bodies get older, effectively becoming immortal. Those Celestial empires are constantly engaged in subterfuge against their neighboring empires, and are ruthless bordering on completely amoral.
Since Secret Level came out, I read through
Amazon.com - the book is pretty mediocre but gives you the background on the universe, even if the empries in the book aren't those the game takes place in.
**At least, that's what the backstory says, but this all smells like very familar lies. The "large number" of undeveloped human worlds is literally over a million that The Elohim supposedly developed the technology to and completed terraforming in just ~12,000 years. No one knows what The Elohim look like now (cough*Mass Effect Keepers*cough), but The Celestials actively ban (/have intentionally erased the knowledge of) the original warp drives humans used to get there (cough*a variation of the supposed original Dark Matter ME twist*cough). Some of the Elohim tech is sentient to the level it is disappointed in the culture that evolved - at this point, my guess is the Elohim were benevolent self-replicating nanotech from a dead alien race that figured helping humans out was the best replacement for their original directives, and humans fucked up paradise since.