There are some community-made modules out there that are anything but linear. If you have not looked into all the diffrent things the community have created for these games you have missed a big part of what makes them great in my opinion.The games are nice and all, but the linearity kills it for me, they could cut the combat altogether and turn into an adventure game. If there was more variety in the encounters, then why not, but my main character ended up slaughtering everyone on their own, the rest of the team were just decoys.
Public service announcement that SR: Hong Kong is now out. Even if you were a backer you might not have received notice- I was and I didn't. Downloaded it and created a character last night. Looking forward to playing today after work.Small bump to remind anyone who's interested that Hong Kong comes out in less than two weeks (the 20th).
Considering how much I liked Dragon Fall, that's great news. Weisman just refuses to disappoint.I'm enjoying Hong Kong.
I'd say its their best effort thus far.
Same here. Everything about it is just better, and I really loved Dragonfall. They've really stepped it up on the little touches, like ambient conversations and sounds in areas (above and beyond the improvements/changes that you'll notice right off the bat).I'm enjoying Hong Kong.
I'd say its their best effort thus far.