If you like single player RPGs, get it, esp for its priceLet's hear some early impressions.
Love it so far. Combat is practically identical to [new] XCOM and there's none of the base-building micromanage-y crap to drag it down. Only thing I find myself wishing for is gamepad controls, because I enjoyed XCOM much more that way. Seems to be a work-in-progress or something, since the left stick moves the camera but that's the only functionality there is on the pad as of now.Let's hear some early impressions.
I definitely didn't "next next next next" (like with WoW quest stuff) the dialogue. Further, your choices of response can change the game in many places (but not all I believe). Options also open up in the conversations based on the types of etiquette you know, or your intelligence, strength, quickness or charisma. Mad intredasting.Played for 20 or so (all I had time for). Sooo .... good ...
You know what I really enjoyed? Not being bored by long ass cutscenes![]()
Not ecountered it myself, as I have not gotten far, but according to the TB video the saves are too rare. For instance, it does not save every time you enter a new level, so you can lose quite a bit of progress if you have to quit. IE: Enter a place, spend 30 minutes talking to people, enter combat, another 30 minutes, enter new area, and still not saved. TB mentioned save scumming too, and the way it is currently designed is still too harsh if that is the only thing it is supposed to counter.I don't see the issue with checkpoint saves. Unless you like to save-scum your way through TBS/RPG's it shouldn't be a problem at all. What I do have a problem with is the engine performance. It stutters during most characters' combat actions.
Yep. I hope they make a ton of money and these become a thing again.Rolled an Ork Adept and this is pretty awesome. I quite miss the old CRPG style. I suppose it just goes to show that there is a reason I continue to play PS:T and BGII and Fallout 2 every so often to this day. Voice acting and cutscenes, WHO NEEDS EM!?