SimCity

meStevo

I think your wife's a bigfoot gus.
<Silver Donator>
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I wonder what we'll see for expansion/DLC/etc... I expect a crazy amount of incremental upgrades, but I wonder if I'll be able to upgrade a 3-town region to a 5 or 10. Or how about a region that starts as 3, and as you hit milestones more claimable cities and great work spaces become available. Now that I think about it I'm surprised the latter isn't already included.
 

Gilgamel

A Man Chooses....
2,869
52
So joining a public server seems to be impossible. I keep hitting load more results and literally everything is full.
 

Agraza

Registered Hutt
6,890
521
Or how about a region that starts as 3, and as you hit milestones more claimable cities and great work spaces become available. Now that I think about it I'm surprised the latter isn't already included.
Would be awesome. Game needs more goals.
 

Helldiver

Bronze Knight of the Realm
228
3
Having a similar issue like some of you guys are having with Ore/Oil cargo upgrading. Except with my university
frown.png


It was at 2950/3000 trickling up to 3k/3k (for the 3rd upgrade) and then it just stopped. Suddenly it went down to 1750/3000 and now won't go up. That means I can't upgrade it a third time for the next department. It blows since this entire city is a college/tech silicon valley place.

What's peculiar is that it's actually complaining about needing more space or capacity. I'm 3/3 on dormitories, what the hell do I do? Is this a bug or what?

No students are coming in from other regions (I have two other large 50K + population cities), yet on the regional report it shows 0 students commuting to the university city. I even have 2 train stations and was planning on putting in a regional airport soon as cheetah speed is back on.

Game is great until it starts to desync, and then you end up with a host of problems. I recently got another feeder town to take all my garbage from the main central business city, I know it's a ticking time bomb until they decide to "fuck it, we're not picking up their trash anymore".

The regional desyncing/bugs are really killing the game.
 

Daidraco

Avatar of War Slayer
10,698
11,359
So from what I'm seeing it seems this has already been cracked.
What... like Torrented? Or just figured out how to maximize the city population? I was under the impression that the game shines when your city is connected to other cities. If so, isnt that pretty much a variable on how your city reacts?
 

sebur

Bronze Squire
1,174
0
So as far as the trade centers are concerned, once I allocate a certain "lot" there is no way for me to change this right? I am afraid I will have to bulldoze the entire thing.
 

Cinge

Ahn'Qiraj Raider
7,370
2,436
So as far as the trade centers are concerned, once I allocate a certain "lot" there is no way for me to change this right? I am afraid I will have to bulldoze the entire thing.
What do you mean? The Trade depots? Like say you put down 3 oil storage but want something different?
 

sebur

Bronze Squire
1,174
0
You can go into the trade depot upgrade "view" and use the bulldozer to just destroy certain upgrades. Iirc You can do this for any building.
Holy shit, since you say that I now noticed the bulldozer icon for bulldozing just modules...I just assumed that would take me back out to the normal bulldoze menu. I probably shouldn't play this while tired...miss small stuff like that. Thanks!
 

Helldiver

Bronze Knight of the Realm
228
3
So I have a city that has this mega nuclear power plant. I have another city adjacent to it that is buying power from it. It says "using 75mw of 225mw for $485". I'm still in the yellow at like -22mw, why am I not buying all that I need? I stopped purchasing and it says "225mw available from XYZ city". I got rolling blackouts all over the city.

I went back to the power producing city and I'm using like 78mw out of 800mw. When looking at the "power needed/produced/available for sale" regional chart thing, I have more than enough for sale to provide it to the city adjacent to it. This is getting frustrating.

What am I doing wrong?

[Edit] Nevermind, looks like I had to logout, restart Simcity and now it's working (pegged at 0MW). However other services that require vehicles are still buggy. For example;

-City A has 2 trash "centers", fully upgraded with 16 trucks each (32). With at least 8 empty landfill lots. 1 of them has 2 incenerators the other has 1. Nothing is really burned since their's rarely any garbage in the landfills.
-City B has no garbage service. City A sends 20 trucks (volunteers or what ever) to City B to pick up their garbage.
-City B doesn't have that much traffic in the early morning when the trucks do their route, yet I'm still seeing City B complaining about a "garbage problem". By the way, City B used to have a garbage center with only 16 trucks and it was smaller (I think only 6 landfill things) and the sims in City B never complained.

I can say the same thing about Police. City C had a fully upgraded max out cars and everything, precinct. They were supposed to provide cars and patrols to City B. Yet city B crime kept going up and I kept getting complaints about crime. So I ended up just building a precint there.

Also, I'm having a lot more success by building multiple fire/police/clinics covering my whole city as opposed to the large hospitals/precint/fire centers. The whole thing of making additions to these buildings and adding more vehicles isn't really helping and is actually costing me more.

I did an experiment with busses, using two bus stations instead of a single one. The two bus stations with a few buses ended up being cheaper than the big mega bus station with a ton of busses. Service was also much faster.
 
Hope today cheetah gets re enabled. Really want to try a new specialization. Oil is a good cash cow but im always short on low wealth workers no matter how much i zone for it and have the density be at max. Every time my pop increases , my need for them increases as well. Even when i have shit for comm or ind , just increasing school coverage as well so i dont need more then one clinic/police/fire for the whole city is nice with educated sims.But the low wealth work force always being low is killing me , wish i knew what causes this with nothing new being built since 30k pop and now im at 200k and still always short of low wealth workers.
 

Agraza

Registered Hutt
6,890
521
Yea Helldiver, the multiplayer sharing stuff is not super effective as far as vehicles go. Best to have your own in each city. I also agree, spam the small ones and avoid the big ones. It'd be nice if I could have a precinct and actually service the smaller towns around me, but that doesn't work so well. The garbage would be even better. Hopefully that's the intended design and they make changes to make it more plausible.
 

Budos

Golden Knight of the Realm
593
10
Hope today cheetah gets re enabled. Really want to try a new specialization. Oil is a good cash cow but im always short on low wealth workers no matter how much i zone for it and have the density be at max. Every time my pop increases , my need for them increases as well. Even when i have shit for comm or ind , just increasing school coverage as well so i dont need more then one clinic/police/fire for the whole city is nice with educated sims.But the low wealth work force always being low is killing me , wish i knew what causes this with nothing new being built since 30k pop and now im at 200k and still always short of low wealth workers.
During the development of a trade based city you pretty much want to start with the low end parks (I use the medium park with parking as it's the same size as a sky scraper and stick it in a corner of road). This encourages low wealth people to live near it. The high wealth people will pretty much stay away. With the bigger parks too, it will encourage density if you have enough of them spread out -- they have 192 max people that can visit at once.

Once you start making money you can upgrade to the $$ parks of the same size -- I usually use the last one that is selectable and add 2 more of the smaller ones onto it to have the same space total as the medium park w/parking had.

Then when you begin switching to high-tech businesses, after your low tech starts to ween (coal/ore running low), switch to high-wealth parks -- again the last two selectable in the plaza/formal tree fill the same space as a high-rise (it does require a dept. of tourism in the region to get these).

Going in this build progression lets you maintain your export business for a long, long time.

TL;DR: Build more low wealth parks.
 

Agraza

Registered Hutt
6,890
521
Don't sweat the lack of workers if your C/I aren't closing b/c of workers. I think it's a display thing. That said, if you build an arcology, you'll be swimming in low wealth workers like Scrooge McDuck in a pile of gold. It won't really do anything though.
 

Aaron

Goonsquad Officer
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Thanks for the pictures, would love it if the other RR players posted pics of their creations too.