SOE Becomes Daybreak / Russian shutdown

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gogojira_sl

shitlord
2,202
3
Guys don't make me cry. Those original screenshots of Faydark and Freeport are fucking gorgeous and voxel Norrath will never match that fidelity. That was back in the less is more, limited class selection days. Also, no horns on dark elves.
 

Big Flex

Fitness Fascist
4,314
3,166
I've said this before, I'll say it again. I want the game that the Wizardry Online trailer was supposed to be. Not Wizardry Online, which was garbage. The trailer in game form please.

SoE was like "All we're gonna say is.. Permadeath! BTW here's this fucking metal trailer. :^)"



I reacted exactly like this when I saw it.

Then this it what it was.

rrr_img_90206.jpg
 

Muligan

Trakanon Raider
3,243
913
Man.... we traveled a long way from my posts earlier this afternoon. You start talking EQ and things go crazy. I'll have to catch up but just some quick points.

We can handle an old school game and I do believe people know what they want. The trick is understanding that we probably cannot devote the time or emotional/mental resources to grind through it. If people are willing to pace themselves and enjoy the progression and character development, it will work. The challenge for the gaming companies is making the journey enjoyable. Thus far, the progression is really repetitive and practically useless. Pretty much, levels are just an annoyance and simply in the way. Anyone can progress if they just devote the time and energy. Read on the boards the most effective way to level and just repeat it, over, and over. It's going to take a little bit of "out of the box" thinking but my problem is they have left the foundational thought of what a MMO is... so anything they develop is a shadow of itself.
 

Big Flex

Fitness Fascist
4,314
3,166
Man.... we traveled a long way from my posts earlier this afternoon. You start talking EQ and things go crazy. I'll have to catch up but just some quick points.

We can handle an old school game and I do believe people know what they want. The trick is understanding that we probably cannot devote the time or emotional/mental resources to grind through it. If people are willing to pace themselves and enjoy the progression and character development, it will work. The challenge for the gaming companies is making the journey enjoyable. Thus far, the progression is really repetitive and practically useless. Pretty much, levels are just an annoyance and simply in the way. Anyone can progress if they just devote the time and energy. Read on the boards the most effective way to level and just repeat it, over, and over. It's going to take a little bit of "out of the box" thinking but my problem is they have left the foundational thought of what a MMO is... so anything they develop is a shadow of itself.
Do I have the game for you.
 

Miele

Lord Nagafen Raider
916
48
No one here said it should be finished after 3 years.

Not to mention that the games you listed were roaring failures.
Swtor is making money and is packed full of people. So yeah, really bad launch, but they recovered very well and last time I checked they made about 40 million dollars in 1 year, not too shabby. You can argue that the IP should have done even more, but in the end they did a decent job, game is fun and interesting.

Wildstar and ESO are beyond redemption imo.
 

Ukerric

Bearded Ape
<Silver Donator>
8,391
10,464
No one really grinded out "collect 10 bear ass" quests like modern mmos.
The main difference between "Everquest Quests" and "modern quests" is that they have completely different goals.

The first sort are objective-based quests. You have a specific objective (usually an item), you have a quest or questline to pursue (I'm skipping over the random repeatable filler stuff like bone chips, tumpy tunics, orc belts, whatever).

The second sort are game-based quests. They're not objectives, they're the way you play the game. They have no other purpose than explaining stories, leading you to a new area, or making sure that the design spec of you levelling within 1 hour of /played at that level range is followed.

And that's why you remember the first and not the second. The second category does not resonate with your goals (unless you're a lore fiend). People tend to remember their Onyxia quests because getting into the lair was an objective they had. They don't remember whatever they did in Western Plaguelands to get two levels there, even though the quest were basically structured the same way.
 

Muligan

Trakanon Raider
3,243
913
I saw this image on Facebook and this reminded me of how MMO's took too big of steps away from their core. EC Tunnels was a great community layer that I always enjoyed but it took time, I understand that inconvenience. I thought the Bazaar was somewhat a positive step but they moved the community from the established EC. (i'm sure for programming purposes and to also move the community to the moon.)

rrr_img_90275.jpg


However, with EQN, I would like to see EC brought back for a nod to nostalgia. How I would like to take a step back towards the community is this... I would like to see an open world marketplace, not an instance. Have housing also be open world surrounding the main cities. Freeport and Qeynos in the beginning would be exclusively the main cities and then their suburbs (much like in EQII) be open world, somewhat empty areas that you could begin establishing housing. You could then establish stores and "merc" merchants that if people spoke to it forwarded the messages to you in a vendor chat/email window.

This way, everyone is still walking the streets to the main city. Maybe places like EC you can establish satellite locations for your "merc" merchants in a marketplace and receive some type of bonus for populating and selling in those areas. Maybe less of a vendor fee. Regardless you want people, real people, together. There are ways to establish this without cutting it off completely.

Today, it's an AH that handles every facet of buying/selling for you. No haggling, no advertising, no anything.
 

Malakriss

Golden Baronet of the Realm
12,749
12,139
Or you were one of those backwater servers where everyone loved gfay, which kind of funneled everyone into making good races.
 

Chanur

Shit Posting Professional
<Gold Donor>
29,045
47,040
Personally I am just done with quest to max level games. There are a million WoW clones out there and I would like something different.
 

Muligan

Trakanon Raider
3,243
913
Or you were one of those backwater servers where everyone loved gfay, which kind of funneled everyone into making good races.
haha.. yeah, I forgot about gfay. Lanys was a EC server but we had some people in gfay. Just looking at that image this morning just made me think of when was the last time I saw a group of people to that number gather in a place? Org on WoW I guess but no one is really talking but just waiting on queues. Now, everyone is in their garrison, again, essentially all alone isolated from the community. What does it matter though? The entire game is structure around a queue. Outside of quest hopping, I have no reason to walk around so I don't blame them.

Maybe that's why I really like H1Z1, I feel like i'm in the world with others trying to make my way. You make friends, kill enemies, and there's no where to hide. I don't feel like i'm playing a single player game.
 

Muligan

Trakanon Raider
3,243
913
Personally I am just done with quest to max level games. There are a million WoW clones out there and I would like something different.
Me too.. Seriously, I'm not a fan of grinding but I would prefer to enjoy the ride. I know EQ was a grind but I had a lot of fun doing it. Maybe it was a time, maybe it was just the younger version of me but I like sitting around with people, having some pull, knowing our individual role, and our success lean on our ability to play our classes effectively. A bad puller would ruin you, a bad CC'er would ruin you, healer, tank, you get the idea. It wasn't a mindless process, at least in the beginning, but I much rather prefer grouping and dungeon crawling rather than maxing out my quest journal and doing every quest on the planet, turn in, and repeat.

Also, just for my own personal nostalgia, is there a true EQ vanilla server still out there? I believe everyone has already progressed beyond classic. If I had the time and/or resources, I would keep a vanilla and a vanilla-PoP server up at all times. Just for the heck of it. Honestly, I prefer vanilla over any EQ. I enjoyed the Mac server primarily due to the community but the world gets too big and overwhelming quickly. Not that it is difficult but I hate seeing so many empty zones which takes away from nostalgia.
 

Vitality

HUSTLE
5,808
30
Me too.. Seriously, I'm not a fan of grinding but I would prefer to enjoy the ride. I know EQ was a grind but I had a lot of fun doing it. Maybe it was a time, maybe it was just the younger version of me but I like sitting around with people, having some pull, knowing our individual role, and our success lean on our ability to play our classes effectively. A bad puller would ruin you, a bad CC'er would ruin you, healer, tank, you get the idea. It wasn't a mindless process, at least in the beginning, but I much rather prefer grouping and dungeon crawling rather than maxing out my quest journal and doing every quest on the planet, turn in, and repeat.

Also, just for my own personal nostalgia, is there a true EQ vanilla server still out there? I believe everyone has already progressed beyond classic. If I had the time and/or resources, I would keep a vanilla and a vanilla-PoP server up at all times. Just for the heck of it. Honestly, I prefer vanilla over any EQ. I enjoyed the Mac server primarily due to the community but the world gets too big and overwhelming quickly. Not that it is difficult but I hate seeing so many empty zones which takes away from nostalgia.
I was on P99 (kunark era) last night in Unrest pulling the bar and telling my life story to complete strangers. Made some friends while putting the pimp cane on some skeletons. 1200 concurrent players online last night.
 

Heallun

Lord Nagafen Raider
1,100
1,073
I was on P99 (kunark era) last night in Unrest pulling the bar and telling my life story to complete strangers. Made some friends while putting the pimp cane on some skeletons. 1200 concurrent players online last night.
I was on P99 last night holding my dick watching us lose FTE to druushk and lose talendor FTE in the most sorry way (one of our newer members..stupid mistake he won't make again, but omg, frustrating) and then PLing in between, stealing da goods in solb. Going to pick up PLing in HS -- tired of all these goddamn people. Bring back 200 on a night!
tongue.png
 

Draegan_sl

2 Minutes Hate
10,034
3
I saw this image on Facebook and this reminded me of how MMO's took too big of steps away from their core. EC Tunnels was a great community layer that I always enjoyed but it took time, I understand that inconvenience. I thought the Bazaar was somewhat a positive step but they moved the community from the established EC. (i'm sure for programming purposes and to also move the community to the moon.)

rrr_img_90275.jpg


However, with EQN, I would like to see EC brought back for a nod to nostalgia. How I would like to take a step back towards the community is this... I would like to see an open world marketplace, not an instance. Have housing also be open world surrounding the main cities. Freeport and Qeynos in the beginning would be exclusively the main cities and then their suburbs (much like in EQII) be open world, somewhat empty areas that you could begin establishing housing. You could then establish stores and "merc" merchants that if people spoke to it forwarded the messages to you in a vendor chat/email window.

This way, everyone is still walking the streets to the main city. Maybe places like EC you can establish satellite locations for your "merc" merchants in a marketplace and receive some type of bonus for populating and selling in those areas. Maybe less of a vendor fee. Regardless you want people, real people, together. There are ways to establish this without cutting it off completely.

Today, it's an AH that handles every facet of buying/selling for you. No haggling, no advertising, no anything.
I just picked up wow for the first time in like 5 years. There are still people sitting in town selling tradeskills and epic drops and shit. Some are selling raid spots and other services. All that shit is still there.