Draegan_sl
2 Minutes Hate
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They would garner more interest if, like flip said, they did some radical things. Nothing too lose at this point.
Probably more trouble than it's worth, tbh.How impossible would it be to create an mmo that sort of shares the same virtual game space as Eq ? Like much improved graphics but letting you enter and interact with eq1 servers and their players in certain non combat zones, and then having access to original Eq zones with a modified version of your character allowing you to do eq1's content, using all of that games current mechanics. But then have certain zones or 'portals' which transport you to other areas which are 'eq3' where the mechanics are of the new game (and presumably faster paced etc to keep up with today's standards). Kind of crazy I guess but may be an interesting way to do something new and revive your old game a bit.
Because half the team is incompetent, and the other half doesn't believe anything they do can be broken!I think right now would be a perfect time for TLP server or some type of classic/progression server. Just to generate a little bit of momentum and energy.
EQII needs something... why they keep moving forward and leaving so much unaddressed i'll never understand
One of SOEs biggest problems has always been not having top notch engineers making their ideas come to life. EQ is littered with features that just never quite worked out and so is EQ2, it is a huge contributor to those games feeling so bloated.My bro was playing EQ2 pretty actively when their group finder came out for dungeons, some time near Velious I think, and he told me these stories about how horrible it was. Sometimes he'd zone in and be the only person in the group. Sometimes he'd zone in and the group would be like 4 dps and 2 heals. I took it that these weren't the dominant occurrence, but he decided the group finder was worthless. And my takeaway from that is the same as many SOE offerings, that they just don't work on polish much at all. Design is a foreign concept to their coders or managers or something. But just wait, there's more. Give them another 6-12 months and they'll release another flaccid member that pleases only the most rabid sycophants.
The lack of polish is my most enduring criticism for Daybreak products. They frequently release products where the bugs take the wind completely out of the sails. Less is more man. If they would deliver on some solid basics I think they would fare better.
I couldn't do it. I failed the ironman challenge.Close. It actually happened before then. See this:
Yes, this is from an actual ad campaign. Watch the whole thing, listen carefully, and try not to cringe.
EQ2s biggest problem is, was, and always will be the shit combat and bloat skills that some idiot designed and their incompetent management never fixed or changed. It would have been bigger if they had simply cut and pasted EQs combat system on top.One of SOEs biggest problems has always been not having top notch engineers making their ideas come to life. EQ is littered with features that just never quite worked out and so is EQ2, it is a huge contributor to those games feeling so bloated.
This is in the top five of the stupidest things I've ever read on this board.I'd say WOWs and EQ2s development teams were on par.
This is in the top five of the stupidest things I've ever read on this board.
Maybe they did a ok job given a shitty environment that focuses too much on ideas and letting guys like Brad run wild. But they definitely are no where near the guys at blizz, who are arguably the best game programmers in the entire industry. You made a pretty ridiculous statement so I don't think it is trolling for him to call it out. The EQ guys are probably on par talent wise to like the guys at Bethesda or CA, guys who make respectable games for sure but not on the level blizz does.
I'm sure your detailed knowledge of the programmers at SOE and Blizzard is extensive. I'd actually say the programmers at SOE did far more given the terrible design document EQ2 had.
Reading comprehension for the win, or at least substantiate your troll.
What reason do you have to believe this? Nothing they(SOE) have ever produced comes even close to the polish of Blizzard, so why would you exempt the "coders or engineers" in this?The problem was not coders or engineers. I'd say WOWs and EQ2s development teams were on par. The problem was always design, leadership, and management incompetence.
Tied withEQ2s biggest problem is, was, and always will be the shit combat and bloat skills that some idiot designed and their incompetent management never fixed or changed. It would have been bigger if they had simply cut and pasted EQs combat system on top.
And that too.The problem was always design, leadership, and management incompetence.
As slippery said a few pages back, ability bloat wasn'tthatbad. Besides your 1-2 hotbars of buffs you could fit every ability you needed to use on two hotbars. The problem is all the damn clicky items, there is a clicky item for everything. The worst was having 6 hotbars of clicky items and then every fucking quest you get gives you a clicky item that you have to click.Yeah EQ2 has seriously bad ability bloat. Any more than 2-3 hotbars is nuts! Playing an enchanter was painful. Literally.
Yeah, when I looked at getting back into eq2 one of the things I learned was the much anticipated dungeon finder was so broken literally no one used it and SoE had no intentions of fixing it.My bro was playing EQ2 pretty actively when their group finder came out for dungeons, some time near Velious I think, and he told me these stories about how horrible it was. Sometimes he'd zone in and be the only person in the group. Sometimes he'd zone in and the group would be like 4 dps and 2 heals. I took it that these weren't the dominant occurrence, but he decided the group finder was worthless. And my takeaway from that is the same as many SOE offerings, that they just don't work on polish much at all. Design is a foreign concept to their coders or managers or something. But just wait, there's more. Give them another 6-12 months and they'll release another flaccid member that pleases only the most rabid sycophants.
The lack of polish is my most enduring criticism for Daybreak products. They frequently release products where the bugs take the wind completely out of the sails. Less is more man. If they would deliver on some solid basics I think they would fare better.
Were you in both betas? Wow was superior in progress. Eq2 actually got worse from beta to gold In every way.
I'm sure your detailed knowledge of the programmers at SOE and Blizzard is extensive. I'd actually say the programmers at SOE did far more given the terrible design document EQ2 had.
Reading comprehension for the win, or at least substantiate your troll.