So you two get drunk on Saturdays, play with each other and record it on video. Ok.
I do the drinking, he does the recording. I need to see recordings or it never happened.So you two get drunk on Saturdays, play with each other and record it on video. Ok.
So you two get drunk on Saturdays, play with each other and record it on video. Ok.
I do the drinking, he does the recording. I need to see recordings or it never happened.
I do the drinking, he does the recording. I need to see recordings or it never happened.
We all wanted to slay the dragon!As a former Everquest player, the "Everquest girls" ads make me cringe.
As a former Marine, this is way, way worse.
Would have been a cool EQ commercial though rofl
That is about what my computer screen looked like after my 7th Surly Abrasive that night!
I actually do not agree with a lot of this.... I loved the way EQII looked for the most part. Some of the character graphics and animations were lacking but the world was much more to my preference than WoW. I just thought WoW had much better raids than EQII. I liked the UI, their housing and AH is the best out there. I didn't mind their crafting and found myself buying a lot of player made items over the years I played which is more than I can say for a lot of other games.No it wouldn't have been. Until the EoF expansion even had they had a combat system similar to EQ (Which sounds really ridiculous since EQ's combat sstem was outdated by this time) it was still an uninspired world with itemization and gear that didn't mean anything, group XP penalties, horrible animations, clunky UI, horrible engine optimization, and a large empty world with pluck off packs of mobs doing nothing but standing there lifeless - along with awful art for player characters and NPC's alike and a randomly generated overlands given zone names without any hand crafting aside from randomly placed POI's which also held no bearing on the lore of the game.
At least EoF fixed this and implemented other 1-20 starting zones. But then after that, one is still plunked down into the 20+ game where the main problems with the game were.
Skill bloat was about 3% of the game's issues.
IDK about you but I had to kill a dragon to graduate from school of infantry.We all wanted to slay the dragon!
Christopher WalkenI just want to know who in Sony's art department kept looking at Bumpy, Ultra-shiny Plastic-looking textures and going "WAY OF THE FUTURE."