Sylas
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not sure you know what innovative or unprecedented means. Are there any other [extremely limited subset] other than the 3 we just mentioned? lol
Battlefield 3+, GTA 5, Eve Online/dust, etc all "do" the innovative/unprecedented things that you think SC is doing.
Spore, for all it's faults is far more innovative and unprecedented game than SC. SC is taking 2 genre's, flight sim/dogfighting game and marrying it to a FPS game with online play in a quasi mmo like setup. Savage was actually innovative (RTS + FPS), this is not. Oh it's got a single player tutorial at first? whoopidy shit basically every MMO tutorial/leveling game is the single player. Shit wasn't Age of Conan's tutorial an offline experience til 20th level? Wait, did it have mounted combat too? So yeah funcom beat SC to everything. Only thing change is the setting, and guess what, space is the easier of the 2 to build. add backdrop, fly around in emptiness. no need for world or level builders.
It's adding a bunch of bells/whistles which is ultra tedius "realism" to make the simulation feel more gay. It's going to be pretty, it's going to be neat. It might even be fun if there's enough people who enjoy the tedium that I can just pay them to do the boring shit while I do the fun parts. But it's not going to be innovative and it's hardly unprecedented. The only "original" concept is logistics TEDIUM and Eve beat them to that.
Battlefield 3+, GTA 5, Eve Online/dust, etc all "do" the innovative/unprecedented things that you think SC is doing.
Spore, for all it's faults is far more innovative and unprecedented game than SC. SC is taking 2 genre's, flight sim/dogfighting game and marrying it to a FPS game with online play in a quasi mmo like setup. Savage was actually innovative (RTS + FPS), this is not. Oh it's got a single player tutorial at first? whoopidy shit basically every MMO tutorial/leveling game is the single player. Shit wasn't Age of Conan's tutorial an offline experience til 20th level? Wait, did it have mounted combat too? So yeah funcom beat SC to everything. Only thing change is the setting, and guess what, space is the easier of the 2 to build. add backdrop, fly around in emptiness. no need for world or level builders.
It's adding a bunch of bells/whistles which is ultra tedius "realism" to make the simulation feel more gay. It's going to be pretty, it's going to be neat. It might even be fun if there's enough people who enjoy the tedium that I can just pay them to do the boring shit while I do the fun parts. But it's not going to be innovative and it's hardly unprecedented. The only "original" concept is logistics TEDIUM and Eve beat them to that.