Asshole protoss guy being the Tal'darim one that's all red, mostly?I really liked the campaign, by far the best one. Still on the prologue missions.
Who was the asshole protoss guy? He really sounded familiar, almost like the dude from Boston Legal/Ultron or the guy who played Q or something with the normal voice modulation.
We'll see what that other stuff brings long term, the Nova missions or whatnot. I still think Blizzard basically killed SC2 by splitting it up this way. The lack of modding community like that which was in WC3 has really turned me off the MP, I just don't care for a lot of the maps I've played thus far. I miss DotA, EotA, etc. Something about HotS, LoL, HoN and the rest just feels off. I think the rough edges of a map mod really made it more endearing or something?
While I'm not sure how much he's directly involved with storylines (probably a lot), but if there's one thing I can't stand in Blizzard's products/sequels lately, it's the retcons.Holy shit, does Blizzard have a hard on for cinematics. I feel like the split between gameplay and cutscenes is about 50/50. Granted, they are very pretty, but the writing is stilltainted by Metzen.
I'm doing the first playthrough on normal and it could have been a blink micro trainer. No other unit comes even close to the survivability so far.
I just can't summon up the fanboyism to care about that anymore. Stuff changes over the years, especially when it was a decade since the original was written. All I see is a cheap rip off of lovecraftian lore that fails to be in the slightest bit terrifying. Or Mass Effect.While I'm not sure how much he's directly involved with storylines (probably a lot), but if there's one thing I can't stand in Blizzard's products/sequels lately, it's the retcons.
Point in case: compare the original StarCraft manual about the Xel'naga to Legacy of the Void. Uhhhh?
If the Overmind-controlled Zerg swarmed and obliterated the Xel'naga ships, HOW ARE THERE ANY SURVIVORS? To say nothing about the decided lack of prophecy mentions in StarCraft/Brood War that clearly would've changed matters. The only thing close to continuity is the Hybrid, and even some of the concept art for it was nothing like what StarCraft II delivered. Specifically, I'm referring to the one drawing of a clearly-Protoss head that had a Zerg maw (mandibles and fangs). I would have to dig to show the specific one, but either way the current-day Hybrid look nothing like that.
The power field of the pylon needs to touch the Nexus, you notice how it gives a bit different color to the matrix.Does anyone know how it's decided whether a warp-in is going to be 15 seconds or 5 seconds? I've lost literally 5 games today that I would have won with a 5 second warp in. I thought it was 5 seconds when close to a nexus, but I'm getting 15 even when defending expansions.
Zerg going hatch, hatch, pool into mass Ravager is getting really old.
Short answer is no. The way the units work is they're given a priority when mixed units are boxed together and HT are higher priority than Stalkers. However if you have mixed unit compositions you can move through groups with Tab.I thought it made sense in that Amon had the swarm kill all the Xel'Naga in our universe, then just pulled the plug on them matrix style in the void. At least that is how I took it. As in, they did survive the Zerg, initially. The one dude just figured it out and avoided Amon or something? That part is just 'oh, OK I guess so?'
Is there a way to change the unit that is default focus in a group? I couldn't find any obvious keybinds for that, IE if I have Stalkers and High Templar in a group, but I want to default to Stalkers to blink?