StarCraft 2

Ignatius

#thePewPewLife
4,856
6,565
Really? I played the prologue and the first mission of the story and am just not feeling it. Might need to just come back to this when I'm done with fallout, cause this isnt doing it for me (and I love starcraft in general).
frown.png
 

Palum

what Suineg set it to
29,215
48,943
I really liked the campaign, by far the best one. Still on the prologue missions.

Who was the asshole protoss guy? He really sounded familiar, almost like the dude from Boston Legal/Ultron or the guy who played Q or something with the normal voice modulation.

We'll see what that other stuff brings long term, the Nova missions or whatnot. I still think Blizzard basically killed SC2 by splitting it up this way. The lack of modding community like that which was in WC3 has really turned me off the MP, I just don't care for a lot of the maps I've played thus far. I miss DotA, EotA, etc. Something about HotS, LoL, HoN and the rest just feels off. I think the rough edges of a map mod really made it more endearing or something?
 

Tenks

Bronze Knight of the Realm
14,163
607
The new tileset's ramp makes it really difficult to figure out where you can and cannot build to wall it off
 

Malakriss

Golden Baronet of the Realm
12,869
12,259
Amazon finally delivered my game, at least it wasn't a full week late but screw ordering from them I'll do midnight pickup somewhere more reliable. The gameplay for the missions was great but I disliked how it blew way past sci-fi and went full fantasy. Also suffered from certain story elements that got one planet of plot and then "okay, moving on." 8/10.
 

Tenks

Bronze Knight of the Realm
14,163
607
Ah its good to be back.

TvP. I reaper FE into the world's most common 2 medivac timing attack.

"I've played 6 games and have been all-in'd in all of them"
"This isn't all-in"
"It kind of is, bud"

So he knows the game well enough to know all-in but has no clue what is going on. God I love MP Starcraft. For the record I had +1 researching behind the push, was building a 3rd and was adding rax 4/5 and didn't cut any workers (outside of inept-at-Starcraft cuts.)
 

Nehrak_sl

shitlord
517
1
I really liked the campaign, by far the best one. Still on the prologue missions.

Who was the asshole protoss guy? He really sounded familiar, almost like the dude from Boston Legal/Ultron or the guy who played Q or something with the normal voice modulation.

We'll see what that other stuff brings long term, the Nova missions or whatnot. I still think Blizzard basically killed SC2 by splitting it up this way. The lack of modding community like that which was in WC3 has really turned me off the MP, I just don't care for a lot of the maps I've played thus far. I miss DotA, EotA, etc. Something about HotS, LoL, HoN and the rest just feels off. I think the rough edges of a map mod really made it more endearing or something?
Asshole protoss guy being the Tal'darim one that's all red, mostly?

John de Lancie, unless I miss my guess. Took me a while before I realized his voice, but I'm sure it's the same guy as William Miles in Assassin's Creed: Rev/III, and that means Q.
 

Zaphid

Trakanon Raider
5,862
294
Holy shit, does Blizzard have a hard on for cinematics. I feel like the split between gameplay and cutscenes is about 50/50. Granted, they are very pretty, but the writing is still tainted by Metzen.

I'm doing the first playthrough on normal and it could have been a blink micro trainer. No other unit comes even close to the survivability so far.
 

Tenks

Bronze Knight of the Realm
14,163
607
Should have just played on Brutal. Brutal is actually challenging. Well now that I have void rays in my arsenal I'm not sure that'll be true anymore.
 

Sidian

Lord Nagafen Raider
1,279
7
Just beat the campaign. Loved it, but I loved the entire sc universe so /shrug. The missions are pretty enjoyable and many sweet aspects to them. I beat the entire thing on Hard and it actually seemed fairly difficult on some levels, although I haven't touched my sc2 MP for probably about a year now.

Campaign Spoilers:
Loved the final 3 missions when you're going into the void to kill Amon, getting to play all the different races was fun. I lost on the 2nd one, where you defend kerrigan to get her to transform because I was trying to go mech and just siege tank everything, couldn't get enough tanks out early enough and lost. Then said screw it and just built nothing but marines & those upgraded bunkers then slowly threw a few tanks in, was easymode after that. Final map was fun and quite interesting with Amon destroying your commandcenters. I was roach spamming early because they are the roaches that give you 2 mini roaches on kill, but eventually just maxed out on about 80 mutas + kerrigan and wrecked stones fairly easily.

Worth the $40! Time to get on the sc2 editor and mess around with it, so many awesome textures, doodads, cliffs, etc etc. =)
 

Zaphid

Trakanon Raider
5,862
294
Beat it, definitely the best SC2 campaign by far. Felt a bit bittersweet since this is probably a last AAA RTS in the foreseeable future. Dipped my feet in the coop missions and holy cow, they are really good and since you aren't locked into your MP toolkit with the commanders, it's actually really refreshing.

Definitely should have gone for Hard at least, but hey, I got to do all the optional achievements on the first playthrough, or at least almost all of them. The gameplay design is borderline best RTS ever. Epilogue was stretching it a bit, but still enjoyable. I missed one mission where you could get to play with all your toys, probably the second to last is the closest. All your choices being revertable is a nice touch, saves you some time divining which alternative is the OP one. Same goes for the epilogue, you give me all these fun toys and take them away after a single mission !

And now, the story:
As much as I like to rag on how Blizzard's storytellingt is usually terrible and clich?, with redundant lines and overacted pathos, I either got used to it or it felt more fitting this time. Spaceslugs were interesting, but of course Kerrigan gets to be an angel instead of a Jabba the space god and the terrans felt terribly out of place - here you have Queen of Blades and Hierarch of the Protoss, with a space redneck in a black armor, going "don't save the world, if you turn into slug I won't be able to wank to memories of you anymore". Their mission was a straight ripoff from WoL too and if it gets too hard, you had Kerrigan with the laser beam to solve it. The final map was a pain in the ass until I read your muta strat, melee/ranged is just not working since nothing has enough hp, with mutas I could just spam Kerrigan's heal to tank through all the stuff and recal to defend my base, done in about 15 minutes. I also liked how they killed Zeratul, gave you a purpose and neatly got rid of the Deus Ex Machina from all the past campaigns.

I agree with how scifi turned into fantasy, but at least the universe wasn't saved by the power of love. WH40k is also pretty much a fantasy, with gods and magic running amok, once you go this deep into your lore, universe and spacesaving, there's pretty much no other choice. I'd prefer a smaller scope, but that is an academic debate at this point.

Was Amon's motivation really explained beyond "He big, black and bad ?"
 

Nehrak_sl

shitlord
517
1
Holy shit, does Blizzard have a hard on for cinematics. I feel like the split between gameplay and cutscenes is about 50/50. Granted, they are very pretty, but the writing is stilltainted by Metzen.

I'm doing the first playthrough on normal and it could have been a blink micro trainer. No other unit comes even close to the survivability so far.
While I'm not sure how much he's directly involved with storylines (probably a lot), but if there's one thing I can't stand in Blizzard's products/sequels lately, it's the retcons.

Point in case: compare the original StarCraft manual about the Xel'naga to Legacy of the Void. Uhhhh?

If the Overmind-controlled Zerg swarmed and obliterated the Xel'naga ships, HOW ARE THERE ANY SURVIVORS? To say nothing about the decided lack of prophecy mentions in StarCraft/Brood War that clearly would've changed matters. The only thing close to continuity is the Hybrid, and even some of the concept art for it was nothing like what StarCraft II delivered. Specifically, I'm referring to the one drawing of a clearly-Protoss head that had a Zerg maw (mandibles and fangs). I would have to dig to show the specific one, but either way the current-day Hybrid look nothing like that.
 

Zaphid

Trakanon Raider
5,862
294
While I'm not sure how much he's directly involved with storylines (probably a lot), but if there's one thing I can't stand in Blizzard's products/sequels lately, it's the retcons.

Point in case: compare the original StarCraft manual about the Xel'naga to Legacy of the Void. Uhhhh?

If the Overmind-controlled Zerg swarmed and obliterated the Xel'naga ships, HOW ARE THERE ANY SURVIVORS? To say nothing about the decided lack of prophecy mentions in StarCraft/Brood War that clearly would've changed matters. The only thing close to continuity is the Hybrid, and even some of the concept art for it was nothing like what StarCraft II delivered. Specifically, I'm referring to the one drawing of a clearly-Protoss head that had a Zerg maw (mandibles and fangs). I would have to dig to show the specific one, but either way the current-day Hybrid look nothing like that.
I just can't summon up the fanboyism to care about that anymore. Stuff changes over the years, especially when it was a decade since the original was written. All I see is a cheap rip off of lovecraftian lore that fails to be in the slightest bit terrifying. Or Mass Effect.

Bad is bad, that's it.
 

Palum

what Suineg set it to
29,215
48,943
I thought it made sense in that Amon had the swarm kill all the Xel'Naga in our universe, then just pulled the plug on them matrix style in the void. At least that is how I took it. As in, they did survive the Zerg, initially. The one dude just figured it out and avoided Amon or something? That part is just 'oh, OK I guess so?'

Is there a way to change the unit that is default focus in a group? I couldn't find any obvious keybinds for that, IE if I have Stalkers and High Templar in a group, but I want to default to Stalkers to blink?
 

Chris

Potato del Grande
<Banned>
19,985
-10,409
Well this coming out without any fanfare surprised me, only found out via random youtube videos.

1/2 to 2/3 though the campaign now and actually really enjoying it, difficulty on hard is challenging and unit choices are interesting. The Protoss characters are great, I hate Neckbeard Protoss though, they blatantly just put some fat fuck at Blizzard into the game. Wings of Liberty and Heart of the Swarm seemed to just be filler really since they are so light on actual storyline content, this is the true sequel campaign.

Tal'Darim reminds me of in Warcraft 3: The Frozen Throne when The Forsaken showed up to be a new faction for WoW.
 

Xequecal

Trump's Staff
11,559
-2,388
Does anyone know how it's decided whether a warp-in is going to be 15 seconds or 5 seconds? I've lost literally 5 games today that I would have won with a 5 second warp in. I thought it was 5 seconds when close to a nexus, but I'm getting 15 even when defending expansions.

Zerg going hatch, hatch, pool into mass Ravager is getting really old.
 

Zaphid

Trakanon Raider
5,862
294
Does anyone know how it's decided whether a warp-in is going to be 15 seconds or 5 seconds? I've lost literally 5 games today that I would have won with a 5 second warp in. I thought it was 5 seconds when close to a nexus, but I'm getting 15 even when defending expansions.

Zerg going hatch, hatch, pool into mass Ravager is getting really old.
The power field of the pylon needs to touch the Nexus, you notice how it gives a bit different color to the matrix.

Afaik, you can't change the default unit priority, but you can either make a new control group just with the units you want, or cycle through the units with tab.

What are your thoughts on Strategy games relying more on APM than strategy itself? : GamesI like how everybody tells him "No, you are just bad"
 

Tenks

Bronze Knight of the Realm
14,163
607
I thought it made sense in that Amon had the swarm kill all the Xel'Naga in our universe, then just pulled the plug on them matrix style in the void. At least that is how I took it. As in, they did survive the Zerg, initially. The one dude just figured it out and avoided Amon or something? That part is just 'oh, OK I guess so?'

Is there a way to change the unit that is default focus in a group? I couldn't find any obvious keybinds for that, IE if I have Stalkers and High Templar in a group, but I want to default to Stalkers to blink?
Short answer is no. The way the units work is they're given a priority when mixed units are boxed together and HT are higher priority than Stalkers. However if you have mixed unit compositions you can move through groups with Tab.