crux0724_sl
shitlord
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It does seem like Flash should have made a few tanks based on how aggressive Life was playing.
Oh well, when is the next big tourney start? Gsl?
Oh well, when is the next big tourney start? Gsl?
Use the thread in the competitive gaming subforum for asking advice and posting replays.Which thread are we using for posting replays and asking for advice? It's a bit confusing
TBH after playing like 30-40 ladder games over the weekend, the ladder map pool is pretty close to perfect. The only retarded map ATM is the in base natural with the wide ramp, PvP is unplayable on it. Vestige is a breath of fresh air, CK and Daybreak are balanced and perfect candidates for solid maps in a new game. Planet S has no watchtowers making map control really important, Whirlwind and Akilon are great macro maps. Newkirk is made for harass. If you are going to use a single build regardless of map, you are playing the game wrong. Hardly 3base macrofests only.You know, that's one viscous cycle. Fans bitch about every matchup being the same and stale, mapmakers make unique maps to force players to think outside the box, players bitch about having to learn new strats/builds, map makers go back to making every map a 3-base snore fest, fans bitch...
With the recent surge in popularity we could probably use another thread for discussing actual ladder play instead, because that one thread is full of esports news and event discussion.Use the thread in the competitive gaming subforum for asking advice and posting replays.
that would actually force the Terran to get Gas from all his expos and make it impossible to play a game with 180 supply for army and rest for mules for income.Zerg dominate WoL. Zerg dominating HotS. /sigh
I agree about the widow mine play. Why not get some tanks, they'll do so much better against all this ling/bling play imo.
The thing with that vicious cycle is that fans don't need the players, but the players need the fans. If view counts drop because all the games are the same, that's less money the players will see.You know, that's one viscous cycle. Fans bitch about every matchup being the same and stale, mapmakers make unique maps to force players to think outside the box, players bitch about having to learn new strats/builds, map makers go back to making every map a 3-base snore fest, fans bitch...
Just wanted to let you know that our design team is watching every major match carefully and will continue doing so.
Some things we're noticing are:
- The super aggressive play is turning out to be really fun to watch.
- Nobody is close to figuring the game out yet.
- A few players are really changing up their play and having completely different results than what's expected by the majority.
- Some of the initial balance concerns do seem to be continuing in games whereas the more creative players aren't struggling as much against them.
Some things we're thinking of going forward:
- We'll try our best to not be too quick to make judgments on things that are allowing players to play a much more aggressive game. For example, yes Medivacs look strong but it's forcing even the opponents to play aggressive and the constant action throughout the game is looking to be really fun to watch.
- We'll continue watching all the pro and community concerns, but keep in mind we'd really like the game to settle before we step in and make a move.
I'll work on the bot that takes those build orders and executes them perfectly with extreme timing every timeI'm attempting to write a Java program that will basically scrape your screen if you're watching a SC2 stream and be able to output the build order from the screen. We'll see if this goes anywhere but to shit town.