The Big Bad Console Thread - Sway your Station with an Xboner !

Sean_sl

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Hey look, Sony can still make stupid decisions too:

http://www.eurogamer.net/articles/di...-for-ps4-games

I guess it's nice for the small amount of people that actually have a Vita, but that has to be a pain in the ass for developers that don't want anything to do with the Vita
This is probably just something that's more on an OS/System level that developers can just flip on rather than have to design into the game. It's just streaming video data to the PSV, it's not doing anything more complex than that and unlike the PS3 which required a software solution, the PS4 has built in hardware to specifically handle it.

From the article:

Remote Play works by downscaling the 1080p framebuffer to the Vita's native 960x544 resolution, using the PS4's in-built hardware h.264 video encoder to compress the image. This is then beamed out over WiFi to the Vita, which decodes the video and sends back controller inputs to the PlayStation 4. It's effectively OnLive cloud streaming technology relocated to the home - the difference being that image quality issues can be resolved through much higher-bandwidth video, while input latency is cut down considerably owing to the localised nature of the network.

Remote Play itself is nothing new of course - PSP and Vita had lacklustre, laggy support for a handful of PS3 games - but Vita itself has seen virtually no additional support, despite the introduction of a higher-quality 480p protocol. Indeed, those running hacked PS3 firmwares have had access to the most games. The problem is that PS3 Remote Play is based around software video encoding via the Cell's SPUs, and developers are not keen on sacrificing that CPU time for Remote Play support, while the technology itself is slow to respond, with dodgy image quality.

It's all change for PlayStation 4, which features bespoke hardware video encoding for Remote Play, gameplay recording and screen-sharing support with all the benefits of the Gaikai streaming technology.It's a feature built into the operating system itself, incurring no performance penalty to developers.Up until now, the question has been to what extent publishers would want the feature enabled - conceivably, opening up a new library of software for Vita could steal sales from games designed for the system. The news that Sony is mandating support for all titles that don't require the camera takes the choice away from the publishers and ensures a level of consistency in the features that the majority of games offer.
It's a feature built into the operating system itself, incurring no performance penalty to developers.
 

Vaclav

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Hey look, Sony can still make stupid decisions too:

http://www.eurogamer.net/articles/di...-for-ps4-games

I guess it's nice for the small amount of people that actually have a Vita, but that has to be a pain in the ass for developers that don't want anything to do with the Vita
You do realize hackers that "forced" games to work with the Vita remote play on the PS3 had something like an 80% success rate doing nothing more than turning the feature on for games it wasn't on for, right? Game still runs on the base unit, all the "coding" needed are to change the graphic scaling which apparently the system can largely do on its own.

And the PS3 architecture predated PSV by.... years... versus PS4 which will have some designs in place with PSV in mind.
 

Szlia

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At the end of the day, it's still some work that will need to be done (font size, UI, controls) for a feature most don't care about (even if I had a Vita I would not care about it). Luckily, it's a rather minor offence considering it should not be a lot of work and it's hard to classify the decision as stupid. It's a way to help Vita sales and reward Vita adopters for a minimal cost (for Sony, the only cost is a little strain on their relationship with devs).
 

AladainAF

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So I didn't read this thread, but will these consoles be able to play games, or are do they do everything but that? Just curious.
 

hodj

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You have to pay a monthly fee to access the video game portion of your future gaming console purchases, duh.
 

Ambiturner

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It's not really a big deal, if you don't want to play the games you don't have to pay the monthly subscription. You do have to pay a monthly penalty for refusing the service, but I think that's fair.
 

Vaclav

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Heh, just mused something with Xbone cloud nonsense after reading that - is it just me or does their choice of wording be something that would apply to other OWNED Xbone consoles ala "Folding" with the wording they used? They said "we'll make available in the cloud" or something similar, sounds like an IMPLICATION of it being specialized hardware while not actually saying it as if to obfuscate something.

(And frankly with most people using a console for 8-10 hrs a day for the hardcore, 2-4 hrs for normal folks or whatever - it's easy to see how if it's "shared computing" cloud style where that figure comes from if they expect 25% of Xbone's to be gaming at any given point...)
 

Xexx

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Now IGN is just straight up trolling.

http://www.ign.com/articles/2013/05/...n-and-thats-ok

But it's not as though players of Call of Duty: Ghosts on PlayStation 4 and Xbox One aren't going to see any benefit. Aside from the leap from 720p to 1080p resolution, the game will feature more detailed textures in levels and characters, as well as the new, much boasted improvements to environmental effects and lighting.
CoD has,..never? run at 720p on any console iirc. PC version ofcourse has nothing to do with it since we're talking XB1/PS4.
 

DMK_sl

shitlord
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First of all I'll most likely be buying an X1 but if the 'Cloud' gaming feature was as good as they are slyly implying it would have been the main feature of the whole fucken show. Period. The cloud gaming is a bunch of PR bullshit to set itself apart from the Ps4 hardware wise. As well as make up ground for the weaker specs.
 

Lenas

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CoD has,..never? run at 720p on any console iirc. PC version ofcourse has nothing to do with it since we're talking XB1/PS4.
They don't render at 720p, but they're upscaled to it, and I'd bet $100 that your average mouth breather doesn't know the difference. Rendering at 1080p should be quite the difference, plus other graphical changes ofc.
 

Xexx

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They don't render at 720p, but they're upscaled to it, and I'd bet $100 that your average mouth breather doesn't know the difference. Rendering at 1080p should be quite the difference, plus other graphical changes ofc.
That all depends if they actually render at 1080p and not 720p then upscale. The thought of them rehashing the same graphical engine again is kinda of annoying when DICE is going to yet another FB engine(even if it does not seem that graphically enhanced).
 

Big Phoenix

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I lol'd at that CoD presentation. Shit doesnt look any better than Crysis did 6 years ago.
 

Tuco

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Singular numeric factors that go into graphics quality are kinda moot. Rendering at 1080p isn't a big deal if the texture sizes are small. Large texture sizes aren't going to amaze if the polygon count is too low. High texture and polygons are just going to look ok if the lighting isn't great. And no engine features matter if the art and animations isn't high quality.

Not that it matters, the incremental improvement between generations is so high that you can name any of the deltas and it's impressive.
 

Xexx

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Microsoft can fail at everything in e3 and just announce a killer instinct sequel to win the race.

rrr_img_27471.jpg
 

Vaclav

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What is with the KI obsession I've seen? It wasn't anything too special. Unless I missed something from back in the Virtua Fighter/KI/SF Turbo days.
 

Kedwyn

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I don't get it either. Those games haven't done anything for me since I was in junior high. Each his own.
 

Xexx

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For its time it was amazing and not many if any fighters since have been as fun nor different. Rare made a lot of good game in its prime, shame they've gone the way of the dodo.