The Ancient_sl
shitlord
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Sad but true.It's probably a better game than Fable 3.
Is this confirmed?A new report at Eurogamer claims that Microsoft has managed to increase the bandwidth on the final Xbox One hardware to as much as 192 GB/s, roughly an 88% increase with respect to the original bandwidth. The report says that Microsoft discovered in the final Xbox One hardware that their eSRAM can handle read/write operations simultaneously, translating the 102 GB/s (when calculating for separate read/write operations) to a more impressive 192 GB/s.
Read more:http://vr-zone.com/articles/xbox-one...#ixzz2XoWCYGPi
I would like to know though, from a coding stand point, if that has to be written to, to take advantage of it. Meaning if the common denominator is for the PS4 with separate read/write operations at 192 GB/s, why would any publisher force a team to write another set of code to take advantage of simultaneous read write to get the extra throughput on an Xbox One. 3rd party porting company aside. (Again if that is the case... Sort of like when Pentiums were out with MMX, and MMX had to be explicitly coded for or it was useless. (Not that software emulation threading helped much anyway) But I do not know if that is the case.Is this confirmed?
Either he saw the writing on the wall, or Ballmer gave him a courtesy heads up to start looking for a new gig...sort of old news i guess but don mattrick officially left microsoft today.
http://bits.blogs.nytimes.com/2013/0...osoft/?hp&_r=0
http://allthingsd.com/20130701/exclu...-zynga/?mod=fb
Wow. Maybe I'm behind the times, but I didn't realize this guy spent the majority of his career at EA. Not that any developer/publisher is out to help the consumer, but this explains the DRM bullshit. Maybe his plan was to ram that shit down our throats, and then bail to EA???? EA is after all the king of trying to implement DRM.Mr. Mattrick has also talked to Electronic Arts, the video game publisher where he spent most of his career, about becoming chief executive of that company, said another person who also declined to be named because the discussions were private.
Pretty sure this was debunked on reddit a couple days ago. They basically are trying to spin the fact they had to downclock the esRam as some sort of bandwith increase.Is this confirmed?
There was actually a huge thread on Neogaf about this possibly confirming a downclock for the Xbone's GPU.I would like to know though, from a coding stand point, if that has to be written to, to take advantage of it. Meaning if the common denominator is for the PS4 with separate read/write operations at 192 GB/s, why would any publisher force a team to write another set of code to take advantage of simultaneous read write to get the extra throughput on an Xbox One. 3rd party porting company aside. (Again if that is the case... Sort of like when Pentiums were out with MMX, and MMX had to be explicitly coded for or it was useless. (Not that software emulation threading helped much anyway) But I do not know if that is the case.
From the looks of it, it seems like safe hardware double talk where the consumer wouldn't know the difference -- especially with how they distinguished the two to cover their ass if called out on it.
It's all irrelevant though, as the ESRAM is still a shitty setup no matter what "theoretical max" it could maybe do. Remember that Cerny posted that they ditched a 1TB/sEDRAM setup in favor of the 176 GB/s 256bit unified GDDR3 setup and Microsoft's crap doesn't even begin to compare to that. Plus, that's only a small piece of what makes the Xbone shitty."The eSRAM in the Xbox One has a maximum bus bandwidth of 102gb/s; if you calculate a new ability to read/write at the same time; that presented badnwidth should equate to 204gb/s NOT 192gb/s. 192gb/s actually indicate that their performance was downclocked from 800MHz to 750MHz (simple math: 800MHz x 128 Bytes = 102,000 (ie 102gb/s) / versus 750MHz x 128 Bytes = 96,000 (ie 96gb/s). Now multiply the 96gb/s x2 to represent their new figure of calculating bandwidth off READ and WRITE; you get 192gb/s.
Day 1 Digital on the PS3 is currently less than Retail if you're a member of PS+. You get a 10% discount during the first week of release. This doesn't affect every single game, but it is for most of them that they have been doing Day 1s for, I believe.I have no expectation of this, my only hope is that competition with PSN+ dictates more reasonable and realistic digital pricing/sales. Really the only way I see online day 1 digital being less than full MSRP is if you buy the voucher or something from a retailer. Maybe in the long run w/ Azure participating retailers can just offer their own deals/services w/ vouchers on their websites and tie them into existing pre-order bonuses and whatnot.
the "static" in esram just means it dosent have to be refreshed to hold the data, it's also more versatile in how it can be ported and accessed (ie read and write simultaneously). to put it in plain english, It's the kind of ram used in most cache buffers on cpus or harddrives because it can be constantly filling up on the "harddrive" or "large block of dram" endwhilebeing read on the "cpu" end. It's typically not used as primary memory for a system because it's less dense than dram, it uses more transistors per bit of data stored.And isn't EDRAM more versatile than eSRAM anyhow? Since it's nonstatic?
(And of course with eSRAM being static, doesn't that make the write speed completely irrelevant anyhow? Since it's only going to write the 32mb of it a single time per boot of the system.)
Where would I get this coupon? I have a rewards card but can't find that deal for the life of me.Yeah, good until august 31st.
I remember reading a few months ago that launch titles on PS4 are capped at 30fps and how some ignorant sonyboys said no game could run at 60fps on current or next gen hardware. Meanwhile Call of Duty has been doing it for 3 games now on current gen and now every game on Xbox One is 60fps and natively 1080p (plus dedicated servers for all multiplayer games). Making a game today on a next gen console shouldn't have some huge trade off like frame rate vs visual fidelity. Obviously nothing on Xbox One is making that trade off so either the PS4 isn't as almighty powerful as once believed or devs can't get their games to run smoothly on it. PS3 all over again.
Also Microsoft announced today that the Kinect Sensor on the Xbox One can scan QR codes for DLC and other redeemable content. No more punching in 25 digit codes.
Ouch. Someone needs to post the article when it comes out on the 4th.
http://www.edge-online.com/magazine/...-road-to-ruin/
Damn, Edge isn't pulling any punches. I hope the iPad copy comes out soon - I'm looking forward to hearing their thoughts.
The Japanese gaming site 4Gamer still managed to grab an interview and to ask what's up with Microsoft's upcoming console in the archipelago of the rising sun.
As part of the interview Microsoft Japan President and CEO Yasuyuki Higuchi confirmed that the Xbox One won't land on the Japanese shelves any time soon.
"For the launch of Xbox One Japan is a Tier 2 country and not a Tier 1 country, so it'll come with the second wave, that will be delayed a little bit [compared to North America]."
When the interviewer pressed him to confirm that the console won't be launched in 2013 he did just that.
"That's right. It'll launch after the Tier 1 markets."
So not only is not coming to Asia in general until late 2014 at the earliest, but Japan is also getting totally back-burnered. Grats on alienating the fuck out of every Japanese developer?Microsoft's executives knew they were walking on eggshells as they talked to the press, since the Xbox brand isn't exactly popular in Japan, and when the reporter concluded the interview telling Microsoft Vice President and Executive Officer of the Consumer & Partner Group Haruaki Kayama that he'd wait for further information on Xbox One soon, he responded laughing:
"Yes, so please don't report too negatively."