The hardware isn't a huge rift without Cell - and Cell was too much of a pain to program for - without Cell supposed to be a 10% or so edge for 360? Something like that - and generally you can see some extra bells and whistles in most 360 titles the past 2-3 years. (Often in framerate or draw distance)Is there a huge rift between current xbox360 and ps3 games? Everytime I saw a comparison they looked very similar.
They have the same gpu right?PS4 is close to a high end PC while XBone is coming closer to a midrange.
TBH I can see where you are coming from. Games on both systems did look similar at times and the specs of the ps4 and xb1 mean game's will likely be made to look similar on both. Since I am going to eventually get both systems anyway I figure Sony is the one who earned my initial trust so I am going with them on launch day.Will probably get a xb1 when titan fall comes out next year.Is there a huge rift between current xbox360 and ps3 games? Everytime I saw a comparison they looked very similar.
Sure Anand said that but he also said this in the same article:Anand ran synthetic benches that reinforced the 50%. One shill out there does not a fact make - you're not the brightest Gaige but even you've got to see the fault in believing a handful of dissenting voices with no real evidence when trusted people WITH THE HARDWARE ABSOLUTELY are saying contradictory evidence to an overwhelming degree.
So...Sony gave the PS4 50% more raw shader performance, plain and simple (768 SPs @ 800MHz vs. 1152 SPs & 800MHz). Unlike last generation, you don't need to be some sort of Jedi to extract the PS4's potential here. The Xbox One and PS4 architectures are quite similar, Sony just has more hardware under the hood. We?ll have to wait and see how this hardware delta gets exposed in games over time, but the gap is definitely there. The funny thing about game consoles is that it?s usually the lowest common denominator that determines the bulk of the experience across all platforms.
Back to this debate. No developer will make a better looking cross platform game on PS4. They will keep them the same.At times it's absolutely true they are sometimes this gen (and likely sometimes even late into next gen) - hopefully no one took my quote to mean otherwise - if it was taken that way, my phrasing was clearly off.
It's questionable what % of games will benefit from it, but for the ones that do, it's all going to be better on PS4.
Any citation on that 10% number?The hardware isn't a huge rift without Cell - and Cell was too much of a pain to program for - without Cell supposed to be a 10% or so edge for 360? Something like that - and generally you can see some extra bells and whistles in most 360 titles the past 2-3 years. (Often in framerate or draw distance)
Without Cell numbers it's bound to take me quite a while - I've seen it before (although as stated in that post - 10% might be off - just a ballpark off my head - was in the range I consider small but substantial - 10-20% normally). Including Cell, PS3 posts numbers about 10% ahead of 360. (22.4 vs. 21ish) But finding anything to relate what the loss of Cell is when it's not utilized is evading my google-fu right now.Any citation on that 10% number?
Our contacts have told us that memory reads on PS4 are 40-50 per cent quicker than Xbox One, and its ALU (Arithmetic Logic Unit) is around 50 per cent faster. One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920?1080 on PS4, but it?ll run at ?20-something? FPS in 1600?900 on Xbox One. ?Xbox One is weaker and it?s a pain to use its ESRAM,? concluded one developer.
Did you not read your own link?!?!?!Funny considering every quote a developer has made on such in the past has been accurate but suddenly you have doubts with this specific case. And quote things like a 6% clockspeed bump (to make up for a 50% deficit) that make you doubt it.
And more simply for this whole stupid argument - read neogaf it's already covered all this nonsense for me already:http://www.neogaf.com/forum/showthread.php?t=670317
Short version - minimal differences (likely just AC4 and maybe Watch Dogs since it's UBI too) at launch - with the rift growing as developers get used to the intricacies of both systems. Just like I keep repeating.
[And do note, the differences might not be massive - most of the differences in PS3 vs. 360 were slight when they occurred - but they'll be in PS4's favor when they occur]
Also here's Digital Foundry who actually put together machines to emulate both and posted results of things optimized identically for the hardware sets:http://www.eurogamer.net/articles/di...mpete-with-ps4.
I am just shaking my head.On the face of it, the specs look like a wash, but it seems clear that one of those advantages - the 50 per cent increase in compute power - doesn't result in the stratospheric boost to performance you might imagine. Clearly the PS4 is more powerful, but the evidence suggests that quality tweaks and/or resolution changes could help produce level frame-rates on both platforms running the same games.