The Big Bad Console Thread - Sway your Station with an Xboner !

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Tuco

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Is there a huge rift between current xbox360 and ps3 games? Everytime I saw a comparison they looked very similar.
 

Vaclav

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Is there a huge rift between current xbox360 and ps3 games? Everytime I saw a comparison they looked very similar.
The hardware isn't a huge rift without Cell - and Cell was too much of a pain to program for - without Cell supposed to be a 10% or so edge for 360? Something like that - and generally you can see some extra bells and whistles in most 360 titles the past 2-3 years. (Often in framerate or draw distance)

I know the edge was supposed to be small in favor of 360 this gen, yet it's noticably better on 360 given a choice and the rift this coming gen is at least twice as big (I know it's no larger than 20%, my 10% above might be overly conservative, but I think it's on point).

And of course note that the 50% quote doesn't include the smaller OS overhead for PS4 as well - XBOne is operating with 5 GB or so after OS, PS4 6-7GB - which depending on RAM needs for games can be non-negligible. It likely will be accounted for in programming where it's not significant but when companies get lazy that extra RAM can be huge. (As I'm sure you know with programming)
 

Vaclav

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As much as a 7990 and a 7970 are the same GPU, sure. Same family with a different die and pipes I'd compare to between base and SLI on a card - so in that hypothetical PS4 would be a 7980.

Anand ran synthetic benches that reinforced the 50%. One shill out there does not a fact make - you're not the brightest Gaige but even you've got to see the fault in believing a handful of dissenting voices with no real evidence when trusted people WITH THE HARDWARE ABSOLUTELY are saying contradictory evidence to an overwhelming degree.

You must really enjoy other polarized bullshit like MSNBC and FAUXNews.
 

Selix

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Is there a huge rift between current xbox360 and ps3 games? Everytime I saw a comparison they looked very similar.
TBH I can see where you are coming from. Games on both systems did look similar at times and the specs of the ps4 and xb1 mean game's will likely be made to look similar on both. Since I am going to eventually get both systems anyway I figure Sony is the one who earned my initial trust so I am going with them on launch day.Will probably get a xb1 when titan fall comes out next year.
 

Vaclav

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At times it's absolutely true they are sometimes this gen (and likely sometimes even late into next gen) - hopefully no one took my quote to mean otherwise - if it was taken that way, my phrasing was clearly off.

It's questionable what % of games will benefit from it, but for the ones that do, it's all going to be better on PS4.
 

Gaige

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Anand ran synthetic benches that reinforced the 50%. One shill out there does not a fact make - you're not the brightest Gaige but even you've got to see the fault in believing a handful of dissenting voices with no real evidence when trusted people WITH THE HARDWARE ABSOLUTELY are saying contradictory evidence to an overwhelming degree.
Sure Anand said that but he also said this in the same article:

Sony gave the PS4 50% more raw shader performance, plain and simple (768 SPs @ 800MHz vs. 1152 SPs & 800MHz). Unlike last generation, you don't need to be some sort of Jedi to extract the PS4's potential here. The Xbox One and PS4 architectures are quite similar, Sony just has more hardware under the hood. We?ll have to wait and see how this hardware delta gets exposed in games over time, but the gap is definitely there. The funny thing about game consoles is that it?s usually the lowest common denominator that determines the bulk of the experience across all platforms.
So...
 

a_skeleton_03

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At times it's absolutely true they are sometimes this gen (and likely sometimes even late into next gen) - hopefully no one took my quote to mean otherwise - if it was taken that way, my phrasing was clearly off.

It's questionable what % of games will benefit from it, but for the ones that do, it's all going to be better on PS4.
Back to this debate. No developer will make a better looking cross platform game on PS4. They will keep them the same.

Sure single platform games have the potential to look better on a PS4.

P.S. I have no dog in this race, unlike you.
 

Tuco

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The hardware isn't a huge rift without Cell - and Cell was too much of a pain to program for - without Cell supposed to be a 10% or so edge for 360? Something like that - and generally you can see some extra bells and whistles in most 360 titles the past 2-3 years. (Often in framerate or draw distance)
Any citation on that 10% number?
 

Vaclav

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Any citation on that 10% number?
Without Cell numbers it's bound to take me quite a while - I've seen it before (although as stated in that post - 10% might be off - just a ballpark off my head - was in the range I consider small but substantial - 10-20% normally). Including Cell, PS3 posts numbers about 10% ahead of 360. (22.4 vs. 21ish) But finding anything to relate what the loss of Cell is when it's not utilized is evading my google-fu right now.

a_skeleton_03: I've got no dog in the race either at this point, as I stated in an earlier post - realizing the "free games" deal that both will have since I know I'll get a X1 eventually I'm just giving in and not missing out on any of the early free months of games. (Plus who knows if it really does suck early on like some people are worried, they could do like the 3DS and give a free pack of old school games as a consolation - never felt bad about getting an early 3DS because of that) - factually it's going to run worse when they bother to program for it. And already AC4 is quoted at looking noticably worse on XBOne. [Although considering the developers have been saying that as a fact for so long, it might be intentional on their part but regardless it's absolute fact AT LEAST ONE cross platform title is superior on PS4 assuming we only ever get launch titles before the Rapture whisks us all away]

Gaige: And what have I said contrary to what he just said? You said "We don't know if it's really 50% better". I've been saying "It's about 50% better" (remember his quote was before the +6% clockspeed increase so it might be 40% or something now - flat 50% likely is slightly off since his quote) and that "Later in the design cycle we'll likely see some games utilizing it, not many early on" - AKA "we'll have to see how much it gets utilized" just like you could paraphrase his exact quote into.
 

a_skeleton_03

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Market speak != reality

That is for starters.

Second that article and statement was made before the bump in specs for the xBONER.

Did you read what he said though? Really read it?

"The first thing which is going to change drastically is the graphics becausewe think that visually- with the stronger GPU, stronger CPU, a lot of RAM - we are going to beable to exploitthis console and push the bar visually," said associate producer Sylvain Trottier.

In no way does he say IS or really put anything out there other than they think it will look good cause the specs on paper are more impressive ..... all coming from a producer .....

Like I said you know, and I know, that until we see side-by-sides you can't honestly say that.
 

Vaclav

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Funny considering every quote a developer has made on such in the past has been accurate but suddenly you have doubts with this specific case. And quote things like a 6% clockspeed bump (to make up for a 50% deficit) that make you doubt it.

And more simply for this whole stupid argument - read neogaf it's already covered all this nonsense for me already:http://www.neogaf.com/forum/showthread.php?t=670317

Short version - minimal differences (likely just AC4 and maybe Watch Dogs since it's UBI too) at launch - with the rift growing as developers get used to the intricacies of both systems. Just like I keep repeating.

[And do note, the differences might not be massive - most of the differences in PS3 vs. 360 were slight when they occurred - but they'll be in PS4's favor when they occur]

Also here's Digital Foundry who actually put together machines to emulate both and posted results of things optimized identically for the hardware sets:http://www.eurogamer.net/articles/di...mpete-with-ps4.
 

mixtilplix

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What? I can't believe no one's posted a link to this article yet.

http://www.edge-online.com/news/powe...e-performance/

Our contacts have told us that memory reads on PS4 are 40-50 per cent quicker than Xbox One, and its ALU (Arithmetic Logic Unit) is around 50 per cent faster. One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920?1080 on PS4, but it?ll run at ?20-something? FPS in 1600?900 on Xbox One. ?Xbox One is weaker and it?s a pain to use its ESRAM,? concluded one developer.
 

a_skeleton_03

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Funny considering every quote a developer has made on such in the past has been accurate but suddenly you have doubts with this specific case. And quote things like a 6% clockspeed bump (to make up for a 50% deficit) that make you doubt it.

And more simply for this whole stupid argument - read neogaf it's already covered all this nonsense for me already:http://www.neogaf.com/forum/showthread.php?t=670317

Short version - minimal differences (likely just AC4 and maybe Watch Dogs since it's UBI too) at launch - with the rift growing as developers get used to the intricacies of both systems. Just like I keep repeating.

[And do note, the differences might not be massive - most of the differences in PS3 vs. 360 were slight when they occurred - but they'll be in PS4's favor when they occur]

Also here's Digital Foundry who actually put together machines to emulate both and posted results of things optimized identically for the hardware sets:http://www.eurogamer.net/articles/di...mpete-with-ps4.
Did you not read your own link?!?!?!

On the face of it, the specs look like a wash, but it seems clear that one of those advantages - the 50 per cent increase in compute power - doesn't result in the stratospheric boost to performance you might imagine. Clearly the PS4 is more powerful, but the evidence suggests that quality tweaks and/or resolution changes could help produce level frame-rates on both platforms running the same games.
I am just shaking my head.
 

Vaclav

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I didn't state that the differences would be massive or occur with constancy - I said that differences might be minor in fact, but would be weighted towards PS4 when they occurred. Can you not read?
 

a_skeleton_03

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So therefore I am still right when I state that no company will waste time tweaking a multi platform game to look better on the PS4....
 

Joeboo

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I don't think you can definitively say "no company will", but I'd bet about anything that the ones that do will be in the minority.