/\ Nope. I'll be the first to get Steam O/S. I already have a Steam Box in my living room that I already built.
I disagree. The point being that PC development used to advance the industry more so than any console movement. The reason why games continued to get better was because of that. And lowest common denominator didn't exist. Crysis drove better looking games. Far Cry, drove better looking games. Regardless of platform.
The reason for the angst is that because of how the tables have turned, consoles are now leading development of games. And we areleading that development with using technology that is already three fucking years old before it even hits the stores.Resulting in under-utilizing PC technology which is slowly, but surely, stagnating advancement in development, which in turn interferes with me seeing cool new gameplay mechanics, more immersion, and an overall better gaming experience. Instead, I end up slowly not giving a shit. Which is happening as a direct result of a push development scenario with using the lowest common denominator of hardware to keep the lowest of dev costs tied to a multi-platform game launch, and it is impacting the quality of games everywhere.
About the only frame of reference I can give at this point is Chris Roberts. The guy simply did not develop anything until PC's were ready to handle the type of world he wanted to create. From immersion, graphics, sound, game play, multi-player, you name it... If Chris Robert's were an Activision or another console developer at this point, we would see a privateer on rails upscaled to 900p with "Next generation Wing Commander!" hyped all over the fucking box. At least there is still one person pushing the boundaries so we continue to advance. Instead of doing as little as possible for the most gain as possible until the industry crashes.