Palum
what Suineg set it to
- 27,193
- 42,858
This is the problem though, people trying to play DnD like an ARPG. The whole premise of DnD being a hyper compressed narrative segue between combat events make it all pointless.I'm going to need to know exactly how many glass rods and clumps of fur you have on you.
That's why I hate dumb cantrips that break the game in non combat ways. Stuff is made to be failed or not attempted, otherwise there's no real tension or drama, it's just a dice rolling sim. 3.5 started really devaluing narrative and 4 just broke it in half. It's also responsible for untraining a lot of players and DMs. Anyway it's really hard to care about the direction of DnD when there's no stakes to anything the way normal core rules are written and everyone runs their games.
"Make a strength check"
"3"
"You throw your entire weight against the door but it doesn't budge."
"OK I try it again"
"OK make another strength check"
"14"
"You throw your entire weight against the door again but this time it works!"
Just uninteresting yet this seems to be how 90% of people play.
- 1
- 1