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Goonsquad Officer
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I thought there were rules for that where you got to mix and match traits. Maybe I'm thinking of one of the other systems we've talked about here. If they did away with using 'races' because it was problematic, and also got rid if race mixing, it will be lol funny.
They think black people are orcs, so theres no half orcs. The one drop rule.
 
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Hoss

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They think black people are orcs, so theres no half orcs. The one drop rule.
Then there would be high yellow orcs. Someone get AI to make a halle berry orc. I wanna see if I can fap to it.
 

Palum

what Suineg set it to
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I'm going to develop a game just to make men +1 str and women +1 dex just to cause nuclear levels of outrage.
 

Hoss

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I'm going to develop a game just to make men +1 str and women +1 dex just to cause nuclear levels of outrage.
that would be ridiculous. Men should be +3 str and dex and con.

Women would get +3 wis and a new stat called pussy in which they get a +10. It's only use is to control men.
 

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Goonsquad Officer
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I'm going to develop a game just to make men +1 str and women +1 dex just to cause nuclear levels of outrage.
harnmaster was like that. it had very detailed character creation. like a dwarf's pain resistance was compoundedly better than an elfs.

anyway , in it wamen had i think like -str, -stamina - speed - fightins, but bonuses to pain tolerance, voice (a componant of magic) intuition (a componant of...some kind of shit?) and most importantly a smaller frame. smaller frame hid better but had a lower carry capacity and .....uhhhmaybe less 'blood' in the blood pool before bleeding out? i forget. it's b een 20 years.

it was pretty dope but you had to do some algebra before you could play your manz.
 
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bigmark268

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And the new orcs aren't black. They are clearly south American now. The new art has them looking super Midwest Aztec Mayan.

And the skinny orc husband next to the huge fat orc wife. Thats just super red neck trailer trash to me. All of which I find hillarious.
 

Palum

what Suineg set it to
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And the new orcs aren't black. They are clearly south American now. The new art has them looking super Midwest Aztec Mayan.

And the skinny orc husband next to the huge fat orc wife. Thats just super red neck trailer trash to me. All of which I find hillarious.
91be58f21c750d6445e5051684ca4d8f
 

Grabbit Allworth

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I'm going to develop a game just to make men +1 str and women +1 dex just to cause nuclear levels of outrage.
AD&D had considerably lower maximum strength scores for women. All the woketards include it in their boilerplate complaints about how Gygax was Satan reborn.

I have a houserule variant that expands on that concept to a much greater degree that includes all the stats for every race.

As an example - I allow dwarves to have a Con of 22, but cap their Dex at 18 and characters cannot exceed 20 in a stat until level 11. Personally, I like having meaningful mechanical differences between races, but not everyone does so that houserule (and a few others) have to be approved by the group when I start a new campaign.
 
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Hoss

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AD&D had considerably lower maximum strength scores for women. All the woketards include it in their boilerplate complaints about how Gygax was Satan reborn.

I have a houserule variant that expands on that concept to a much greater degree that includes all the stats for every race.

As an example - I allow dwarves to have a Con of 22, but cap their Dex at 18 and characters cannot exceed 20 in a stat until level 11. Personally, I like having meaningful mechanical differences between races, but not everyone does so that houserule (and a few others) have to be approved by the group when I start a new campaign.

Has anyone ever been like 'fuck you no' t your house rules?

You seem to like to put as much realism into your games as you can. So I'm guessing you've thought about this. What are the RL stats of a normal nerd at your table? Like, if there's a 5 ft jump to make, most normal people probably just barely make it. If there's 100 lbs to lift from the ground, most won't be able to do it. What stat numbers would that equate to? I think about that sometimes when my character is using the wall to clear a 20 ft lava pit. I'm like, if this is possible with a dex of 15, my RL dex must be about 6.
 
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Grabbit Allworth

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Has anyone ever been like 'fuck you no' t your house rules?

You seem to like to put as much realism into your games as you can. So I'm guessing you've thought about this. What are the RL stats of a normal nerd at your table? Like, if there's a 5 ft jump to make, most normal people probably just barely make it. If there's 100 lbs to lift from the ground, most won't be able to do it. What stat numbers would that equate to? I think about that sometimes when my character is using the wall to clear a 20 ft lava pit. I'm like, if this is possible with a dex of 15, my RL dex must be about 6.
I haven't had anyone respond super negatively, but I have had some not like a rule here and there. The vast majority of people I've played with like the additional complexity, but one controversial rule that comes to mind is item durability. Some people really like it and others just don't want to deal with it.

You guys know that I have a ton of houserules, but I have also gone through a ton of iterations because stuff that made sense on paper just wasn't fun or was incredibly tedious in practice. There are also rules that I only enforce when they matter.

To your second part -- It may surprise you, but I really haven't put much thought into that.
 
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bigmark268

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I hear ya dude. It all depends on your crew tou play eith and the level of depth and mechanics they enjoy.

Me and my crew have a minimal amount of house rules. And eventide I think of one. I always say to them. Would toy guys like to do this?

Some of fav house rules are:
-if you don't use a move action you can take a second combat action.
-crits. Instead of a crit just "does max damage" which is boring cause tou don't even roll. We do crits are triple thr hit dice.
 
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Grabbit Allworth

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I hear ya dude. It all depends on your crew tou play eith and the level of depth and mechanics they enjoy.

Me and my crew have a minimal amount of house rules. And eventide I think of one. I always say to them. Would toy guys like to do this?

Some of fav house rules are:
-if you don't use a move action you can take a second combat action.
-crits. Instead of a crit just "does max damage" which is boring cause tou don't even roll. We do crits are triple thr hit dice.
Completely agree on criticals being underwhelming. We use the standard double dice, but the base damage is maxed.

For example -- Your attack does 1d8+5. A crit would do 8+1d8+5. So a minimum of 14 instead of a minimum of 7.

That's a double edged sword because whatever benefits the players also applies to NPCs. I've watched PCs get melted by NPCs with high base damage on a crit.
 
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Grabbit Allworth

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I get it. It's not for everyone. I don't even like it if it's not well-conceived.

However, wanting to include that system came from a good place. I was looking for ways to make player skills more useful/important. I'm always looking for ways for players to expand their characters beyond the base game. And I've done that. Not every player engages with every system I've added and that's fine. I just want them to have the option.

To be frank, players literally don't have enough time to pursue all the options they have available to them. If they did, they'd end up wildly unbalanced.

5e is a fantastic modular base system and great for relatively casual players but for those that have been playing for decades (and/or have experience with 3/3.5e) it's just too basic.
 
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Arbitrary

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I get it. It's not for everyone. I don't even like it if it's not well-conceived.

However, wanting to include that system came from a good place. I was looking for ways to make player skills more useful/important. I'm always looking for ways for players to expand their characters beyond the base game. And I've done that. Not every player engages with every system I've added and that's fine. I just want them to have the option.

To be frank, players literally don't have enough time to pursue all the options they have available to them. If they did, they'd end up wildly unbalanced.

5e is a fantastic modular base system and great for relatively casual players but for those that have been playing for decades (and/or have experience with 3/3.5e) it's just too basic.

I'm just in the camp of people that has never played at a table where it was introduced and then done well. Each time it became either some unwelcome busywork, a resource drain/tax on the characters, or both. Sometimes it felt necessary to allocate build points/exp towards item repair skills which, depending on the system, was just one more thing to try and juggle.
 

Grabbit Allworth

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I'm just in the camp of people that has never played at a table where it was introduced and then done well. Each time it became either some unwelcome busywork, a resource drain/tax on the characters, or both. Sometimes it felt necessary to allocate build points/exp towards item repair skills which, depending on the system, was just one more thing to try and juggle.
It can definitely be made to feel like busy work. A lot of systems that DMs introduce with good intent can feel this way. I went through that a few times myself. Stuff that made perfect theoretical sense and seemed interesting just bogged the game down and ended up with a standard "I assume you're doing x?" "Yes, assume it every time unless I mention otherwise."

If that's the case, then what's the point? Situations may crop up where I bring up an old rule, but mature players will understand and appreciate that it's relevant to the situation.

Another prime example of a rule that can be annoying is tracking food/water. That's a system that has basically an expiration date. Because beyond a point it really doesn't matter anymore unless the players are in a situation where their resources are incredibly limited. I've coached other new DMs and told them that if they want their players to experience the 'survival' style of play they need to do it before level 5 because the opportunities after that are a lot more rare.
 
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Grabbit Allworth

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I'm going to need to know exactly how many glass rods and clumps of fur you have on you.
lol.

I make my players track spell components that have a gold cost, but that's because it's part of the spells balance and in stock 5e players already struggle to find players to spend their money.
 
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