Tried a new RPG yesterday:
Delta Green. Basically, it's a kind of X-files meets Cthulhu. You play an agent of the Delta Green shadow organisation that recruits from other places (such as good hackers, professors of history and the occult, FBI agents, etc) and sends them in teams to investigate shady shit. It's a simple system (far easier than D&D or Pathfinder). Basically it runs on a D100 "blackjack" system, so say you have Sneak trained to 60%, if you roll a D100 and get 61+ it's a fail, but 60 and under is a success. Now, if an enemy is rolling against you, the higher you are before you "break" your trained number is better.
This game is more about investigation, piecing together puzzles and such than combat, and is a theatre of the mind setting. No miniatures or grid maps needed.
It's probably not the sort of game you want to play for a long campaign (6+ months at a sitting) like D&D, but I think this may well be our group's new "go to" game for when we want a quick break from heavy fantasy RPG for a setting or two, or for when we can't get the full gang together. From what I see it seems to be oriented around doing one off missions that last for 3-4 hours, or one session. Recommend taking a closer look at it.