Yeah Foundry is definitely better in all aspects when it comes to the platform itself. Yes it is either on par or very close to FG in terms of automation. It might even be more advanced. The paladin in my group has an aura around him that triggers when players are within 10 feet of him automatically for example. Like the tokens glow and light up in real time similar to a video game. It's very cool. I dont think FG can do that, but maybe it can. The AE spells are animated and auto calculate damage. Eldrich blasts fire out of the warlocks hands and hit targets. Animated tokens is another example, you can pull any gif into Foundry and make it a token. This is all free not a paid special mod.
Then there is music and sound, which I don't even remember if thats in FG? I have playlists in Foundry, I can set music or sounds to play when players open a door or approach an area. I can have combat music on loop and switch to more ambient sounds when they are traveling... I pulled in Skyrim music for that, it's great.
Showing images is easier, adding anything to the game is easier.
Speed is much better, much more accessible with just Chrome browser instead of a client to run.
The ONE thing I really miss about FG, and maybe foundry does this now and I just don't know, is FG had modules where they'd prep the encounters on the maps. You can click and all the monsters are ready, populate on the map and are ready to go. Along with their loot ready to be delivered in parcels. i loved that as DM.
RE Woke people... I vaguely remember some sjw accusations for one of these platforms. I didn't care about them. I thought Roll20 looked like crap so I went with FG initially. Then we saw Foundry and made the leap.
Foundry has come leaps and bounds since I jumped over a year ago, so the learning curve might have eased up a lot. But it's definitely superior. It's also like 50 bucks so you can try for little investment, especially if you have DND Beyond stuff already.
FG doesn't have any sound built-in right now, but it's on the short list. However, Syrinscape has a mod that allows you to run their entire sound library in conjunction with FGU.
Apart from a few basic effects like rain, fog, snow, 'underwater blur,' and a couple others, animation doesn't exist. Many are planned, but who knows wtf they'll be or when they'll happen.
Effects like auras following players around do exist, but they require two separate, paid mods running in conjunction.
Since my post earlier, I've watched an hour of various YouTube videos about Foundry and it looks really, really attractive. The animated spells, tokens, maps, etc all really do it for me. Also, that Token Attacher mod
really scratches my creative itch. It empowers people to really explore their creativity and allows people to do things that I have been attempting to do in FG with the anemic effects package.
As attractive as Foundry is I still really like where I'm at with FGU. Maybe it's because I have a billion mods installed and the platform is so far from baseline it's almost a new client, or maybe it's the fact that I'm finally starting to feel like I understand how it works. Maybe some of both /shrug.
I'll probably mess around with Foundry for fun, but I don't think I have the time OR the energy to learn to DM on an entirely new platform after burning the candle on both ends for weeks trying to power-learn FGU.
And about the woke stuff, I know Roll20 had some dumb shit going on a few years ago when the creator/founder or whatever made some stupid comments about how he didn't need any more "white people" to use Roll20 or something ridiculous like that. His comments caused a huge uproar and a number of high-profile D&D YouTubers jumped ship to other VTTs. However, FG wasn't involved in that at all as far as I know. And FG being 'hush hush' around the woke-tards is really what I'm curious about. I wonder if FG is where those former Roll20 YouTubers ended up and the defection caused semi-quiet boycott.
**Edit, added video** I remembered Cody made a video about it.