/\ Holy shit can I have a minute to type?
The PvP system was designed by Brian Wheeler. Considering he had all his assets taken from him until about 6 months ago, he has done an incredible job with what little time he has had.
The thing is though there is no reason to pay to play the same version of this you can get in GW2, just looking differently from the PvE Questing stand point and different maps. The PvP in TESO is less convoluted from a strategic perspective because everything is easier to read from a map perspective. There was an early complaint of playing follow the dots (Capturing keeps grants you the right to spawn there - obviously, once you spawn there, you go to the next keep. And that will always be a big cumbersome part of this section of the game. To get passed that they allow people to make their own spawn points behind enemy lines. Which in theory, should break it up a a bit. The problem is, it won't take long to see a scattered resource map with complete chaos of following the zerg around. From Brian Wheeler's perspective, it would throw the campaign into chaos. Imagine (If you are a World War historian) Battle of the bulge played out 16 times in the month of December all at the same time. Pockets of chaos, no front, etc. So that can happen, albeit, in game the zerg will put down those captured spawn points. It could make things interesting though. because guilds like PRX will not be able to control the line spawns when a group of folks are way out of reach on such a large map they are able to ninja the keeps. A zerg could feasibly spawn out of that, and it creates a whole new strategy to the war. That part I like.
The problem here is it doesn't matter.
1) The combat system is fucking broken. In Both PvE and PvP.
2) The megaserver technology is falling all over itself.
3) The skill sets and classes are bland
4) The XP balanced gains is fucking terrible.
5) Itemization at this point may as well not even exist.
They are so fucking far behind because of the stop/starts. If they had ANY... I mean ANY thoughts of fixing this before launch, they would push it until the fall of 2014, clean up the combat system, fix itemization, pass all the PvE content to make it even remotely fun, and at this point, make static servers and get rid of the fucking megaserver tech that fell flat on it's ass and will destroy the launch.
Man, Mkopec, remember when we would log into FF14 with Kreugen's key macro? Imagine no fix, and 5,000% worse than that, lasting for 3-4 weeks and the only fix will be people giving up so the population drops to handle the players. By that time, it won't matter. The population will be absolutely destroyed and with nothing fixed from the combat perspective, no one is going to play RvR anyway.