signati_sl
shitlord
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Some of us got burnt out on shitposting about games back when SoE was pissing people off in EQ1. It gets tiring. For those (like me) in that camp, if we think a game is crap, we just don't play it. We don't bother putting it down to anybody who will listen/read because that's pointless. It doesn't build e-peen anymore, it won't lead to changes in the game unless a significant number of people vocally agree, and it won't change any market dynamics (number of people playing, etc). Besides that, criticism based on knowledge rather than guesswork, that makes an insightful point and is articulated well isn't such a common thing that every post has to include something negative. Otherwise, every discussion eventually just becomes some pissy circlejerk about how horrible this or that is when instead we could be talking about how to win.Problem is they don't claim to be new. It's not really a discussion when you almost never mention anything negative about a game or simply dismiss it.
Speaking of that... I've been playing with nightblade builds on ESOHead and I'm a bit torn between going stealth and bow, sucking up the weakness until I get snipe, and going DPS/Healer hybrid with lifetaps. I hate to say it, but the whole werewolf/vampire thing factors into this. If it's retarded-difficult then it's not worth considering. But if it's not, then it looks like Bosmer+Bow Nightblade could be good for werewolves and Dark Elf Hybrid Nightblade for vampires. This is lose/lose in a way. It can be easy to screw up a character based on a build that ends up impossible to get later but if those aren't difficult to unlock then everybody will be getting them. Secrecy is part of that difficulty, which makes laying plans a little tricky.
edit: I almost missed this.
That's exactly what will happen with 90 day campaigns. First, domination will just mean having people logged in and kicking butt 24/7, otherwise the map scrambles every time you step away. That bloats guild size, or at least requires careful collaboration between guilds. More worrisome is that makes it take forever to see the end of campaign reward, which is *not* substantial enough to warrant a 90 day wait (at least from what I've seen). Some of those rewards may be locked down because when I was near the top of the emperor board, the game just didn't give me the rewards when the campaign ended. Others I was grouping with got a couple thousand gold. I was on reward tier three, and my UI didn't even show that the campaign had ended. I can only guess that they want to keep that a surprise, but it bothers me. If it's substantial enough, then emperor armor is moot, otherwise they have to mudflate emperor armor from the start.Tuco_sl said:It's just a guess. And my concerns for a 90 day campaign are the opposite of, "I don't know if we can win for 90 days.", it's more that I'm afraid we'll fight hard for two weeks, win uncontested for 30 days and get bored.
"Become emperor, never get new gear that you care about again," is not what they likely want to go for. The only way to balance investment with reward and avoid screwing things up is to shorten the campaign length. This is the sort of thing that would tick people off a few months in if they aren't careful.