The Elder Scrolls Online

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Felmega_sl

shitlord
563
1
I cancelled but am still playing and may resub for a month or two. Truth is, the PvP is fun and I am still enjoying the scene.

Arch Age sounds great as I never minded tab combat, but that $150 entry fee is an obstruction.
 

Nija

<Silver Donator>
1,977
3,884
Ahhh another game that doesn't see the obvious solution to area effect problems.

ENABLE FRIENDLY FIRE.
 

rhinohelix

Dental Dammer
<Gold Donor>
3,043
5,009
I respect everyone's opinion as games are selective choices but..

wow.
What I was intending to write there was that ESO's world is almost great, other than my criticisms that followed. Don't get me wrong, I do think the game is pretty good but I liked both GW2 and TSW both more at their release. I do enjoy ESO quite a bit, and am actually happy that I had the technical issues with the game I did; the questing may slow you way down but seriously who gives a damn? I am going to chew through this game like I do all others, eat everything on my plate, and then be done with it in 6ish months. I really still like ESO and TSW but can't be assed to log in to either one, although in GW2's case that is the fault of the Living Story. ESO's main story beats the balls off of the main Treesus questline in GW2, though.

ESO has some great class/skill/crafting systems that I hope future games (if there are many Western AAA MMOs left in the pipe) copy.

I will say that while SWTOR's main class stories were good, there was too much filler in everything; the travel, the quests themselves, crafting, etc. Bioware's main drive it seems was to slow leveling way down not by making the content hard or providing a ton of it but by making.every.single.thing.take. for f'ing ever. I finished trooper, and played fairly far into a few of the others; SW was pretty good, and I hear IA was awesome but I was done by the time I got there. There was no way in hell I was doing all of that pointless filler running again.

And just to jog the memory, I have liked this game since I played in my first beta weekend and came into this thread when it was the world against Blackwolf and said so. For whatever reason, other than my DX11 renderer issues, I don't seem to have had nearly as many of the problems/bugs/issues people have had with with the game. I am not burning through PVE for a PVP advantage as well, so those two things along with what I am looking for allow me a different perspective.

Thing is, I haven't heard anyone who is VR10 who likes the leveling process. Most of the people who give the most praise to TESO haven't played it that much.
I just finished Greenshade up at 34 and am now working my way through Mal-whatever Tor. That puts me at about a 3rd through the leveling process, IIRC, and am perfectly happy with the pace and questing. There are some great little narrative moments hidden away in some unlikely places. In one small part of Greenshade, you can help a gay couple regrow flowers in the spot where they met as one partner prepares to pass away and then a stone's throw away help a magical automaton come to grips with the nature of his being. Those moments are not common and what's important to take away in this genre for me.
 

DickTrickle

Definitely NOT Furor Planedefiler
13,406
15,566
Ahhh another game that doesn't see the obvious solution to area effect problems.

ENABLE FRIENDLY FIRE.
I would spend all day griefing my own team and so would plenty of others. Good luck having the resources to deal with that.
 

Tuco

I got Tuco'd!
<Gold Donor>
47,389
80,845
I just finished Greenshade up at 34 and am now working my way through Mal-whatever Tor. That puts me at about a 3rd through the leveling process, IIRC
It puts you about ... hmm, ~1/10th through the leveling process. I don't want to be a dick but you're fitting the stereotype you replied to that the people most happy with the leveling process haven't even experienced it yet. It's like listening to a teenager who just hit first base giving out sex-tips.
 

Blackwulf

N00b
999
18
Main concerns right now, from an european point of view :

- No Eu server
- Weapon switch input delay
- Lack of social features (no AH, no guildnames, terrible store system)
- PvP needs some serious love and vision
- Gameplay balance (vamps in PvP)
I agree with all of this except for the Eu server; who gives a shit about filthy Euros?
wink.png
 

Rescorla_sl

shitlord
2,233
0
It puts you about ... hmm, ~1/10th through the leveling process. I don't want to be a dick but you're fitting the stereotype you replied to that the people most happy with the leveling process haven't even experienced it yet. It's like listening to a teenager who just hit first base giving out sex-tips.
How would your opinion of the game change if you did not have to do the other two factions's PVE content for VR ranks, the skill system was revamped to account for the loss of not having access to the other faction's skyshards, and once you got to VR1, PVP in Cyrodil started giving out a LOT more EXP allowing you to level up to VR10 at a reasonable rate in Cyrodil (as well as VR ranked dungeons if you want to go that route).
 

Vitality

HUSTLE
5,808
30
How would your opinion of the game change if you did not have to do the other two factions's PVE content for VR ranks, the skill system was revamped to account for the loss of not having access to the other faction's skyshards, and once you got to VR1, PVP in Cyrodil started giving out a LOT more EXP allowing you to level up to VR10 at a reasonable rate in Cyrodil (as well as VR ranked dungeons if you want to go that route).
I'd still scream for PVP to not be nameless. XP is only a reward for a finite amount of time. The PVP is fun, it's just not worth anything remotely game impacting, not even any large measure of epeen. Which is sad, and I wish it wasn't that way.
 

Draegan_sl

2 Minutes Hate
10,034
3
For a successful PVP game, you need the ability to lose a lot, but also have the ability to gain a whole shit load of stuff too. Games like GW2 and TESO fail at this because you just run around a static battle ground fighting each other. It has it's fun moments but in the end, it's shitty because nothing ever changes, and if you don't like the way things are going you can switch maps.

Meh.
 

Jackdaddio_sl

shitlord
727
0
I'd still scream for PVP to not be nameless. XP is only a reward for a finite amount of time. The PVP is fun, it's just not worth anything remotely game impacting, not even any large measure of epeen. Which is sad, and I wish it wasn't that way.
I'd have to co-sign this.

Having no names and guild tags makes it feels like a bunch of insignificant ants running around. I think this kind of thing might be okay for some kind of purist ("Well, in real military battles you don't have names over the heads") but in a game it really makes the whole thing feel rather generic to me.

Brown Ants vs Browner Ants.
 

Tuco

I got Tuco'd!
<Gold Donor>
47,389
80,845
How would your opinion of the game change if you did not have to do the other two factions's PVE content for VR ranks, the skill system was revamped to account for the loss of not having access to the other faction's skyshards, and once you got to VR1, PVP in Cyrodil started giving out a LOT more EXP allowing you to level up to VR10 at a reasonable rate in Cyrodil (as well as VR ranked dungeons if you want to go that route).
I'd still scream for PVP to not be nameless. XP is only a reward for a finite amount of time. The PVP is fun, it's just not worth anything remotely game impacting, not even any large measure of epeen. Which is sad, and I wish it wasn't that way.
Vitality more or less covers it, but we're talking about the PvE leveling. If you want to talk about PvP we can, and there's a huge laundry list of reasons why the PvP game won't survive for very long (no leveling in PvP being the second worst aspect of it). But that's largely irrelevant to the quality of the PvE leveling.
 

Tuco

I got Tuco'd!
<Gold Donor>
47,389
80,845
I'd have to co-sign this.

Having no names and guild tags makes it feels like a bunch of insignificant ants running around. I think this kind of thing might be okay for some kind of purist ("Well, in real military battles you don't have names over the heads") but in a game it really makes the whole thing feel rather generic to me.

Brown Ants vs Browner Ants.
Yeah and if we could have tabards/uniforms/dyes the anonymity would be heavily mitigated by the fact that organized groups would probably use said options to stand out.
 

Cinge

Ahn'Qiraj Raider
7,277
2,302
Is there any VR10s here who likes ESO leveling?
I actually thought the quest were pretty good. There was plenty of variety and the world changed for you via phasing after you completed them. It also helps that you never really had more then 2-3 quest in a area and rarely had to say Kill 20 of X. You did that area, which a lot of times was multiple steps and even some lead into a dungeon/crypt etc and then you moved on to the next PoI. You had little mini stories along with that zone's over-arcing store and the factions over arcing story on top of that. So they did a pretty good job when it came to quest, even more so with exploring tied into finding quest instead of constantly having bread crumbs leading to the next hub.

There was some repetition though, where you've done that type of quest multiple times now but I can't expect any quest based game to have 100% original and creative quest.

I think more games would adopt less quest but more meaningful and less repetition(kill 20x) and just add more exp per quest, while still giving a semi decent leveling speed. Also more games should do no breadcrumbs, but not sure how that will pan out given how much whining I saw about it or people constantly saying things like "I ran out of quest at 14, nothing else to do and no quest lead me to more, this game needs fixed" etc.
 

rhinohelix

Dental Dammer
<Gold Donor>
3,043
5,009
It puts you about ... hmm, ~1/10th through the leveling process. I don't want to be a dick but you're fitting the stereotype you replied to that the people most happy with the leveling process haven't even experienced it yet. It's like listening to a teenager who just hit first base giving out sex-tips.
Well, I was basing that estimation on someone stating that the leveling for VR is 5x a normal level. It doesn't really matter, though, as I am not giving out "tips". I am looking at the writing/narrative and you are looking at the math/TTL. It's completely different subjective perspectives.

I actually thought the quest were pretty good. There was plenty of variety and the world changed for you via phasing after you completed them. It also helps that you never really had more then 2-3 quest in a area and rarely had to say Kill 20 of X. You did that area, which a lot of times was multiple steps and even some lead into a dungeon/crypt etc and then you moved on to the next PoI. You had little mini stories along with that zone's over-arcing store and the factions over arcing story on top of that. So they did a pretty good job when it came to quest, even more so with exploring tied into finding quest instead of constantly having bread crumbs leading to the next hub.

There was some repetition though, where you've done that type of quest multiple times now but I can't expect any quest based game to have 100% original and creative quest.

I think more games would adopt less quest but more meaningful and less repetition(kill 20x) and just add more exp per quest, while still giving a semi decent leveling speed. Also more games should do no breadcrumbs, but not sure how that will pan out given how much whining I saw about it or people constantly saying things like "I ran out of quest at 14, nothing else to do and no quest lead me to more, this game needs fixed" etc.
Agreed, and in part what I was commenting on, albeit obliquely.
 

Nija

<Silver Donator>
1,977
3,884
I would spend all day griefing my own team and so would plenty of others. Good luck having the resources to deal with that.
Worked in Asheron's call. It works fine - people see you griefing? They kill you. Communities are fairly good at self-policing.
 

Caliane

Avatar of War Slayer
15,327
11,627
So is everyone leaping on the Wildstar bandwagon now, or skipping that and going straight to ArcheAge?
biggrin.png
Totally opposite ends of the spectrum.

Archeage being UO/Korean, Wildstar being WoW/EQ.
I think this forum despite having a massive EQ hardon, also rails against WoW clones. Wildstar probably won't get much traction here.
 

DMK_sl

shitlord
1,600
0
To be honest I don't think the people that are VR10 really experienced the game either. They clearly levelled as fast as they could and didn't immerse themselves in the world.

Just because i haven't "finished" the game doesn't mean I can't cast judgment on the game. Have I enjoyed the game since I first logged on? Yes. It's a good game IMO.