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Rescorla_sl

shitlord
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He didn't give an answer to that. My guess is no and got shut down in that debate along with many others that affected PvP. From what I could tell he had a limited set of stuff he could control and game decisions that weren't entirely limited to Cyrodiil were largely outside his realm of power.
Did you mis-type that or did you intend to say your guess was that Wheeler does not support nameplates and guild tags in PVP?
 

Vitality

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Did you mis-type that or did you intend to say your guess was that Wheeler does not support nameplates and guild tags in PVP?
He's just saying that topic among others was quickly discarded in his conversation with the pvp team. From what I can tell.

A neat little tidbit: I canceled my sub literally the day I heard about how their pvp team talked to the PRX reps.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
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Did you mis-type that or did you intend to say your guess was that Wheeler does not support nameplates and guild tags in PVP?
Wheeler supported it. Sage did not. The entire fucking company supports it. Sage does not. The "probable" reason why it was discarded was because Sage rules with a fucking iron fist and no one wants to piss him off so they do not get fired. Although getting fired from that shithole would be a blessing.

I hope you see where this is going.
 

Kedwyn

Silver Squire
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Yes. Their removal was 100% sage.

The very first thing posted about name plates being removed was to quell complaints it played like wow and not es. I guess they never played es and didn't realize it was their replacement of the open world with hub to hub questing driving the complaint.
 

Rescorla_sl

shitlord
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By none other than our friendly in house dunce, Paul Sage. Reason?

"WoW has name plates and TESO should be different".

I shit you not. That is the reason why there aren't nameplates.
I would love to see a link to any article, citation, etc that supports that claim.

Only comment I have seen from Sage in regards to nameplates is that they removed them because they couldn't get them to look right (or something to that effect). He also said they were open to putting them back in to the game at a later date if whatever the problem with them was resolved.

I've followed politics long enough to recognize a half-truth when I see one. Nameplates are such a staple of MMOs that there has to be a legit technical reason for taking them out. To this day Brian Wheeler has not been able to figure out why Cyrodil continues to be plagued by intermittent lag spikes. Some players are reporting Blue Screen of Death crashes in Cyrodil and blame a memory leak for the crash. In the last patch they removed all the fluff critters in Cyrodil that are only there for aesthetic purposes to see if that improved performance.

If I had to bet a six-pack of beer on the real reason nameplates were removed, my bet is because they degraded performance in Cyrodil when there were a lot of players in the same area.
 

Vitality

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If I had to bet a six-pack of beer on the real reason nameplates were removed, my bet is because they degraded performance in Cyrodil when there were a lot of players in the same area.
I'll take that bet and I'll raise you character collision.
 

Rescorla_sl

shitlord
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BTW one reason I think no nameplates is directly the result of Cyrodil performance is because in the initial patch notes for one of the incremental 1.5.x patches, ZOS mentioned re-enabling nameplates but then they pulled the patch notes and edited that part out.
 

Utnayan

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I would love to see a link to any article, citation, etc that supports that claim.

Only comment I have seen from Sage in regards to nameplates is that they removed them because they couldn't get them to look right (or something to that effect). He also said they were open to putting them back in to the game at a later date if whatever the problem with them was resolved.

I've followed politics long enough to recognize a half-truth when I see one. Nameplates are such a staple of MMOs that there has to be a legit technical reason for taking them out. To this day Brian Wheeler has not been able to figure out why Cyrodil continues to be plagued by intermittent lag spikes. Some players are reporting Blue Screen of Death crashes in Cyrodil and blame a memory leak for the crash. In the last patch they removed all the fluff critters in Cyrodil that are only there for aesthetic purposes to see if that improved performance.

If I had to bet a six-pack of beer on the real reason nameplates were removed, my bet is because they degraded performance in Cyrodil when there were a lot of players in the same area.
And the last I checked Brian Wheeler is not in charge of server infrastructure, the inherent broken mechanics involved with Megaserver, the choice behind the underlying engine of which everyone was warned against using, and the hit on performance because it cannot handle a few bunnies in the background. He is in charge of PvP balancing, mechanics, game types, and overall management of that particular piece. Not sure why the you would think it is Brian Wheelers job to fix engine / server arch. It isn't in his scope of work.

I'll take that bet on a six pack of beer, and I'll also raise you 7-4 packs of Surly Abrasive.
 

Rescorla_sl

shitlord
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Since you didn't bother to provide a link to a comment from Sage that backs up your claim,safe for me to conclude you don't actually have one?

BTW you've been told numerous times by multiple people that TESO does not use the Hero engine. Why do you continue to claim it does?
 

Vitality

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I think most of that stuff is consolidated to the alpha forums from what some of the alpha bros were saying. Either way it's no fun to discuss this stuff when dudes in here just say "Prove it fuck face" in response.

TESO absolutely did use Hero engine as a starting point for their current build. Even if it's just for reference, they still used it. They built something to mimic what it does. And boy does it mimic hero engine lol.
 

Tuco

I got Tuco'd!
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Did you mis-type that or did you intend to say your guess was that Wheeler does not support nameplates and guild tags in PVP?
Yes sorry, it was a typo. good catch.


as for nameplates causing rendering delay, a modern graphics card can render text and 2d UI elements very fast. Even if one of their programmers poorly implemented nameplates in some build and it hosed up the rendering pipeline using nameplate's demand is just a scapegoat for their removal. I don't want to be rude but I have no idea how people can keep bringing up this awful red herring.
 

Tuco

I got Tuco'd!
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TESO absolutely did use Hero engine as a starting point for their current build. Even if it's just for reference, they still used it. They built something to mimic what it does. And boy does it mimic hero engine lol.
Yeah, they took the hero engine and started adapting it to ESO. At some point they crossed some threshold of changing it they could publicly say, "This isn't the hero engine anymore". And now they could use that half-truth to respond to claims of "Oh the animations in ESO are broken like they were in TOR because of the hero engine." with, "We're not using the hero engine!" and ignore the follow up question of, "Then why are the animations in ESO broken like they were in TOR?".

It's sort of the same thing Bethesda did with Skyrim, where even though they 'rehauled' the thing and used a different name it still results in the same thing, programmers copying old code into new files. Speaking of which I should get back to doing that, I love starting new projects and cherry picking old (good) code!
 

Utnayan

F16 patrolling Rajaah until he plays DS3
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Since you didn't bother to provide a link to a comment from Sage that backs up your claim,safe for me to conclude you don't actually have one?

BTW you've been told numerous times by multiple people that TESO does not use the Hero engine. Why do you continue to claim it does?
Do you believe everything you hear on Foxnews and CNN similar to how you believe everything blasted out on gaming sites in which they are paid promotional pieces?
 

Tuco

I got Tuco'd!
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When you hear shit like,
Utnayan_sl said:
By none other than our friendly in house dunce, Paul Sage. Reason?

"WoW has name plates and TESO should be different".

I shit you not. That is the reason why there aren't nameplates.
You kind of have to take it on faith that the rumor is true and base it on the reputation of the speaker. In this case Utnayan will hang on and believe every negative whisper he can find about developer shops he doesn't like. Often all it takes for him to say something is concrete and 100% true is throwing darts around someone bound by an NDA and seeing what that person doesn't refute. He privately contacts anyone he can, lies about his access or who he is then tries to get people to break NDA and give him information. He then leaks that information to other people to get them to break NDA and give him more information. The end result is that he'll post a mire of half truths publicly. To what end nobody knows! He's sort of the TMZ of MMO gaming on this forum.

So, asking for proof isn't reasonable. Nor is believing anything Utnayan says without real proof.
 

Tuco

I got Tuco'd!
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BTW: Not being able to turn off titles in AA is annoying. Some of the titles are super long:
Born a Poet; Became a Craftsman
Fashions Fade; Style is Forever

etc
 

Rescorla_sl

shitlord
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I think most of that stuff is consolidated to the alpha forums from what some of the alpha bros were saying. Either way it's no fun to discuss this stuff when dudes in here just say "Prove it fuck face" in response.

TESO absolutely did use Hero engine as a starting point for their current build. Even if it's just for reference, they still used it. They built something to mimic what it does. And boy does it mimic hero engine lol.
The alpha/beta forum was called the Psijic Order forums and as someone who had access to them, I can tell you nothing of what Utnaynan claims was ever mentioned there. The only comments from Sage regarding nameplates was along the lines of what I mentioned (they couldn't get them to work right/look good). I thought his response was lame myself but the decision to remove them didn't have anything to do with WoW having them.

The only times I recall Sage making "this isn't WoW" type comments is when the MMO players were begging for a more robust UI with the addon API fully supported while the hardcore TES Skyrim fans supported a minimalist UI like the console game had.

Speaking of the hardcore console TES fans, I do recall a couple of times when nameplates were discussed during closed beta a lot of them making the argument "Skyrim didn't have nameplates". The standard reply from the MMO vets was along the lines of "of course not idiot it was a solo RPG played offline". This is also the same crowd that got their panties in a wad when DPS meter addons showed their DPS output to other group members and in PVP you could see what buffs and debuffs were affecting your target.

Now if you want to assert Sage took nameplates out of the game to placate that segment of the community, then that would be a plausible argument. Claiming he took them out because WoW had them is just stupid.
 

Vitality

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Resco are you standing firm on the "this isn't going to be a wow UI" comment not relating to nameplates at all? Semantically Ut is incorrect, I'll give you that, however this is a discussion and there is some validity to what he said. *Even though he's saying while driving a minivan*

I think you both have great points and I don't feel like semantics are something you guys should draw a line in the sand on. It doesn't make for good reading.