The Elder Scrolls Online

odekthal_sl

shitlord
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So what was so fucked up with SWTOR, engine wise? compared to, say, GW2? Please explain....
no clue if they ever fixed it but the rendering process completely halted whenever you opened your inventory
you could literally drop yourself to ZERO FPS just by spamming the inventory button
 

K13R

Bronze Knight of the Realm
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besides that bioware bought an unfinished unoptimized unproven content generator for the largest budget mmo of all time that was a 32 bit client only with no highend graphics features and lighting ie no diffence between high setting and low. renders like shit loading screens for days animations that look like there stuck in the mud. an engine that wasnt designed for this scale of game ie mmo. sorry ass ai. hacking shit to get what they need in piss poor manner cause it didnt exsist. hey but speed tree us nice. yeah your right they should have chosen the hero engine insread of the lets say UE3. I dont absolve the turd polishers but I believe the turd has serious flaws and they were overlooked for the rapid content cteation. Care to point me to a kick as game using the hero engine.

or basically ask your self you got 300 mill you need an engine are you going with the hero. or something else like UE4 cry etc..
 

Utnayan

F16 patrolling Rajaah until he plays DS3
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So what was so fucked up with SWTOR, engine wise? compared to, say, GW2? Please explain....

BTW the above lead artist was not polishing any turds. When he wrote that was a year after release and he no longer worked for EA. He was talking candidly about SWTOR and and why the game failed. Lets put it this way, it was not the engine that failed SWTOR, not by a long shot.
With that said I played with another artist there, and they would laugh in astonishment of how the thing was even able to compile.

He is a goon to boot.

But... Yeah I agree. Development was where it had failed. But also a culmination of gaffes.

What's funny is the same * Exact * thing is happening with this game. Total facepalm.
 

Grim1

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What's funny is the same * Exact * thing is happening with this game. Total facepalm.
That is your opinion and of many people on this board. But I have yet to see any proof of that.

The biggest negative I have seen is that TESO is more of the same, a quest driven fantasy mmo. Which in and of itself is meh, but that doesn't automatically qualify it as a failure.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
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That is your opinion and of many people on this board. But I have yet to see any proof of that.
Well, when looking for proof where there is lack of, unless I wanted to get about 65 people fired, I would say study the development cycle from start to finish, follow all the videos that have been released to date, and match them up with all released footage, beta or otherwise. That would be a good place to start. Other than that talking about how the game will fail based on all previous incarnations when we have all seen the same exact patterns, holds more weight than the counter argument for all the previous incarnations when "I'll wait to see proof" turned out to be "This entire board was right" 8 times over now with regards to this genre of the course of the history of this forum and the forum before it.
 

Grim1

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There is no special skill in claiming a mmo will fail since most do by gamer standards. You get no cookies for that.

So until there is an actual playable beta I will continue to withhold judgement.
 

K13R

Bronze Knight of the Realm
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With that said I played with another artist there, and they would laugh in astonishment of how the thing was even able to compile.

He is a goon to boot.

But... Yeah I agree. Development was where it had failed. But also a culmination of gaffes.

What's funny is the same * Exact * thing is happening with this game. Total facepalm.
I often wonder if it was the devs that failed or did they do a rapid u turn on the shit that they were spilling after they found out the limations and the game end up being a single player game with an irc with limited mp elements. which sounds alot like whats going on here with teso. I am no dev apologists but I often wonder why gw sttill pushed to use the engine after the creator told him that it wasnt ready for primetime.

I guess well find out theres about 5k games out that have licensed the hero engine. the repop is one if them
 

Utnayan

F16 patrolling Rajaah until he plays DS3
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There is no special skill in claiming a mmo will fail since most do by gamer standards. You get no cookies for that.

So until there is an actual playable beta I will continue to withhold judgement.
Who is asking for cookies? You continue to with-hold judgement, and soem of us that know will continue to have our opinions and watch the ensuing train wreck, and whose that have seen the patterns rinse and repeat 8-10 times before, will also wait for the ensuing train wreck. While the remaining 4-5 optimists (Three or so of them actually genuine with that optimism) will continue to look at the incoming trickle of information. Some of which will cause more confusion.

Next step in the marketing process: FUD it up. I think you should know what that means.
 

Valderen

Space Pirate
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Not to mention the shitty graphics, terrible character models and disgraceful animations.
Par for course for Elder Scroll games though. Models and animations have never really been the series strong point.
 

Dumar_sl

shitlord
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Well, when looking for proof where there is lack of, unless I wanted to get about 65 people fired, I would say study the development cycle from start to finish, follow all the videos that have been released to date, and match them up with all released footage, beta or otherwise. That would be a good place to start. Other than that talking about how the game will fail based on all previous incarnations when we have all seen the same exact patterns, holds more weight than the counter argument for all the previous incarnations when "I'll wait to see proof" turned out to be "This entire board was right" 8 times over now with regards to this genre of the course of the history of this forum and the forum before it.
Just 8 times? Give us more credit than that.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
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LOL 65 guys on the inside now, eh? How big is that check Blizzard sends you every month?
Blizzard isn't concerned with TESO. They'll make more on their online store selling flying ponies in 3 months then this abortion of a game will see in it's lifetime.

Dumar you are right
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But I was thinking of all the shitty MMORPG's out there recently.
 

Utnayan

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Blasted again. This time my Rock Paper Shotgun.

http://www.rockpapershotgun.com/2013...crolls-online/

There is a first-person mode - which you can enable simply by scrolling the camera to its closest position with the mouse wheel - but the game is often too crowded with enemies to forgo the use of the third-person perspective.
Hey look, it's been an overblown out of proportion first person tick again. (I told you this would be nothing different than WoW's first person view... .just zoom the camera up. It doesn't mean the game hasn't been designed from the ground up with 3rd person in mind and looks fucking terrible)

Aim assist.

This suggests that there will at least be some sort of aim-assist for firing projectiles. The projectiles in question will also be of the 'magically infinite' variety, so you won't need to buy quiver after quiver of arrows for your longbow.
Exploration = Fetch Quests.

viously, this being Elder Scrolls *Online*, it can rely on the human element to pick up the slack, but that doesn't make the first staid fetch-quest we encountered during our playthrough any more enjoyable, even if it was dressed up in a murder mystery plot and one of the characters was a dog.
Basically, run around the world aimlessly looking for little yellow NPC's to make sure you can get some quests so you aren't underleveled for the next zone. This is now called exploration, and expect it to be fucking hyped the hell out of and twisted massively in the coming FUD marketing months.

The first village we came across, just outside the city walls of Daggerfall, was being torched by imps that had to be eradicated at the same time as extinguishing the flames with a bucket of water filled from the village well. The next town we stopped in had been taken over by High Rock bandits, who would only attack if provoked but would eventually have to be ousted to give control back to the townspeople. It's not hard to imagine this process repeating itself for every settlement along the way and it might get tiresome to be greeted as the 'one and only hope' to every single town when you know all along that there are several thousand other people being hailed in the same way.
Fun. Rinse and repeat "You are Neo" save the town quests. Over, and over, and over... Until you run into the next area which is... empty space because after 6 years they have only just started populating the mid 20's leveling areas.

Eventually, we reached the end of the playable world, where the walls started melding with the statues they were supposed to support and all signs of human habitation and vegetation disappeared, bar three or four cornstalks next to an abandoned plough in the middle of a wide, fenceless plain. At the end of this plain the earth came to an abrupt halt and everything dropped into a sky-coloured void. It was here we ran out of time for the demo, so we never got the satisfaction of leaping into said void. Here I should note that Zenimax were showing a self-contained test build to us so, obviously, the final game is unlikely to contain such a phenomenon. But it is perhaps representative, in some metaphorical way, of the size of the task Zenimax has taken on with the fantastical world of Tamriel, and of the work the studio has yet to do.
Here is more proof they are behind schedule Blackshill.

Remember, this all gets to launch in November! (Countdown until the RvR aspects are launched as a patch or expansion because of the horrid management)
 
The solution will be to retool the 1-20 zones that are finished into a much longer grind. Then say that the game is awesome because it only has 20 meaningful levels and not 80 quick boring ones. Months later, release zones 20-25 as the first x-pac.
 

Abefroman

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A self contained test build? Why are they wasting time doing shit like that instead of just letting them play the beta. That's a rhetorical question UT!!
 

Asherah

Silver Knight of the Realm
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Par for course for Elder Scroll games though. Models and animations have never really been the series strong point.
Yeah, that's why you usually have to install a bunch of mods before you can look at an Elder Scroll game without thinking it's some weird Fallout crossover and all the characters are mutants. Sadly, if they fuck up the characters to the same degree in TESO there will be no mods to fix it.
 

Valderen

Space Pirate
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Yeah, that's why you usually have to install a bunch of mods before you can look at an Elder Scroll game without thinking it's some weird Fallout crossover and all the characters are mutants. Sadly, if they fuck up the characters to the same degree in TESO there will be no mods to fix it.
There's two broad lines of complaints against the game that I see so far...

One is generally aimed at the devs, about how they are lying about the game, the features, how far along the game is, etc...I can't comment about any of that, I'm not in the secret of the gods.

The second line of complaints is about the graphics, animations, combat, questing, etc...this I'll comment on, it looks, animate, plays, and feel like an Elder Scroll game.

Every single complaints about the actual game...can be made about Skyrim, Oblivion or Morrowind. They are not unique to TESO. They are complaints that have been thrown at all Elder Scrolls games...nothing new here.

Not saying they are not valid, just that noone should be surprised about the game visual or animation being bad.
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