The Heroes Journey (Multiclass EQemu Progression Server)

Kirun

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Rog and mnk do not profit from pallys 1h/shield boosts.
Is this a bug? Why would Frenzy/BER be getting the boost but not ROG/bstab?

Or are they saying the loss of dual wield is > than the boost that 1h/shield gives?
I also disagree with Pal. PAL/MNK/Zerc work really well together.way more tanky than cleric version and you can do either 2h or 1h and shield. Which has also been parsed and differences between 1h/shield spec and 2h are minimal. So you basically getting a 3.5-4K AC monster that can dish out plenty of DPS. Maybe not as much as with cleric, but you more than make up for it with the tankyness. And yes time as well as 3/4 sseru has been soled by a pal/mnk/zerc. Cant really do the 4/4 because of the dmg shield is too much.
Sure, nobody is saying that it's a "shit" build. But we're all min/max nerds here, right?

PAL/MNK/BER is just the inferior version of the build. I've played it. I started as it. It's why I argued with the devs that the PAL changes can't be contingent on, "Well, just nerf CLR so that PAL is boosted by proxy!". And what did they do? Nerfed DA. And guess what? CLR is STILL the better version and any "loss" in tankiness is more than made up for by the massive healing power they have with Gift of Mana and their heals being so efficient compared to PALs. Plus all their bonus defensive cooldowns that PALs don't get.

It got discussed at LENGTH during that time period with the devs. The DEF cap difference is negligible on a server where you get to take the highest defense caps of 3 classes. MNK/PAL def caps are almost identical and CLR still gets access to plate AC. The only real "bonus" is that PAL doesn't lose as much DPS by slapping on a shield vs. CLR and usually has access to slightly better shields.

Any "mitigation" loss is easily made up for with better heals, WAY more mana efficiency, better defensive AA cooldowns, 3 divine auras, better AC/HP buffs, etc.

The fact of the matter is that if I want to run white damage, it's basically CLR/BER/MNK and that's it. Sure, if I throw in PAL for CLR it's still viable, has slightly higher DPS during cooldown "downtime"(which doesn't really matter on a server all about killing bosses), and arguably has slightly better mitigation. That's it. Those are basically my two options.

Literally everything else should be running blue damage for maximum effect and efficiency.
 
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Needless

Toe Sucker
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If you pick bard and a caster, does that mean you can cast normal shit while moving? bard wiz sounds like it would be a lot of fun if thats the case
 

mkopec

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If you pick bard and a caster, does that mean you can cast normal shit while moving? bard wiz sounds like it would be a lot of fun if thats the case
Bards really dont serve too much purpose on this server other than their gutted rune song and overhaste. Just recently they nerfed the only thing they were good for was their rune songs which scaled with heal amount on our gear. But now they set this to a set amount which still does its thing but not like before. Thank the pet cucks for this nerf because none of this was an issue until pet cucks decided to use bard instead of necro which further multiplied the pets ability to never die. Aside that their utility on normal servers is kinda wasted here on this one. Where everyone gets bard speed and haste through the server buffs. Heal and mana songs? I guess? But its nothing special, the downtime here is non existant so its kinda useless. their AAs dont offer anything special aside some insta cast DD and a disc that lasts 5 min and amplifies all of your songs. I mean it wont save your ass when youre getting spanked by a boss. So yeah, there is your bard in a nutshell. TLDR the server buffs are your bard on this server.
 
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Needless

Toe Sucker
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Bards really dont serve too much purpose on this server other than their gutted rune song and overhaste. Just recently they nerfed the only thing they were good for was their rune songs which scaled with heal amount on our gear. But now they set this to a set amount which still does its thing but not like before. Thank the pet cucks for this nerf because none of this was an issue until pet cucks decided to use bard instead of necro which further multiplied the pets ability to never die. Aside that their utility on normal servers is kinda wasted here on this one. Where everyone gets bard speed through the server buffs. Heal and mana songs? I guess? But its nothing special, the downtime here is non existant so its kinda useless. their AAs dont offer anything special aside some insta cast DD and a disc that lasts 5 min and amplifies all of your songs. I mean it wont save your ass when youre getting spanked by a boss. So yeah, there is your bard in a nutshell. TLDR the server buffs are your bard on this server.
Unlucky lol being an pbaoe bot with bard speed sounded like it could be fun
 

Burns

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If you pick bard and a caster, does that mean you can cast normal shit while moving? bard wiz sounds like it would be a lot of fun if thats the case
Bard does not make other class's spells castable while moving, but DDD is all you really need (which is the bard castable while moving AoE), unless you need mana conservation on bosses (then you use wiz single target spells). It hits 1.5 times harder than the wiz SINGLE target nuke and it hits everything. Bard also has one of the shortest dodge/riposte cooldowns too. So I can kill almost all of fire in one big pull with Brd/Wiz, the third class hardly even matters.

Here is what the zone looks like after a pull (Dots are only mobs left):
Screenshot 2025-03-26 074413.png
 
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mkopec

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You already get bard speed without bard and if you want to AE shit down, pick a wiz instead. Bard, to my knowledge, IDK about POP+ songs, only gets one aoe song at lv43 and it costs way too fucking much mana to sing or play? whateverthefuck.
 

Burns

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You already get bard speed without bard and if you want to AE shit down, pick a wiz instead. Bard, to my knowledge, IDK about POP+ songs, only gets one aoe song at lv43 and it costs way too fucking much mana to sing or play? whateverthefuck.
Bards still move faster than any of my other characters, by a decent chunk. It's most noticeable when rounding up whole/half zones of mobs in DN and Fire.

I can't look right now, but I think SoW/Wolf moves at 80ish and bard is at 130ish when you do #mystats.
 

Kirun

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BRD gets to do it on the move though. And Selo's Sonata is faster than server speed by a decent chunk.

BRD is really there to facilitate AOE/Swarming, more than anything. They also get some nice utility with Fading Memories, the ability to wear plate in a "caster" setup, etc. Plus, their resist songs are a nice boost on bosses that have a particular effect you need to resist. Rune song is still a pretty hefty mitigation boost, since they're "always on" now. And people sleep on the massive mitigation that their heal song provides, especially when you have string resonance of 35+ on that bitch. 100+hp every 6 secs is pretty nutty.

Really, BRDs are what they always were on live - a jack of all trades. They can do a little bit of EVERYHING and can slot into almost any setup and provide utility.
 

mkopec

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Yeah I forgot about the fading memories thing, which IMO is only second to rog skips. Instant 1 sec recast while moving, removal of all aggro without having to flop like monk does. My pet cuck gets 150ish hp per tick with bard epic, and that goes to 550ish for 2 min with bard disc running. I forget the name of the disc.

But just this morning I did sleeper with the bard cuck again and you can def tell the difference with the pet mitigation and the bard runes nerfs. I actually had to heal the tank pet this time, dipped below 40% a few times which NEVER happened pre nerf. And this was not even a hasted kerra. I dont think the pet ever dipped below 80%-90% on all the kerra runs I did prior to patch. Definitely way more spikey than before. Im sure its a bit of both on the nerf part, bit of mitigation nerf for pets and a bit from the rune nerfs. I had basically a constant 250 rune going before because of the heal stat, now after patch its 71.
 
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Fight

Ahn'Qiraj Raider
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For those that have done Time. Do you have to clear the 5 trials every time before you can get to the boss area?
 

Kaines

Potato Supreme
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For those that have done Time. Do you have to clear the 5 trials every time before you can get to the boss area?
If the zone still operates like the live version, you only have to clear the trials once per lockout.
 

Kirun

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For those that have done Time. Do you have to clear the 5 trials every time before you can get to the boss area?
Yes sir.

It's a big reason why "skips" aren't as big of a deal in PoP anymore. They still help for various other things, but for "skipping" to bosses they don't matter nearly as much.
 

Hippos

Golden Knight of the Realm
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For those that have done Time. Do you have to clear the 5 trials every time before you can get to the boss area?
Unfortunately yes, because each scripted part won't spawn until the other is completed (confirmed by track). If you have skip/split though, you don't need to kill all the trash before the baby bosses in front of the second clock doors, and you also don't need to kill any adds that spawn in the fights against the gods.

I timed it yesterday when I did it, and for me it took 20 mins for the first clocks, 5 for the second, and 25 for the waves + portal guards. Not sure if I can improve on that much, so basically a full VT clear's worth of time before you get to the lesser gods.
 

Fight

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YEah I knew about that, but im talking about a checklist that actually checks off the parts you already did.
You mean the chick they added in PoK in the building next to "Stories Dwarf"? You hail her and she returns the list of "Completed/Not Completed" to you in the /tell.
 

Jackie Treehorn

<Gold Donor>
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Bards really dont serve too much purpose on this server other than their gutted rune song and overhaste. Just recently they nerfed the only thing they were good for was their rune songs which scaled with heal amount on our gear. But now they set this to a set amount which still does its thing but not like before. Thank the pet cucks for this nerf because none of this was an issue until pet cucks decided to use bard instead of necro which further multiplied the pets ability to never die. Aside that their utility on normal servers is kinda wasted here on this one. Where everyone gets bard speed and haste through the server buffs. Heal and mana songs? I guess? But its nothing special, the downtime here is non existant so its kinda useless. their AAs dont offer anything special aside some insta cast DD and a disc that lasts 5 min and amplifies all of your songs. I mean it wont save your ass when youre getting spanked by a boss. So yeah, there is your bard in a nutshell. TLDR the server buffs are your bard on this server.
Bard and bard runes are still insanely good. In fact they’re better in some ways than they were.
 

Needless

Toe Sucker
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Took awhile but the palladus axe is legendary, i think i'll give the kunark dragons a try after i go out for dinner
are there breakpoints or anything on these heroic stats? i have no fucking clue what any of it means lol

I assume until i add planar power aas to get past 255 the standard stats are all moot right?

Sitting at lvl 56 w/ 168 AAs atm

1743026772083.png
 

Jox

Molten Core Raider
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PoP post quarm boss was duo'd, war/mnk/brd + clr/enc/bst, no one has come close to soloing yet.