Kirun
Buzzfeed Editor
Is this a bug? Why would Frenzy/BER be getting the boost but not ROG/bstab?Rog and mnk do not profit from pallys 1h/shield boosts.
Or are they saying the loss of dual wield is > than the boost that 1h/shield gives?
Sure, nobody is saying that it's a "shit" build. But we're all min/max nerds here, right?I also disagree with Pal. PAL/MNK/Zerc work really well together.way more tanky than cleric version and you can do either 2h or 1h and shield. Which has also been parsed and differences between 1h/shield spec and 2h are minimal. So you basically getting a 3.5-4K AC monster that can dish out plenty of DPS. Maybe not as much as with cleric, but you more than make up for it with the tankyness. And yes time as well as 3/4 sseru has been soled by a pal/mnk/zerc. Cant really do the 4/4 because of the dmg shield is too much.
PAL/MNK/BER is just the inferior version of the build. I've played it. I started as it. It's why I argued with the devs that the PAL changes can't be contingent on, "Well, just nerf CLR so that PAL is boosted by proxy!". And what did they do? Nerfed DA. And guess what? CLR is STILL the better version and any "loss" in tankiness is more than made up for by the massive healing power they have with Gift of Mana and their heals being so efficient compared to PALs. Plus all their bonus defensive cooldowns that PALs don't get.
It got discussed at LENGTH during that time period with the devs. The DEF cap difference is negligible on a server where you get to take the highest defense caps of 3 classes. MNK/PAL def caps are almost identical and CLR still gets access to plate AC. The only real "bonus" is that PAL doesn't lose as much DPS by slapping on a shield vs. CLR and usually has access to slightly better shields.
Any "mitigation" loss is easily made up for with better heals, WAY more mana efficiency, better defensive AA cooldowns, 3 divine auras, better AC/HP buffs, etc.
The fact of the matter is that if I want to run white damage, it's basically CLR/BER/MNK and that's it. Sure, if I throw in PAL for CLR it's still viable, has slightly higher DPS during cooldown "downtime"(which doesn't really matter on a server all about killing bosses), and arguably has slightly better mitigation. That's it. Those are basically my two options.
Literally everything else should be running blue damage for maximum effect and efficiency.
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