The Heroes Journey (Multiclass EQemu Progression Server)

mkopec

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Took awhile but the palladus axe is legendary, i think i'll give the kunark dragons a try after i go out for dinner
are there breakpoints or anything on these heroic stats? i have no fucking clue what any of it means lol

I assume until i add planar power aas to get past 255 the standard stats are all moot right?

Sitting at lvl 56 w/ 168 AAs atm

View attachment 579661

 
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Janx

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"
  • Exp gain from 63-65 is going to be increased. I meant for the difficulty to be raised by 5% and because I suck at non linear geometry, it was raised by 50% (sorry)."
Rofl OOPS
Good evening, Heroes! The server will be coming down at Midnight EST (approximately in 2 hours) for (hopefully) a brief (tm) downtime tonight to bring live many changes! We have been listening to player feedback and continuing our endeavor to make this the best experience it can be! Among the many updates tonight:
  • Exp gain from 63-65 is going to be increased. I meant for the difficulty to be raised by 5% and because I suck at non linear geometry, it was raised by 50% (sorry).

  • The level requirement on PoTime is being removed. This barrier was stopping friends from enjoying this content together, and since an individual needs to complete the progression to gain access, there was no reason to have this additional barrier. However if you enter Plane of Time under leveled and under geared you probably will have a bad time.

  • MANY script/encounter changes and fixes based on bug reports. It is important to note, that while many things are being changed, it is not necessarily that they are bugged- and more so that they are behaving differently than players expect. We have players whose experience spans over two decades- and depending on when you first experienced this content, what guides you follow, and what voices you listen to in Discord, there are many small but important differences.
Moving forward we are trying to either: remove hidden timers, allow for failed encounters to be automatically retried, or update the in game PoP progression guide (Alt + N if you didn't know!) to clue players in on what the expected behavior is here. In most scenarios we will be doing a combination of these things. We also wanted to address expectations around what is considered "Progression" content and what is not in Planes of Power. ie. What will unlock GoD? What are players expected to be able to solo? GoD unlock will most likely fall around T2 encounters but is still, officially, TBD. It is expected that most players will be able to solo to T3 in PoP without min maxing. With enough knowledge, AA, gear, and planning. Everything, up to and including Quarm is 100% Duo-able. As always, play the way you want, enjoy this experience- and don't let anyone tell you what is or is not fun
🙂
Gentle reminder: Please don't use /petition. Please create threads in the ⁠🔴|in-game-bugs forum! Journey well, Heroes!
 
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Deruvian

Lord Nagafen Raider
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132
I feel like they just wanted Quarm to not be dead in 4 hours or whatever. Which I'm totally fine with. Will make alts easier to get rolling.
 

Hippos

Golden Knight of the Realm
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The Zeb augs are both weapon and armor augs, called [Name] Splinter of Time. They're entirely custom though, so right now you can only see them on THJ DB or in the /buyer mode in the Bazaar.

The armor augs aren't really that good in general though because even though their base values are doubled compared to Kera's augs, the Heroic stats still wind up being the same due to how they're calculated. So if they are "Elite" slot augs, then their only real value comes from there being 24 HA/SD on the Legendary armor augs that are blue-focused, and a mix of decent attack and acc/strike thru on the Legendary armor augs that are white-focused, with skill modifiers attached (e.g. Archery, Evocation, etc.) to signify their focus. No "II" focus effect versions of the big Kera augs (Blocking, Cleaving, Dodging, Ferocity) on them though, nor is there any Shielding/Avoidance, so we'll still be farming Kera for 15 more weeks.

The weapon augs all have generic/Heroic stats on them, so at least they'll be upgrades over the main Seru augs (Healing, Runic, Gelid, Hastened) in that regard, and come with a straight DD or Lifetap as the proc, or a proc that applies a buff that has a 10% chance to proc the DD on detrimental spells, or a 10% chance to proc a rune on beneficial spells. Proc mod is 20 though (compared to 50 with Seru augs), so not sure what affect that will have. Seru is a bit more trivialized now, so I imagine he'll still be farmed given how difficult/time-consuming the Zeb encounter currently is, and the fact there is nothing comparable to a Healing aug or Hastened aug.
 

Burns

Avatar of War Slayer
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Heads up for an easily missed SK clicky (gives you the highest damage lifesteal proc buff that you cant get as a spell yet):
2025-03-26 20.47.45 www.eqprogression.com 608f0f7b8bb7.png


Also, there is another item in Time that adds a melee dmg proc, and it stacks with the gloves from VT:
Screenshot 2025-03-26 214557.png

Screenshot 2025-03-26 214703.png
 
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Janx

<Gold Donor>
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SK/ROG/RNG full time clear - 1 hour 42 minutes.

View attachment 579709
Been doing a bst/brd/mag to mix things up since your mix is what I've been playing since like Kunark. At only 700ish AA though it feels like a slog. Got my sk/rog/rng on to get a piece i was missing in bastion and just started murdering things (2k+ aa helps I'm sure). Probably swap back since i really enjoy the bow.
 

Los_Necros

Trakanon Raider
377
175
yeah im over 3k AA on that guy. He's my favorite out of the 6 lvl 60s i had in luclin so i leveled him to 65 before any of my others. SK/ROG/RNG was my last trio i made and ended up being my favorite. SK/ROG/SHM was my first and favorite but it was so annoying casting all those dots. i havent played the sk rog shm since the 1 second dot change though. Just feels awful to try to level him compared to the wizard/SK/x toons i have that can aoe an entire zone.
 

Burns

Avatar of War Slayer
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I was able to do everything but Quarm on MNK/Zerk/CLR fairly easily. I died more on trash than to bosses, until the end, and Quarm just murdered me to where I don't see it having much of a chance unless I'm in mostly PoP elemental/time gear.

Then switched over and started on it with SK/Rog/Wiz, which was going great, until hitting Valon Zek, who took me from ~80% to 0 while stunned, when he was at 30%. Run back and proceed to spend the next 30 min getting both Zeks on the same pull, with Valon stunning right off and both then deleting at least half my HP before I could FD.

Now they are bring down the server and I'm going to sleep. I hope the PoT bosses don't have timers on this server, otherwise I guess that's a dead lockout.
 
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Los_Necros

Trakanon Raider
377
175
I was able to do everything but Quarm on MNK/Zerk/CLR fairly easily. I died more on trash than to bosses, until the end, and Quarm just murdered me to where I don't see it having much of a chance unless I'm in mostly PoP elemental/time gear.

Then switched over and started on it with SK/Rog/Wiz, which was going great, until hitting Valon Zek, who he murdered me while stunned at 30%. Run back and proceed to spend the next 30 min getting both Zeks on the same pull, with Talon stunning right off and both then deleting at least half my HP before I could FD.

Now they are bring down the server and I'm going to sleep. I hope the PoT bosses don't have timers on this server, otherwise I guess that's a dead lockout.
I accidentally found out that the first zek you kill doesn't leash to the room. So, you can just pull him out and the other zek will leash.
 
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Hippos

Golden Knight of the Realm
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29
The approximately one thousand characters who achieved level 65 prior to this patch will recieve the title 'of the One Thousand'
Well that was nice of them (also reflects how impressively active this server is if 1k grinded it out already).

Rest of the patch notes-
- Removed level requirement from the Plane of Time.
- Exp gain from level 63 to 65 has been increased.
- Pet level adjusted for BST/NEC/ENC pets using Time focus.
- Respawn time in Plane of Tactics and Plane of Water have been reduced to match other respawn times.
- Pheonixs in Plane of Fire no longer charm (and/or crash your game).
- Echo added to Tenebrous Mountains.
- Echo added to Dalnir's Crypt.
- Aid Grimel should now be able to be completed.
- Added 2nd Type 4 augment slot to Bows
- Augments currently Slotable in type 1 & 2 are now also slotable in type 4.
- Plane of Time - Phase 4 and later bosses should no longer double-spawn
- NUMEROUS Plane of Time fixes and adjustments to bring events more in-line to expectations
- Reworked Plane of Earth ring events
- Askr no longer despawns in Non-Respawning instances
- Trial of Torture now properly granting flags

Will be interesting to see if one of the PoT fixes is for Rallos.
 

mkopec

<Gold Donor>
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LOL exp feels the same as before.

edit: Ok its better, now I can feel it.
 
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Kirun

Buzzfeed Editor
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Yeah, cool that they gave out titles for those of us that suffered through that "mistake".
 

Kirun

Buzzfeed Editor
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Signets down to 700k already. Pulling the trigger on a pair when they hit 300 or so. FUCK tradeskilling on a server where auto-tradeskill doesn't exist.
 

Hippos

Golden Knight of the Realm
134
29
Signets down to 700k already. Pulling the trigger on a pair when they hit 300 or so. FUCK tradeskilling on a server where auto-tradeskill doesn't exist.
400k now and we're not even to NA prime. I'm with you though, haven't really bought anything substantial in PoP and have just been accruing plat to buy these at whatever price they settle at.