The Heroes Journey (Multiclass EQemu Progression Server)

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Fight

Ahn'Qiraj Raider
4,671
5,581
Oh really? I thought a duel wielder with triple attack, with avoidance and plate-mail mitigation might be the best of both worlds.

Do they not have access to good weapons yet? What is holding them back?
 

Rangoth

Blackwing Lair Raider
1,813
1,924
Monk is fine actually, it’s not like picking it as a class means you can’t do stuff. Pretty much all combos can do most things. the biggest difference is in startup speed of gaining levels and AA and ultimate boss meta.

my triple pet class had zero problem soloing up and gaining levels and AA, my tank build was much slower to start but my tank build, once it go strong enough, could pull entire zone and started to beat my pet team.

same for bosses, almost all can do 90% of bosses except the current top content which may require slow or other mechanic until better gear is available.

the biggest problem at the moment is the way spell power and healing scale it basically gimps regular melee dps. This is why fog owns at start with poisons, but ultimately the bsk/rng abilities start to take over. Plus there is this buff which does extra dmg on any *cast* spell. This is also why lower level spells are better. I didn’t realize this at first either but there was a great post 10/20 posts back explaining why in detail
 

Sylas

<Gold Donor>
3,822
4,366
Basically spells have all the improvements of GoD or later expansion? Spell power, focus effects, sympathetic items, etc, I have no idea when these things came out but it was well after I played through luclin/pop.... where as melee is mostly era equivalent? If that makes sense. We have legendary items which doubles the stats of basically everything but even doubled dmg of weapons isn't enough casters also get twice the spell power from legendary... Long story short the ratio on this era weapons is no where near good enough to scale to match what spell casters have off the get go.

We all have AAs through like expansion #19 or whatever, no idea what it's called, but again casters and melee both have them and one is scaling way better than the other. Allegedly eventually this will start to even out after GoD? I don't know, eventually weapon stats will close the gap with spell power but we're currently no where near the dmg/delay ratios for them to be balanced.

So yeah casting lvl 3 spells and critting for 5k+symp strike+tons of AA synergies or level 6 DoTs that do 2k per tick for 2 minutes and cost 11 mana (we have world buffs that give you like c30 mana per tick) is better than meleeing for 300 dmg.

Ranger Bow damage is the only "good" white damage/auto attack, so for melee what you are looking at is special attacks. Monk's specials are bleh, they don't scale based off of weapons so you're still doing 300 dmg flying kicks while rogues are backstabbing with 2h weapons doing 15k and Berserkers Frenzy hits for 30-50k before cleave
 
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Rangoth

Blackwing Lair Raider
1,813
1,924
Yep. This to the letter. It does mean process weapons are the bomb though. Even 100dmg proc weapons will crit and hit for 1k with spell power and AAs. So it helps but doesnt beat spells yet, helps a ton though.
 

Nulolan

Golden Knight of the Realm
136
10
Mnk/Clr/SK is great, but Bristlebane proved to me that if a class setup doesn't have slow in it, it's probably gonna get raped in the future; willsapper is garbage, and only procs once against BB, you can sit there the entire fight wailing on him with it and it won't bloody proc on him again, even with journeyman poor-mans-tash.

I recently started an sk/rog/shm alt. He's got BIS. Now, all i gotta do is grind ~2k AA. If you don't mind me asking, did you level up poison making? What poisons do you use? Also, what buffs do you use? I'm definately gonna miss all them clr buffs =P

Thanks for revealing the combat spells you use. Omfg that's a lot relative to the 3 buttons I hit =P

I did level poison's I use fighter's bane and anger for everything except Vulak which I use the fire poison Pyrilen Burn for. I use any buffs that i'm lacking plus HP/AC buffs I don't worry about attack too much, so it's mostly ancient avatar, charisma buff, resist buffs, then AAs like envenomed blade, instant clickies, earring from chardok that does bopping corpse for lev/resists, and dain hammer for arch shielding.

EDIT: oh yea most important one the innate proc spell from SK, I use shroud of undeath personally. I also click mount for the buff and use one of the visage illusion masks for those buffs.
 
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Kirun

Buzzfeed Editor
19,502
15,878
What does clr have to do with zerker?
Divine Avatar is basically the only thing that is still keeping white damage builds relevant. Basically, any white damage build that's still parsing well includes CLR and/or RNG. BER is definitely up there, but BER is nothing without either RNG or CLR attached.
 

Grez

Trakanon Raider
1,080
839
I did level poison's I use fighter's bane and anger for everything except Vulak which I use the fire poison Pyrilen Burn for. I use any buffs that i'm lacking plus HP/AC buffs I don't worry about attack too much, so it's mostly ancient avatar, charisma buff, resist buffs, then AAs like envenomed blade, instant clickies, earring from chardok that does bopping corpse for lev/resists, and dain hammer for arch shielding.

EDIT: oh yea most important one the innate proc spell from SK, I use shroud of undeath personally. I also click mount for the buff and use one of the visage illusion masks for those buffs.
What mount do you use that gives you a buff?
 

Rajaah

Honorable Member
<Gold Donor>
12,756
16,898
I think Monk/Cleric/(Enchanter or Bard) could be pretty sick and fix my potential upcoming DPS issues.

Monk/Cleric/charm should work really well even after SK DPS falls off. Generally the main reason I put SK/shm/brd over mnk/shm/brd in 3-boxes is that the SK can hold aggro waaaaay better than the monk which makes boxing infinitely easier. On this server, that isn't an issue. So Monk's probably the way to go over SK for long-term viability. That said, there are probably things an SK will be able to solo that Monk can't, but is it enough to make the tradeoff of lower DPS worth it? Probably not.

That's a tough call on bard/enc. In my experience bard charm is super unreliable and annoying, plus fixed kei/haste are invaluable, so enc wins in a landslide. However.... Selo. Being able to Selo all over the place is so appealing. At least Monk gets Run 8 at some point, whenever that is.

Editor's Note: Everything I'm saying is going off of the regular game and I realize none of that may apply here

Downed the Sleeper last night and it was a total shit show. I am going to post some things that I'm sure are obvious to most, but I didn't know them, so I'll post in case it helps anyone else.

Rog/Sham/SK, SK epic and Mystroker's dagger


The fight went pretty smooth until the last section, where I can tell I am weak on DPS. I used Deadeye / Rabid Bear / Duelist on the last 15%, but it only got Kerafym down to around 8% when the aids dragons spawned to assist him. I thought I was fucked, but I popped harm touch / leech touch, got him down to 4%, then just chain tapped and somehow got him down and looted before the aids friends killed me. I learned before the fight that you can double Malo with shaman - the AA and the spell, which was useful landing poison Dots the first round. Somehow he resisted almost everything 2nd round. I fucked up by slapping the dots down too early - around 30%. My thinking was they would last long enough to help burn him down on the final 25%, but it just wasn't the case. They ate through him, but then he was at like 17% and my melee dps just didn't do the job. It worked out, but really fucking marginally.

9700 HP
2400 AC
1940 attack / 2240 Bear mode
368 dmg
300 Heal

I am pretty casual despite playing a lot during Christmas, so I thought the fight was perfect for someone like me and a real challenge. Whoever posted the dots strat - I still don't know what to think. The resists were so random where I think I went like 0/4 on Bane after landing ancient scourge and at that point its like, fuck it, the melee procs will have to work. Like I said, I am still learning more everyday and appreciate others pointing out ideas.

Luca

Whoa wait, the Sleeper is an actual fightable boss on here? That's awesome, always wished they'd make him the final boss of Velious instead of waiting until SoF and his gimpy remodel to have an actual fight with him.
 

Yeahs73

Trakanon Raider
69
34
Monk/Cleric/charm should work really well even after SK DPS falls off. Generally the main reason I put SK/shm/brd over mnk/shm/brd in 3-boxes is that the SK can hold aggro waaaaay better than the monk which makes boxing infinitely easier. On this server, that isn't an issue. So Monk's probably the way to go over SK for long-term viability. That said, there are probably things an SK will be able to solo that Monk can't, but is it enough to make the tradeoff of lower DPS worth it? Probably not.

That's a tough call on bard/enc. In my experience bard charm is super unreliable and annoying, plus fixed kei/haste are invaluable, so enc wins in a landslide. However.... Selo. Being able to Selo all over the place is so appealing. At least Monk gets Run 8 at some point, whenever that is.

Editor's Note: Everything I'm saying is going off of the regular game and I realize none of that may apply here



Whoa wait, the Sleeper is an actual fightable boss on here? That's awesome, always wished they'd make him the final boss of Velious instead of waiting until SoF and his gimpy remodel to have an actual fight with him.
Not much of what makes a 3 box good on live/tlp really applies on this server. It’s a good starting point perhaps but, a lot of things combo here because of aa’s not because of the spells that a class provides. People aren’t crawling dungeons and mezzing mobs or split pulling. They are steamrolling through zones on the aa train at 30 then later on in Nadox and DN.
 

Ridas

Pay to play forum
2,892
4,144
I managed to kill Kera on my Pal/Shm/Mag. Slow and steady is the best description. I dont really care about min max combinations as long as I can progress steadily.
Still having a lot of fun.
 
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Kirun

Buzzfeed Editor
19,502
15,878
They're putting out a patch now to make strikes and kicks scale off your gloves, shoes and weapons it looks like.
It helps Monks out and it may scale better as gear improves, but in this current era it's really only around 500dps (for both kicks AND strikes combined) or so even with Vulak/BIS gloves/boots.

Rogues and Monks are still pretty poopoo compared to Rangers and Berserkers. Rogues and Monks bring some extra quality of life, but I think the server devs are putting waaaaaay too much weight on said QOL. Especially as we get closer to the era of PoP, where the "skips" that Monk and Rogue offer become almost useless.
 

Armadon

<Bronze Donator>
3,739
6,740
So I'm currently playing a SK/Ber/Rog. Should I swap out rogue for ranger or cleric? I like using two handed weapons on this character so I want to keep that as is.
 

Janx

<Silver Donator>
6,733
18,265
So I'm currently playing a SK/Ber/Rog. Should I swap out rogue for ranger or cleric? I like using two handed weapons on this character so I want to keep that as is.
Wait for Luclin IMO. That's when melee/white dmg is supposed to skyrocket. SoS on rog is just so nice especially if you're still clearing NTOV.
 
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Jox

Molten Core Raider
674
541
It helps Monks out and it may scale better as gear improves, but in this current era it's really only around 500dps (for both kicks AND strikes combined) or so even with Vulak/BIS gloves/boots.

Rogues and Monks are still pretty poopoo compared to Rangers and Berserkers. Rogues and Monks bring some extra quality of life, but I think the server devs are putting waaaaaay too much weight on said QOL. Especially as we get closer to the era of PoP, where the "skips" that Monk and Rogue offer become almost useless.
Some people on the discord who was on their test server with the changes are saying the scaling about triples the damage of strikes and kicks. That seems significant.