Mnk/Clr/SK is great, but Bristlebane proved to me that if a class setup doesn't have slow in it, it's probably gonna get raped in the future; willsapper is garbage, and only procs once against BB, you can sit there the entire fight wailing on him with it and it won't bloody proc on him again, even with journeyman poor-mans-tash.
I recently started an sk/rog/shm alt. He's got BIS. Now, all i gotta do is grind ~2k AA. If you don't mind me asking, did you level up poison making? What poisons do you use? Also, what buffs do you use? I'm definately gonna miss all them clr buffs =P
Thanks for revealing the combat spells you use. Omfg that's a lot relative to the 3 buttons I hit =P
Divine Avatar is basically the only thing that is still keeping white damage builds relevant. Basically, any white damage build that's still parsing well includes CLR and/or RNG. BER is definitely up there, but BER is nothing without either RNG or CLR attached.What does clr have to do with zerker?
What mount do you use that gives you a buff?I did level poison's I use fighter's bane and anger for everything except Vulak which I use the fire poison Pyrilen Burn for. I use any buffs that i'm lacking plus HP/AC buffs I don't worry about attack too much, so it's mostly ancient avatar, charisma buff, resist buffs, then AAs like envenomed blade, instant clickies, earring from chardok that does bopping corpse for lev/resists, and dain hammer for arch shielding.
EDIT: oh yea most important one the innate proc spell from SK, I use shroud of undeath personally. I also click mount for the buff and use one of the visage illusion masks for those buffs.
At work right now but I'm pretty sure it's a War Bear Saddle, gives a good chunk of AC.What mount do you use that gives you a buff?
oh nice, gonna have to look into that! Thanks for the tipsAt work right now but I'm pretty sure it's a War Bear Saddle, gives a good chunk of AC.
I think Monk/Cleric/(Enchanter or Bard) could be pretty sick and fix my potential upcoming DPS issues.
Downed the Sleeper last night and it was a total shit show. I am going to post some things that I'm sure are obvious to most, but I didn't know them, so I'll post in case it helps anyone else.
Rog/Sham/SK, SK epic and Mystroker's dagger
The fight went pretty smooth until the last section, where I can tell I am weak on DPS. I used Deadeye / Rabid Bear / Duelist on the last 15%, but it only got Kerafym down to around 8% when the aids dragons spawned to assist him. I thought I was fucked, but I popped harm touch / leech touch, got him down to 4%, then just chain tapped and somehow got him down and looted before the aids friends killed me. I learned before the fight that you can double Malo with shaman - the AA and the spell, which was useful landing poison Dots the first round. Somehow he resisted almost everything 2nd round. I fucked up by slapping the dots down too early - around 30%. My thinking was they would last long enough to help burn him down on the final 25%, but it just wasn't the case. They ate through him, but then he was at like 17% and my melee dps just didn't do the job. It worked out, but really fucking marginally.
9700 HP
2400 AC
1940 attack / 2240 Bear mode
368 dmg
300 Heal
I am pretty casual despite playing a lot during Christmas, so I thought the fight was perfect for someone like me and a real challenge. Whoever posted the dots strat - I still don't know what to think. The resists were so random where I think I went like 0/4 on Bane after landing ancient scourge and at that point its like, fuck it, the melee procs will have to work. Like I said, I am still learning more everyday and appreciate others pointing out ideas.
Luca
Not much of what makes a 3 box good on live/tlp really applies on this server. It’s a good starting point perhaps but, a lot of things combo here because of aa’s not because of the spells that a class provides. People aren’t crawling dungeons and mezzing mobs or split pulling. They are steamrolling through zones on the aa train at 30 then later on in Nadox and DN.Monk/Cleric/charm should work really well even after SK DPS falls off. Generally the main reason I put SK/shm/brd over mnk/shm/brd in 3-boxes is that the SK can hold aggro waaaaay better than the monk which makes boxing infinitely easier. On this server, that isn't an issue. So Monk's probably the way to go over SK for long-term viability. That said, there are probably things an SK will be able to solo that Monk can't, but is it enough to make the tradeoff of lower DPS worth it? Probably not.
That's a tough call on bard/enc. In my experience bard charm is super unreliable and annoying, plus fixed kei/haste are invaluable, so enc wins in a landslide. However.... Selo. Being able to Selo all over the place is so appealing. At least Monk gets Run 8 at some point, whenever that is.
Editor's Note: Everything I'm saying is going off of the regular game and I realize none of that may apply here
Whoa wait, the Sleeper is an actual fightable boss on here? That's awesome, always wished they'd make him the final boss of Velious instead of waiting until SoF and his gimpy remodel to have an actual fight with him.
Eh, while it kind of sucks, those 10-25pp items are what help a newbie fresh to the server.Gotta love people taking up trader slots to sell a bunch of 10-25 plat items.
They're putting out a patch now to make strikes and kicks scale off your gloves, shoes and weapons it looks like.Monk is not in a good place as far as dps is concerned, monk right now is for fd
It helps Monks out and it may scale better as gear improves, but in this current era it's really only around 500dps (for both kicks AND strikes combined) or so even with Vulak/BIS gloves/boots.They're putting out a patch now to make strikes and kicks scale off your gloves, shoes and weapons it looks like.
Wait for Luclin IMO. That's when melee/white dmg is supposed to skyrocket. SoS on rog is just so nice especially if you're still clearing NTOV.So I'm currently playing a SK/Ber/Rog. Should I swap out rogue for ranger or cleric? I like using two handed weapons on this character so I want to keep that as is.
Some people on the discord who was on their test server with the changes are saying the scaling about triples the damage of strikes and kicks. That seems significant.It helps Monks out and it may scale better as gear improves, but in this current era it's really only around 500dps (for both kicks AND strikes combined) or so even with Vulak/BIS gloves/boots.
Rogues and Monks are still pretty poopoo compared to Rangers and Berserkers. Rogues and Monks bring some extra quality of life, but I think the server devs are putting waaaaaay too much weight on said QOL. Especially as we get closer to the era of PoP, where the "skips" that Monk and Rogue offer become almost useless.