No it's not worth it. Palladius is superior in every wayBeen playing the ber/rng/clr combo and it's a ton of fun. Can't pull zones like my brd/wiz/sk but can clear dn pretty fast still.
Is berserker epic worth it if you have palladius?
No it's not worth it. Palladius is superior in every wayBeen playing the ber/rng/clr combo and it's a ton of fun. Can't pull zones like my brd/wiz/sk but can clear dn pretty fast still.
Is berserker epic worth it if you have palladius?
It's because of how DA and BF interact with berzerker skills like frenzy and disc like cleaving rage. Popping off a 100k+ crit cleave isn't all that rare and a 50k+ is common. I really hope they don't nerf the overall DPS since it is still in line with some other class combo builds. Maybe they just smooth it out so instead of massive crits you get a lot more frequent smaller 20k ones? Not sure what that really accomplishes though. If they nerf clerics to hard it will kill the class since DA is really the only saving grace over , say, a paladin. Not sure what the justification is for any nerfs thoug h since petcucks still melt everything without even trying and they have already been "adjusted".I read there is a planned nerf to divine avatar and battle frenzy for clerics, they haven't decided in what way but it makes very little sense to nerf imo. Cleric builds are strong but not the strongest, that is still petcucks. They like to take the easy appoach, nerf what's fun instead of bringing up the less used classes.
The main thing ROG brings is the easiest skip in the game, since nothing can see them when sneaking. On my SK/ROG/WIZ I just stand under a boss and start the fight, with zero trash outside of the couple of unavoidable assists (almost every dragon has 1 drake, most have 2).I'm loving my SK/BRD/WIZ but I really like the idea of the ROG but the Bard / Wiz just absolutely destroys in most occasions. I had originally thought about a Shaman as well but was worried has most of the endgame would be immune to slow their value would drop. Is there something else about shamans that is beneficial outside of their slows?
Anyone using Paladins? SK's just always seem to be a better selection in all categories.
Rabid Bear is insanely good for melee DPS/Tanks. Plus, Shaman also get a lot of really great defensive cooldowns. Then when you throw in unresistable AA Malo + Unresistable spell malo, they get the ability to land of lot of good damage DoTs, slow, Torpor, etc.I'm loving my SK/BRD/WIZ but I really like the idea of the ROG but the Bard / Wiz just absolutely destroys in most occasions. I had originally thought about a Shaman as well but was worried has most of the endgame would be immune to slow their value would drop. Is there something else about shamans that is beneficial outside of their slows?
Anyone using Paladins? SK's just always seem to be a better selection in all categories.
Maybe 100, few ranks of CA/CS, maybe fearless and a handful of dps ones should be fine for the kunark dragons with 5k of bazaar gear. Just make sure to have a sympathetic healing item that works with whatever spell you're healing with.What kind of stats are needed to solo the Kunark dragons to unlock Velious? Using a pal/mnk/ber. Around how many AA assuming non-retarded choices (aka defensive stuff + healing crit + some DPS ones), hp/ac etc?
click on the map next to her once you select a location.So how does this teleport thing work anyway? I went to see the bitch at the bazaar but she didnt TP me anywhere, lol.
edit: didn't mean to quote your post so I guess ill actually answer your questions. Shaman bring dots and all the DoT AAs which are very powerful, slows and resist debuffs malo+AA malo, plus they give access to all the heal AAs and have a few cooldowns like union of spirits and rabid bear is really strong for tanking. Also they have a slightly better than SK pet you can toss weapons and muzzle on, and their pet haste stacks with SKs as well so you can double dip there. Only a few bosses are immune to slow.I'm loving my SK/BRD/WIZ but I really like the idea of the ROG but the Bard / Wiz just absolutely destroys in most occasions. I had originally thought about a Shaman as well but was worried has most of the endgame would be immune to slow their value would drop. Is there something else about shamans that is beneficial outside of their slows?
Anyone using Paladins? SK's just always seem to be a better selection in all categories.
All of the spell crit ones (crit% and crit damage%), gift of mana, and the Wiz AA that gives mana when mobs die. Once you have all/most of those you can pull all of DN in one pull and wipe it out with denon’s. Frenzied whatever+improved twin cast makes the mobs die even faster but aren’t needed as they still die in 2-4 either way depending on your SP and crits.edit: didn't mean to quote your post so I guess ill actually answer your questions. Shaman bring dots and all the DoT AAs which are very powerful, slows and resist debuffs malo+AA malo, plus they give access to all the heal AAs and have a few cooldowns like union of spirits and rabid bear is really strong for tanking. Also they have a slightly better than SK pet you can toss weapons and muzzle on, and their pet haste stacks with SKs as well so you can double dip there. Only a few bosses are immune to slow.
Paladins dont bring as much passive sustain as SK do, but there are niche situations where they are better. Paladin sustain (heal proc + heals) work against Magic immune mobs where SK doesn't, it works when you are slowed (where SKs falls off a cliff), etc. but yeah 90% of the time SK is just better. however against undead nothing is better than a paladin, so you can easily out AA any combo without a paladin in it.
Original post:
i'm leveling a warrior bard wizard right now, never played bard and struggling to get this swarm kiting shit down. I think i'm ok in DN topside now that i'm 56 (at 50 i would run out of mana since so much shit resisted and didnt die) but that's only because topside has tons of room to run...the rat tunnels seem too narrow and i end up eating too much dmg while pulling and die before i can gather everything up and get them in the big room.
i'm using staff of temperate flux to pull to avoid most dmg but still the narrow ass hallways i end up getting hit by everything as i'm pulling it.
This character seems to be the weakest one i've played so far, especially after leveling nec with Shissar death staff and being able to face tank 200+ mobs in DN. Didn't have a real bard AoE until 43 so didn't start AAing at 30...by the time i had the AoE dulak was light blue and taking forever to earn AA so I been bouncing around trying and failing in different zones and then just said fuck it and leveled straight to 56, now i'm starting to AA so i'm really behind on those...
So what AAs should I focus on?
Along with the AA tha taimaishoo suggested, here are a few helpful tips. Get a Wizard Epic, since you are a Bard you can chain use it while running, makes pulling by proximity agro a breeze. In the rat tunnels, don’t pull the group next to the lava, a summoning Warlord can spawn there. Everything else is fair game. A named Dragon Skele can spawn in the back top that summons, but he is easy to target in a pack. If you max the Manaburn line you can blow him up and Harvest enough mana back to start the Dirge cycle. Make sure your pull contains a Dragon Skele from the entrance area. They are belly casters and make great targets for Dirge since it never hits them and you don’t have to retarget mid kite. They are very easy to kill during cleanup. I have maxed the AA of my Pal BRD Wiz entirely in DN. My normal pull route started at the entrance, grabbing groups on my way to the Ooze tunnels making sure I picked up at least one of the front Dragon Skele traps. Through the Ooze tunnels and dropping down into the Rat tunnels from the back Ooze hole. From there I ran around the Vanniki area grabbing the side room and up the back ladder. Then I would run to the other end of the tunnels up to the lake before Klandicar’s area started, turn around and head toward the Rat tunnel entrance. You need to be human or bigger to make it past the drop down ledge by wiggling in the left corner of that ledge while lev’d looking upward. Once out of the tunnels I would head to the very back top area and pick up that room of rats. Next I would hit the opposite wall of the Rat tunnel entrance and see if I had picked up the named Dragon Skele. From there it is an easy couple circles to gather eveything in a pile and Dirge down. The first improved twincast / devastation Dirge killed 70% of things, with 2 more cleaning up another 25%. Then face tanking the remaining. The entire time I was pulling I would just chain cast the Wizard epic while on the run.edit: didn't mean to quote your post so I guess ill actually answer your questions. Shaman bring dots and all the DoT AAs which are very powerful, slows and resist debuffs malo+AA malo, plus they give access to all the heal AAs and have a few cooldowns like union of spirits and rabid bear is really strong for tanking. Also they have a slightly better than SK pet you can toss weapons and muzzle on, and their pet haste stacks with SKs as well so you can double dip there. Only a few bosses are immune to slow.
Paladins dont bring as much passive sustain as SK do, but there are niche situations where they are better. Paladin sustain (heal proc + heals) work against Magic immune mobs where SK doesn't, it works when you are slowed (where SKs falls off a cliff), etc. but yeah 90% of the time SK is just better. however against undead nothing is better than a paladin, so you can easily out AA any combo without a paladin in it.
Original post:
i'm leveling a warrior bard wizard right now, never played bard and struggling to get this swarm kiting shit down. I think i'm ok in DN topside now that i'm 56 (at 50 i would run out of mana since so much shit resisted and didnt die) but that's only because topside has tons of room to run...the rat tunnels seem too narrow and i end up eating too much dmg while pulling and die before i can gather everything up and get them in the big room.
i'm using staff of temperate flux to pull to avoid most dmg but still the narrow ass hallways i end up getting hit by everything as i'm pulling it.
This character seems to be the weakest one i've played so far, especially after leveling nec with Shissar death staff and being able to face tank 200+ mobs in DN. Didn't have a real bard AoE until 43 so didn't start AAing at 30...by the time i had the AoE dulak was light blue and taking forever to earn AA so I been bouncing around trying and failing in different zones and then just said fuck it and leveled straight to 56, now i'm starting to AA so i'm really behind on those...
So what AAs should I focus on?
btw every class can click items while they are running on here.Along with the AA tha taimaishoo suggested, here are a few helpful tips. Get a Wizard Epic, since you are a Bard you can chain use it while running, makes pulling by proximity agro a breeze. In the rat tunnels, don’t pull the group next to the lava, a summoning Warlord can spawn there. Everything else is fair game. A named Dragon Skele can spawn in the back top that summons, but he is easy to target in a pack. If you max the Manaburn line you can blow him up and Harvest enough mana back to start the Dirge cycle. Make sure your pull contains a Dragon Skele from the entrance area. They are belly casters and make great targets for Dirge since it never hits them and you don’t have to retarget mid kite. They are very easy to kill during cleanup. I have maxed the AA of my Pal BRD Wiz entirely in DN. My normal pull route started at the entrance, grabbing groups on my way to the Ooze tunnels making sure I picked up at least one of the front Dragon Skele traps. Through the Ooze tunnels and dropping down into the Rat tunnels from the back Ooze hole. From there I ran around the Vanniki area grabbing the side room and up the back ladder. Then I would run to the other end of the tunnels up to the lake before Klandicar’s area started, turn around and head toward the Rat tunnel entrance. You need to be human or bigger to make it past the drop down ledge by wiggling in the left corner of that ledge looking upward. Once out of the tunnels I would head to the very back top area and pick up that room of rats. Next I would hit the opposite wall of the Rat tunnel entrance and see if I had picked up the named Dragon Skele. From there it is an easy couple circles to gather eveything in a pile and Dirge down. The first improved twincast / devastation Dirge killed 70% of things, with 2 more cleaning up another 25%. Then face tanking the remaining. The entire time I was pulling I would just chain cast the Wizard epic while on the run.
Edit: Since you are a Warrior grab the shield block AA and a high AC shield. Goes a long way toward reducing damage taken on pulls.
hey I appreciate the walk through but gonna be honest i don't fuck with any of the swimming or parkour stuff up the ramps. getting stuck in the water or walls with 100 things chasing you is how i keep dyingAlong with the AA tha taimaishoo suggested, here are a few helpful tips. Get a Wizard Epic, since you are a Bard you can chain use it while running, makes pulling by proximity agro a breeze. In the rat tunnels, don’t pull the group next to the lava, a summoning Warlord can spawn there. Everything else is fair game. A named Dragon Skele can spawn in the back top that summons, but he is easy to target in a pack. If you max the Manaburn line you can blow him up and Harvest enough mana back to start the Dirge cycle. Make sure your pull contains a Dragon Skele from the entrance area. They are belly casters and make great targets for Dirge since it never hits them and you don’t have to retarget mid kite. They are very easy to kill during cleanup. I have maxed the AA of my Pal BRD Wiz entirely in DN. My normal pull route started at the entrance, grabbing groups on my way to the Ooze tunnels making sure I picked up at least one of the front Dragon Skele traps. Through the Ooze tunnels and dropping down into the Rat tunnels from the back Ooze hole. From there I ran around the Vanniki area grabbing the side room and up the back ladder. Then I would run to the other end of the tunnels up to the lake before Klandicar’s area started, turn around and head toward the Rat tunnel entrance. You need to be human or bigger to make it past the drop down ledge by wiggling in the left corner of that ledge while lev’d looking upward. Once out of the tunnels I would head to the very back top area and pick up that room of rats. Next I would hit the opposite wall of the Rat tunnel entrance and see if I had picked up the named Dragon Skele. From there it is an easy couple circles to gather eveything in a pile and Dirge down. The first improved twincast / devastation Dirge killed 70% of things, with 2 more cleaning up another 25%. Then face tanking the remaining. The entire time I was pulling I would just chain cast the Wizard epic while on the run.
Edit: Since you are a Warrior grab the shield block AA and a high AC shield. Goes a long way toward reducing damage taken on pulls.