The Heroes Journey (Multiclass EQemu Progression Server)

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Talenvor

Lord Nagafen Raider
976
232
I read there is a planned nerf to divine avatar and battle frenzy for clerics, they haven't decided in what way but it makes very little sense to nerf imo. Cleric builds are strong but not the strongest, that is still petcucks. They like to take the easy appoach, nerf what's fun instead of bringing up the less used classes.
It's because of how DA and BF interact with berzerker skills like frenzy and disc like cleaving rage. Popping off a 100k+ crit cleave isn't all that rare and a 50k+ is common. I really hope they don't nerf the overall DPS since it is still in line with some other class combo builds. Maybe they just smooth it out so instead of massive crits you get a lot more frequent smaller 20k ones? Not sure what that really accomplishes though. If they nerf clerics to hard it will kill the class since DA is really the only saving grace over , say, a paladin. Not sure what the justification is for any nerfs thoug h since petcucks still melt everything without even trying and they have already been "adjusted".
 

Burns

Avatar of War Slayer
7,599
14,888
I'm loving my SK/BRD/WIZ but I really like the idea of the ROG but the Bard / Wiz just absolutely destroys in most occasions. I had originally thought about a Shaman as well but was worried has most of the endgame would be immune to slow their value would drop. Is there something else about shamans that is beneficial outside of their slows?

Anyone using Paladins? SK's just always seem to be a better selection in all categories.
The main thing ROG brings is the easiest skip in the game, since nothing can see them when sneaking. On my SK/ROG/WIZ I just stand under a boss and start the fight, with zero trash outside of the couple of unavoidable assists (almost every dragon has 1 drake, most have 2).

The SK/ROG/WIZ also puts out more DPS as poison uses all the spell casting crit buffs from WIZ, but the bard has more defense with all the AC songs and they also get the one spell soak song. I think the SK/BRD/WIZ could go afk on Vulak long before the SK/ROG/WIZ could, in the gear progression chain.

As for SHM, most every boss is slowable (afaik), but shaman also have a couple decent cooldowns like Rabid Bear. I think SK/X/SHM also use the shaman dots too. Bards also get a slow, but haven't tried it on any boss, as it was not needed for Vulak.
 

Kirun

Buzzfeed Editor
19,522
15,904
I'm loving my SK/BRD/WIZ but I really like the idea of the ROG but the Bard / Wiz just absolutely destroys in most occasions. I had originally thought about a Shaman as well but was worried has most of the endgame would be immune to slow their value would drop. Is there something else about shamans that is beneficial outside of their slows?

Anyone using Paladins? SK's just always seem to be a better selection in all categories.
Rabid Bear is insanely good for melee DPS/Tanks. Plus, Shaman also get a lot of really great defensive cooldowns. Then when you throw in unresistable AA Malo + Unresistable spell malo, they get the ability to land of lot of good damage DoTs, slow, Torpor, etc.

But, Shaman mostly pairs with DoT/melee, rather than BRD/WIZ. They're usually used in SK/ROG/SHM or WAR/NEC/SHM, stuff like that. Not to say they can't be useful for ANY comp, but most of what a Shaman offers is sustain. Both in terms of hit points/heals, as well as damage.
 

Xevy

Log Wizard
8,959
4,222
I ran War/Rogue/Shaman and it was pretty good. Warrior has a ton of defensive utility combined with rogue general poisons and shamans resist debuffs/poisons. Every fight was pretty trivial but I haven't soloed Kera/BB (I can, just don't care to try at this point.) The warrior defensive is incredibly powerful because it does nothing to your true damage output, dots/poisons, while affording you huge survivability. Shit like Imperator's and Warlord's Resurgence just makes you the beefiest laziest tank. Throw in the fact that you can slow everything and dot it to hell and it's just EZPZ.

Not to mention the use of Rage of Rallos Zek with Painbringer/Fayguard Bladecatcher lets you AE entire zones. It's a very good combo. I'm sure SK is better for true lazy tanking once you've got the spellpower, but when I want to be tanky there ain't much that can beat it.
 

Narac01

Trakanon Raider
1,168
666
What kind of stats are needed to solo the Kunark dragons to unlock Velious? Using a pal/mnk/ber. Around how many AA assuming non-retarded choices (aka defensive stuff + healing crit + some DPS ones), hp/ac etc?
 

Jox

Molten Core Raider
681
544
What kind of stats are needed to solo the Kunark dragons to unlock Velious? Using a pal/mnk/ber. Around how many AA assuming non-retarded choices (aka defensive stuff + healing crit + some DPS ones), hp/ac etc?
Maybe 100, few ranks of CA/CS, maybe fearless and a handful of dps ones should be fine for the kunark dragons with 5k of bazaar gear. Just make sure to have a sympathetic healing item that works with whatever spell you're healing with.
 

mkopec

<Gold Donor>
26,570
40,909
So how does this teleport thing work anyway? I went to see the bitch at the bazaar but she didnt TP me anywhere, lol.
 

Sylas

<Gold Donor>
3,846
4,383
I'm loving my SK/BRD/WIZ but I really like the idea of the ROG but the Bard / Wiz just absolutely destroys in most occasions. I had originally thought about a Shaman as well but was worried has most of the endgame would be immune to slow their value would drop. Is there something else about shamans that is beneficial outside of their slows?

Anyone using Paladins? SK's just always seem to be a better selection in all categories.
edit: didn't mean to quote your post so I guess ill actually answer your questions. Shaman bring dots and all the DoT AAs which are very powerful, slows and resist debuffs malo+AA malo, plus they give access to all the heal AAs and have a few cooldowns like union of spirits and rabid bear is really strong for tanking. Also they have a slightly better than SK pet you can toss weapons and muzzle on, and their pet haste stacks with SKs as well so you can double dip there. Only a few bosses are immune to slow.

Paladins dont bring as much passive sustain as SK do, but there are niche situations where they are better. Paladin sustain (heal proc + heals) work against Magic immune mobs where SK doesn't, it works when you are slowed (where SKs falls off a cliff), etc. but yeah 90% of the time SK is just better. however against undead nothing is better than a paladin, so you can easily out AA any combo without a paladin in it.


Original post:

i'm leveling a warrior bard wizard right now, never played bard and struggling to get this swarm kiting shit down. I think i'm ok in DN topside now that i'm 56 (at 50 i would run out of mana since so much shit resisted and didnt die) but that's only because topside has tons of room to run...the rat tunnels seem too narrow and i end up eating too much dmg while pulling and die before i can gather everything up and get them in the big room.

i'm using staff of temperate flux to pull to avoid most dmg but still the narrow ass hallways i end up getting hit by everything as i'm pulling it.

This character seems to be the weakest one i've played so far, especially after leveling nec with Shissar death staff and being able to face tank 200+ mobs in DN. Didn't have a real bard AoE until 43 so didn't start AAing at 30...by the time i had the AoE dulak was light blue and taking forever to earn AA so I been bouncing around trying and failing in different zones and then just said fuck it and leveled straight to 56, now i'm starting to AA so i'm really behind on those...

So what AAs should I focus on?
 
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taimaishoo

Golden Knight of the Realm
212
142
edit: didn't mean to quote your post so I guess ill actually answer your questions. Shaman bring dots and all the DoT AAs which are very powerful, slows and resist debuffs malo+AA malo, plus they give access to all the heal AAs and have a few cooldowns like union of spirits and rabid bear is really strong for tanking. Also they have a slightly better than SK pet you can toss weapons and muzzle on, and their pet haste stacks with SKs as well so you can double dip there. Only a few bosses are immune to slow.

Paladins dont bring as much passive sustain as SK do, but there are niche situations where they are better. Paladin sustain (heal proc + heals) work against Magic immune mobs where SK doesn't, it works when you are slowed (where SKs falls off a cliff), etc. but yeah 90% of the time SK is just better. however against undead nothing is better than a paladin, so you can easily out AA any combo without a paladin in it.


Original post:

i'm leveling a warrior bard wizard right now, never played bard and struggling to get this swarm kiting shit down. I think i'm ok in DN topside now that i'm 56 (at 50 i would run out of mana since so much shit resisted and didnt die) but that's only because topside has tons of room to run...the rat tunnels seem too narrow and i end up eating too much dmg while pulling and die before i can gather everything up and get them in the big room.

i'm using staff of temperate flux to pull to avoid most dmg but still the narrow ass hallways i end up getting hit by everything as i'm pulling it.

This character seems to be the weakest one i've played so far, especially after leveling nec with Shissar death staff and being able to face tank 200+ mobs in DN. Didn't have a real bard AoE until 43 so didn't start AAing at 30...by the time i had the AoE dulak was light blue and taking forever to earn AA so I been bouncing around trying and failing in different zones and then just said fuck it and leveled straight to 56, now i'm starting to AA so i'm really behind on those...

So what AAs should I focus on?
All of the spell crit ones (crit% and crit damage%), gift of mana, and the Wiz AA that gives mana when mobs die. Once you have all/most of those you can pull all of DN in one pull and wipe it out with denon’s. Frenzied whatever+improved twin cast makes the mobs die even faster but aren’t needed as they still die in 2-4 either way depending on your SP and crits.

Stun resist is pretty helpful too to make the actual pull easier. CA/CS help during the pull as well but during the actual killing you can do it without being hit anyways.
 

Witless

Trakanon Raider
105
109
edit: didn't mean to quote your post so I guess ill actually answer your questions. Shaman bring dots and all the DoT AAs which are very powerful, slows and resist debuffs malo+AA malo, plus they give access to all the heal AAs and have a few cooldowns like union of spirits and rabid bear is really strong for tanking. Also they have a slightly better than SK pet you can toss weapons and muzzle on, and their pet haste stacks with SKs as well so you can double dip there. Only a few bosses are immune to slow.

Paladins dont bring as much passive sustain as SK do, but there are niche situations where they are better. Paladin sustain (heal proc + heals) work against Magic immune mobs where SK doesn't, it works when you are slowed (where SKs falls off a cliff), etc. but yeah 90% of the time SK is just better. however against undead nothing is better than a paladin, so you can easily out AA any combo without a paladin in it.


Original post:

i'm leveling a warrior bard wizard right now, never played bard and struggling to get this swarm kiting shit down. I think i'm ok in DN topside now that i'm 56 (at 50 i would run out of mana since so much shit resisted and didnt die) but that's only because topside has tons of room to run...the rat tunnels seem too narrow and i end up eating too much dmg while pulling and die before i can gather everything up and get them in the big room.

i'm using staff of temperate flux to pull to avoid most dmg but still the narrow ass hallways i end up getting hit by everything as i'm pulling it.

This character seems to be the weakest one i've played so far, especially after leveling nec with Shissar death staff and being able to face tank 200+ mobs in DN. Didn't have a real bard AoE until 43 so didn't start AAing at 30...by the time i had the AoE dulak was light blue and taking forever to earn AA so I been bouncing around trying and failing in different zones and then just said fuck it and leveled straight to 56, now i'm starting to AA so i'm really behind on those...

So what AAs should I focus on?
Along with the AA tha taimaishoo suggested, here are a few helpful tips. Get a Wizard Epic, since you are a Bard you can chain use it while running, makes pulling by proximity agro a breeze. In the rat tunnels, don’t pull the group next to the lava, a summoning Warlord can spawn there. Everything else is fair game. A named Dragon Skele can spawn in the back top that summons, but he is easy to target in a pack. If you max the Manaburn line you can blow him up and Harvest enough mana back to start the Dirge cycle. Make sure your pull contains a Dragon Skele from the entrance area. They are belly casters and make great targets for Dirge since it never hits them and you don’t have to retarget mid kite. They are very easy to kill during cleanup. I have maxed the AA of my Pal BRD Wiz entirely in DN. My normal pull route started at the entrance, grabbing groups on my way to the Ooze tunnels making sure I picked up at least one of the front Dragon Skele traps. Through the Ooze tunnels and dropping down into the Rat tunnels from the back Ooze hole. From there I ran around the Vanniki area grabbing the side room and up the back ladder. Then I would run to the other end of the tunnels up to the lake before Klandicar’s area started, turn around and head toward the Rat tunnel entrance. You need to be human or bigger to make it past the drop down ledge by wiggling in the left corner of that ledge while lev’d looking upward. Once out of the tunnels I would head to the very back top area and pick up that room of rats. Next I would hit the opposite wall of the Rat tunnel entrance and see if I had picked up the named Dragon Skele. From there it is an easy couple circles to gather eveything in a pile and Dirge down. The first improved twincast / devastation Dirge killed 70% of things, with 2 more cleaning up another 25%. Then face tanking the remaining. The entire time I was pulling I would just chain cast the Wizard epic while on the run.

Edit: Since you are a Warrior grab the shield block AA and a high AC shield. Goes a long way toward reducing damage taken on pulls.
 
Last edited:

Los_Necros

Trakanon Raider
343
151
Along with the AA tha taimaishoo suggested, here are a few helpful tips. Get a Wizard Epic, since you are a Bard you can chain use it while running, makes pulling by proximity agro a breeze. In the rat tunnels, don’t pull the group next to the lava, a summoning Warlord can spawn there. Everything else is fair game. A named Dragon Skele can spawn in the back top that summons, but he is easy to target in a pack. If you max the Manaburn line you can blow him up and Harvest enough mana back to start the Dirge cycle. Make sure your pull contains a Dragon Skele from the entrance area. They are belly casters and make great targets for Dirge since it never hits them and you don’t have to retarget mid kite. They are very easy to kill during cleanup. I have maxed the AA of my Pal BRD Wiz entirely in DN. My normal pull route started at the entrance, grabbing groups on my way to the Ooze tunnels making sure I picked up at least one of the front Dragon Skele traps. Through the Ooze tunnels and dropping down into the Rat tunnels from the back Ooze hole. From there I ran around the Vanniki area grabbing the side room and up the back ladder. Then I would run to the other end of the tunnels up to the lake before Klandicar’s area started, turn around and head toward the Rat tunnel entrance. You need to be human or bigger to make it past the drop down ledge by wiggling in the left corner of that ledge looking upward. Once out of the tunnels I would head to the very back top area and pick up that room of rats. Next I would hit the opposite wall of the Rat tunnel entrance and see if I had picked up the named Dragon Skele. From there it is an easy couple circles to gather eveything in a pile and Dirge down. The first improved twincast / devastation Dirge killed 70% of things, with 2 more cleaning up another 25%. Then face tanking the remaining. The entire time I was pulling I would just chain cast the Wizard epic while on the run.

Edit: Since you are a Warrior grab the shield block AA and a high AC shield. Goes a long way toward reducing damage taken on pulls.
btw every class can click items while they are running on here.
 
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Sylas

<Gold Donor>
3,846
4,383
Along with the AA tha taimaishoo suggested, here are a few helpful tips. Get a Wizard Epic, since you are a Bard you can chain use it while running, makes pulling by proximity agro a breeze. In the rat tunnels, don’t pull the group next to the lava, a summoning Warlord can spawn there. Everything else is fair game. A named Dragon Skele can spawn in the back top that summons, but he is easy to target in a pack. If you max the Manaburn line you can blow him up and Harvest enough mana back to start the Dirge cycle. Make sure your pull contains a Dragon Skele from the entrance area. They are belly casters and make great targets for Dirge since it never hits them and you don’t have to retarget mid kite. They are very easy to kill during cleanup. I have maxed the AA of my Pal BRD Wiz entirely in DN. My normal pull route started at the entrance, grabbing groups on my way to the Ooze tunnels making sure I picked up at least one of the front Dragon Skele traps. Through the Ooze tunnels and dropping down into the Rat tunnels from the back Ooze hole. From there I ran around the Vanniki area grabbing the side room and up the back ladder. Then I would run to the other end of the tunnels up to the lake before Klandicar’s area started, turn around and head toward the Rat tunnel entrance. You need to be human or bigger to make it past the drop down ledge by wiggling in the left corner of that ledge while lev’d looking upward. Once out of the tunnels I would head to the very back top area and pick up that room of rats. Next I would hit the opposite wall of the Rat tunnel entrance and see if I had picked up the named Dragon Skele. From there it is an easy couple circles to gather eveything in a pile and Dirge down. The first improved twincast / devastation Dirge killed 70% of things, with 2 more cleaning up another 25%. Then face tanking the remaining. The entire time I was pulling I would just chain cast the Wizard epic while on the run.

Edit: Since you are a Warrior grab the shield block AA and a high AC shield. Goes a long way toward reducing damage taken on pulls.
hey I appreciate the walk through but gonna be honest i don't fuck with any of the swimming or parkour stuff up the ramps. getting stuck in the water or walls with 100 things chasing you is how i keep dying

right now i'm doing top side clear which gives about 15 AA avoiding the dragon skeletons as much as possible because they are a pita and summon me, takes about 4minutes, then top off mana if i'm not 100% about 1min, then i pull the rat tunnels which takes about 8 minutes, i mean I clear almost all the rats in 5 minutes but theres so many casters they aren't ever bunched up so I end up OOM and having to melee down the last half dozen or so. Rat tunnels is giving 44 AA so i'm at almost 60 AA per clear.

overall takes about 13min, i bazaar port to sell and then tearel port back to the start. I'm hoping that as I gain more AA and figure out a better way to round up the caster rats my clear time improves down to 10min total so I can maximize my efficiency but even right now 4 clears per hour is 240 AA and thats without any exp bonus going on. It's mostly from over 4k vet AA exp bonus and it'll slow down as i gain more AA.

Mind you I never ever hit these max gains due to constantly AFKing so it doesn't really matter, but i've gotten over 200AA in the last hour i've been doing this.
 

Talenvor

Lord Nagafen Raider
976
232
Are any of you daily Kera farmers having any luck with Aug drops? I can’t get legos to drop for the life of me. I know it’s random, but how’s your luck?
 

Sylas

<Gold Donor>
3,846
4,383
I just recently started killing Kera and can only manage it on 1 character but i've had amazing luck. Got Lego Magic dmg and lego summoning, out of 4 drops. The other 2 were normals, i think buff duration and some other crap one that sells for like 2k.
 

Kirun

Buzzfeed Editor
19,522
15,904
I have over 25 kills on Sleeper between 3 chars and I've looted 1 lego aug. I've been getting royally fucked. Only 3 enchanted even, too.
 

Narac01

Trakanon Raider
1,168
666
According to Jeff Butler....canonically...Firiona Vie is a Paladin, Wizard, Ranger, they just never mentioned it since they didnt realease a triple class expansion. But in events she had spells from them.