Throne and Liberty (Formerly Project TL)

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Kirun

Buzzfeed Editor
19,407
15,755
Does the contribution go to the killer?
Nope, just disappears and others can move up the list (those not dying).

It's actually a pretty punishing system for the losing side and allows for a lot of strategies surrounding the boss and GvG - (Well, Alliance v Alliance really. Very few guilds get PvP boss kills solo, unless it's 1am or some bullshit).
 

Lumi

Vyemm Raider
4,415
3,194
You realize you get 70% of your contribution wiped every time you die, right? So in effect, that alone acts as a "death penalty" for the dying side.
I mean I've seen several big streamer GvG's and it's literally just each team respawn zerging each other and the boss almost never dies which is fucking retarded. My method would be infinitely superior.
 

Cinge

Ahn'Qiraj Raider
7,307
2,363
Our pvp bosses die every time. Its basically the top guild and its alliance/sub guilds that just control almost every single one. Keep 100 on the boss and groups move around outside killing anyone that comes near.
 
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Kirun

Buzzfeed Editor
19,407
15,755
I mean I've seen several big streamer GvG's and it's literally just each team respawn zerging each other and the boss almost never dies which is fucking retarded. My method would be infinitely superior.
Tell me you've never fought in a coordinated PvP boss GvG without telling me you've never fought in a coordinated boss GvG.

Watching it on Twitch isn't the same. Sure, the boss takes a while to die because there are tactics involved where you're still getting DPS/contribution on the boss while you still have to "zone out" the opposing guild/alliance.
 

Lumi

Vyemm Raider
4,415
3,194
Tell me you've never fought in a coordinated PvP boss GvG without telling me you've never fought in a coordinated boss GvG.

Watching it on Twitch isn't the same. Sure, the boss takes a while to die because there are tactics involved where you're still getting DPS/contribution on the boss while still have to "zone out" the opposing guild/alliance.
Ya bro cuz this is my first fucking video game and encounter with PvP durrrrr. The current way they have it set it up the worst possible way they could have done it. It is absolute trash. I mean if they wanna have 1 or 2 bosses that are like that then sure maybe? They could also just make it a 1 death and you're out sorta deal like a league of legends baron fight. Your team gets wiped then guess what? GG you lose the boss.
 

Srathor

Vyemm Raider
1,884
3,045
Making people wait at graveyard is not the best design, it is boring. Fast respawns, and keeping people engaged should be the goal.

Have charges/ hit points on the respawns and to recharge them, you have to capture/repair the graveyard in a flag encounter. Have a widening ring of respawns that chain farther away, so you have to run back, but the goal might be to get the respawns working closer in for the farther out teams to basically "save" the fight.

Have the respawn chains lead to a buff in the fight from a far away temple or something for more tactical options. Give Large guilds the carrot of the boss fight, but small guilds and individuals something to do to harass and or muddy up the fights.

Players drop a effort token on deaths in the area, that other players can grab, but the more deaths the more % of the tokens you drop.

Like the lantern seeds and such, gather em up during the event, die like a dumbass, for the 5th time, drop 50% of your tokens.
 

Hatorade

A nice asshole.
8,504
7,273
Tbf I had legit zero clue about amitoi heal until 2 days ago. I don't think the game does a good job of telling you a lot of things.
So you missed the huge pop up tutorial?

To be fair it is like number 5 of 16 in the first 30 minutes of playing.
 

Lumi

Vyemm Raider
4,415
3,194
Making people wait at graveyard is not the best design, it is boring. Fast respawns, and keeping people engaged should be the goal.
Or play better maybe? Dying should have a consequence.

Have charges/ hit points on the respawns and to recharge them, you have to capture/repair the graveyard in a flag encounter. Have a widening ring of respawns that chain farther away, so you have to run back, but the goal might be to get the respawns working closer in for the farther out teams to basically "save" the fight.
So staying dead a little longer isn't good design but having to run a mile after respawning is? Nice logic.

There's other ways to make it harder for larger guilds that are dominating a server. They can either add a debuff to winning guilds so that every consecutive boss they win they get weaker or vice versa and buff opposing guilds that lose so they're stronger on the next boss.
 

Lumi

Vyemm Raider
4,415
3,194
1728499194959.png


Why the fuck is the final node on the attribute line "brutal destruction" not the final one on the DESTROY line? And the final line on DESTROY is just cd reduction...? Like huh? This is completely backwards.
 

Lumi

Vyemm Raider
4,415
3,194
Because the English translation is not good.
There's no way the translation could be THAT off and even if the translation is off, the bonus from the final node of attribute is clearly more intended for the destroy colemn.
 

Dashel

Blackwing Lair Raider
1,835
2,931
Just started and I'm level 17 I think. Very quick leveling. I'm using Staff and Bow because... I dont know.
I'll try to find some guides. I'm not getting how armor really works with weapon based classes.

I think i'm just gonna level this guy up to 50 and then make an alt if I'm feeling like I should have gone in a different direction.
 

Kriptini

Vyemm Raider
3,682
3,574
There's no way the translation could be THAT off and even if the translation is off, the bonus from the final node of attribute is clearly more intended for the destroy colemn.

The translation is very off. Read the wand skills if you're in doubt.
 

Lumi

Vyemm Raider
4,415
3,194
Just started and I'm level 17 I think. Very quick leveling. I'm using Staff and Bow because... I dont know.
I'll try to find some guides. I'm not getting how armor really works with weapon based classes.

I think i'm just gonna level this guy up to 50 and then make an alt if I'm feeling like I should have gone in a different direction.
Ya you can hit level 50 in a single day very easily. Staff/bow is basically the ultimate AoE setup. Decent single target but best AoE potential by far and also pretty good utility. So really good for mass PvP and AoE farming but it's honestly overkill for farming as farming isn't really that hard almost no matter what you pick as you'll basically always want to be grouping for the majority of farming. As for armor it's basically just FFA. Just wear armor with stats/melee evasion and max health as the main priorities.
 

Kirun

Buzzfeed Editor
19,407
15,755
Or play better maybe? Dying should have a consequence.
It literally does have a consequence, lol.

You people are complicating the shit out of this and getting waaaayyy too autistic about a fucking world boss, loot pinata that drops 0-2 pieces of loot, rarely 2. It's not that big of a fucking deal. If Kowazan's neck is preventing you from dying in PvE/PvP over a blue, you've got waaaaaaayy bigger issues than graveyards.
 

zombiewizardhawk

Potato del Grande
9,959
12,892
Personally I think that you should have to pay $25 to resurrect your character if you die in pvp at a world boss. Otherwise you can roll up a new character from lvl 1 and start over. Real, meaningful consequences!
 

Chersk

Trakanon Raider
1,604
1,436
It literally does have a consequence, lol.

You people are complicating the shit out of this and getting waaaayyy too autistic about a fucking world boss, loot pinata that drops 0-2 pieces of loot, rarely 2. It's not that big of a fucking deal. If Kowazan's neck is preventing you from dying in PvE/PvP over a blue, you've got waaaaaaayy bigger issues than graveyards.
I don’t care if it drops a stinky piece of shit. The gameplay mechanics around the objective are not good and they got stale very fast.
 

Chersk

Trakanon Raider
1,604
1,436
Arena scoring system can also suck a dick. It's an arena and you can kill the enemy team twice as much as they kill you and still lose somehow.