Man the way gear is already gated behind SO much shit like trait stones, I REALLY wish they'd up the dungeon limit or add some fuckass time grinder to add more Dimensional coins per day. Three dungeons just isn't enough, especially when you're doing them in under 15 minutes. That's not even a full hour a day of the highest end group content. Kinda sucks. The open world dungeons are cool too, but I'm not sure how well the Abyssal Contract Coins restack as most people had like nearly 2000 early on and I'm down to about 4000 after 3-4 hours in there with a group.
They still need to Westernize this a bit and remove some time gate shit. The p2w aspect is only relevant for PVP or as an option for people who don't want to grind out the minutia of shit like killing 1,000 iron chestaceans to MAYBE get a GREEN ring I can then use the trait extraction on to buff my blue ring slightly.
Maybe the reigns are tightened for early release because in the end PVP guilds controlling shit can matter a lot for things like tax rates and buffs. Hopefully they ease up soon.
It'll really depend on which audience they cater to.
BDO's "Western" audience have been much larger financial contributors to the game than their "native", Korean players/audience. Yet, they've continued to cater to and listen to their KR audience, despite NA/EU being the vast majority of their spenders.
T&L was a pretty big flop in Korea. The audience there just didn't really support it. So far, it seems to be getting a decent reception from the West. Despite the fact that the PvP and "guild" focus will turn a lot of players off, I think the game will find a niche amongst the GW2-style MMO enjoyers - it reminds me a lot of that game, honestly. Now, whether this will translate into them slowly "catering" to a Western audience or not remains to be seen. BDO certainly hasn't, but that's also self published by the Korean devs. With NCSoft behind the wheel and having success in the West with other MMOs, I'd like to think they may start tailoring the game more to the West.
I actually enjoy that the content is "gated" though. It keeps the whales from being able to go too insane and it also keeps all the loser low-lifes who can play games 24/7 from getting too far "ahead". And even if you are a one of those losers that gets 14 hours/day of gametime, it allows you to enjoy other games on top of T&L.
3 different pug attempts on the 2nd dungeon now (with king chimaerus), 2 of them have been disasters where people either just can't comprehend the most basic of mechanics or have trash gear (and both for most of the players in those 2 attempts) and one that went super smooth cause everyone had decent gear and an iq over 75. Doesn't leave me feeling great about dungeons further down the road...
The focus on guilds and playing with a group of "like-minded" players is really going to turn people off in the West. It isn't really a game for mouthbreathers as even the "newbie" dungeons have mechanics 10x more in-depth than shit you had in classic WoW, for example. It's definitely a game that'll chew up and spit out your average MMOL (L = Lobby) enjoyer. They're going to have to massively nerf a LOT of the mechanics in the dungeons for the West, because we have absolute, complete retards over here. I'd love for them to keep it as-is, but I know that doing so is going to drastically impact the amount of "mass-appeal" the game has. And while I prefer niche MMOs over "AAA" MMOs, I realize that bills still need to be paid.