spronk
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Titanfall ®2 Open Multiplayer Tech Test – Windows Games on Microsoft Store
Titanfall ®2 Open Multiplayer Tech Test – Windows Games on Microsoft Store
I had never played TF but I had fun with the tech demo. For me, it was more enjoyable than CoD, at least for the few hours I played. Going to be an interesting choice between TF2 and BF1.
article said:After the original game, we sat down and looked at it objectively. We got a lot of feedback from the outside, from fans, from research saying, "Hey, there's not enough. There's not enough content. We want more content." Internally, we played the game and came out of the play session thinking, "That was super exhausting. That was super chaotic." Why is that? We struggled with trying to answer what it was.
What it came down to was, it was difficult for players to have a predictably unpredictable kind of experience. It was difficult for players to say, "If I die here in this game mode, how do I get better?" Do I zig? Do I zag? What should I have done differently? It was hard for Titanfall players to answer that through their experience. So we went back to the drawing board so we could fix this.
We started by addressing the fact that you move so fast. You can't shoot out of the air so easily. So we slowed things down just a touch. Then also thinking more in terms of having players more proactive decisions, so instead of reacting to everything, they're thinking more like, "This match and this mode, this map, etc." They go, what things in the loadout menu will best help me fulfill that purpose. There's a much greater sense of purpose for players, so now they are thinking in terms of planning ahead, in terms of "I want to do this. This is my goal, this is my identity of how I am as a player." There's a huge difference, because all the different modes now kind of necessitate the player proactively thinking about what they want to do.
Titanfall said:Pilot Mobility
We’ll be tuning air speed and wall-running speed to be faster.
Players should once again accumulate and retain more speed when chaining wallruns.
Additionally, we’re testing scaling back some of the dampening factors that were limiting bunny-hopping as we don’t want these restrictions to impact normal traversal.
Titan Meter
We made some changes in Titanfall 2 with the goal of rewarding players for playing game mode objectives. However, we observed the problem that players can try to play the objective but fail, resulting in slower than intended Titan acquisition.
Pilots will once again acquire a small passive amount of Titan meter every few seconds.
We’ll be showcasing more maps over the next couple weeks on our website, including more traditional Titanfall maps.