Pyros
<Silver Donator>
Not sure which part you're saying is completely opposite. I didn't say all their armies were dumb, just when I wiped the first wave of good varied balanced armies, they didn't rebuild shit and Thorgrim's army was dumb like that. However I wasn't done with the campaign, it seems they did rebuild a bunch of shit, just somewhere I didn't have an agent at(I had a couple scouting while I was razing the west side of the badlands planning to go back on the east side and finish at their capital). Once I came back east, I was met by a bunch of really annoying armies again, like 5-6 with a ton of artillery, slayers, ironbreakers, the good stuff(or well the high tier stuff, I think the armies could have been better if they cut the slayers and some of the artillery). Wiped them again, started clearing their settlements again, and by the time I reached Karaz a Karak, there were another 5 stacks, so they didn't sit on their thumbs like I thought they were, although I have no idea where they built those armies, felt like they popped out of nowhere. They still had a stupid number of agents running around though, but they had a bunch embedded too.On legendary? If so then my experience has been the polar opposite.
And of course a random faction they're at war with joins them for good measure.
In my personal opinion, there needs to be some sort of medium put in place concerning the acquisition of non-quested gear for your lords; Talisman of Chaos (two, now) with 50s of 22% ward, 44s of HP regen and 10s of 22% weapon damage / 36% AP increase per battle tacked onto one item just blows everything else I've encountered out of the water by a wide margin, especially for an item considered to be "Rare" as opposed to Unique etc. I'd image encountering one early game would turn things easy mode.
I've seen the empire also do completely stupid armies with way too many heroes. One of them had 6 heroes in the army. 2celestial wiz, 1witch hunter, 1brightwiz and 2warrior priests. Rest of the army was some pistoliers/outriders and like 4mortars. Was one of the quickest fight I had, sent my chaos knights into the siege, no infantry to protect them anyway, then to chase down the outriders, and everyone else ganks the wizards and witch hunter. Warrior priests aren't too bad in combat, but the others are terrible without infantry.
If you mean, getting ganked by a lot of armies, as I said I was commenting on army composition after fighting 4empire armies and 5dwarfs army at the same time. Still as Chaos, as long as you don't overextend, it's fairly easy to deal with. Bait a few, block the others, attack a group of them, lightning strike to fight only one, dismantle them because chaos units are so much better than the average empire/dwarf unit, forcemarch away, next turn camp, combine whatever units are wounded and recruit new ones, then go again. After a few turns I destroyed all their armies without losing a fight or having to fight a large scale battle(which I hate, they're messy and the maps feel too small for 4+armies).
Items is kinda eh. I got a bunch of talismans but didn't use them, I was using the aoe -20% damage resistance thing, it's permanent and an aura around your lord, seemed really nice. I wanted to try the talisman but always forgot about switching it. The wands that give magic are pretty nice too if you're using a spellcaster. Don't even need to be the lord equipped with it, you can just use the wand to generate power and then the spellcaster uses the power since it's shared for your army. Repeatedly spamming aoe buffs on your army seems to make quite a difference. You get a ton more items as Chaos though, probably because you spend your time spamming fights, while other factions often tend to stop for a while, build up the economy and shit. My chaos campaign was 280 turns but pretty sure it was shorter than the 200turns ones I did on other factions.