There's no Dark Elves anymore, just Elves.I want me some Dark Elf DLC.
Part of me died saying that.
There's no Dark Elves anymore, just Elves.I want me some Dark Elf DLC.
Aelfs, previously the Elves. They are split into three main groups:What, no Uzi crossbolts?
I need my repeater bolt throwers and mostly naked blood-smeared hot elf bitches to charge the enemy with.Yeah, this isn't any Age of Sigmar idiocy. This is good ol'fashioned Warhammer. I don't expect any of that crap because the Greenskins, Empire, Bretiona, Chaos and all of them seem to be without it.
Amen.I need my repeater bolt throwers and mostly naked blood-smeared hot elf bitches to charge the enemy with.
I think as a DLC, it'd be interesting to have access to the end of times armies and shit, so you can just combine a bunch of armies together. But yeah otherwise it's based off 8th so Dark Elves will be separate. Doubt they'll be added before the first major expansion(or second), as it's likely they'll add high elves/dark elves/lizardmen together or some thing like that.Aelfs, previously the Elves. They are split into three main groups:
Highborn, previously the High Elves
Exiles, previously the Dark Elves.
Wanderers, previously the elven portion of the Wood Elves.
They're all part of the same faction, called the Order Grand Alliance. There's contrived bullshit reasons for it in Age of Sigmar.
Thankfully Total War: Warhammer is based on 8th edition so we hopefully won't see any of that garbage.
From what I've heard, they didn't do Age of Sigmar because of the rules or whatever, they did it so they could render pretty much every old figurine obsolete and get people to buy the new ones. Since the universe had stalled for a while, people were using their old gen figurine for whatever unit and heroes that never got changed(like mannfred, karl franz and so on) instead of buying the new ones. But by basically killing everybody but a few people and merging armies together giving them new appearance, banners and whatever the fuck, anyone who wants to play Age of Sigmar kinda has to rebuy most of their armies.Wow, I've been out of touch with WH too and that Age of Sigmar shit sounds like the desperate last gasps of a failing company. I know WH has always been a niche hobby and interest...but I hope they are doing better than that? I know some friends who told me the rules needed work about 4-5 years ago. Was that shit the answer?
If you don't mind, please follow this link the official forums and show your support if you want to see this implemented in both retroactively and in future titles.For those who are familiar with XCOM, it's a game based on chance. There's an option which prevents you from reloading, ever, just as in real life. If an enemy soldier lands a 3% chance lucky strike crit and kills your team captain, you have to make do. You have to plan a solution, implement it, create stop-gaps, and the entire time you play you have one thing in mind:, "When will Murphy's Law strike?", and that's even if you play perfectly.
Those who play XCOM with Hardcore on, versus off, say they wouldn't even bother a full playthrough of the game if they were able to save-scum (reload anytime an undesirable event happens).
You can't reload in real life, and you can't beat a computer no matter how challenging if you're the Omega from Edge of Tomorrow. No matter how **** of a player you are, you can beat very hard if you save-scum enough. It's cheating.
Now for those of you who say, "well just don't do it!" I present this situation:
For instance, you have a max rank general.
He gets instant-gibbed by an artillery strike at the outset of a battle by pure luck. This general you've been leveling the entire game.
A general so strong, he transforms an army that can get a 2:1 KDR against a "Hard" Battle AI into an army that can get a 20:1 KDR.
998/1000 people instantly reload and keep playing. The game gets extremely hard when random events (like XCOM) happen to you, and in XCOM you're forced to plan for their eventuality, because bad luck isn't luck, it's a certainty. You play that game with Murphy's Law in mind, in TW, you play with the load screen in mind.
Even if you make your own rules, it's too hard not to break them in that situation. I mean after all it was just a "lucky shot", but it's an eventuality that can sink your campaign if you didn't play welll enough.
Not being able to reload is more a difficulty hike from going from Normal to Legendary, easily, and you can still do it in Legendary which makes no sense. Give players achievements, rewards, and at least the option to turn it off so you can play lower difficulty campaigns without cheating.
Save-scumming is even possible on Legendary. I was able to replay a pivotal battle (i.e. loss = lost campaign) 40 times to win. Most people can't help themselves.
So this begs the question. Why isnt there an option, at least, just an option that makes reloading completely and utterl yimpossible in all instances (even moreso than Legendary) so people can play Hard and enjoy themselves, making for a more complete and real experience? Why can't they code that in? The one facet of the game which trivializes pretty much everything is unable to be disabled. They could make the best AI imaginable, and it still realistically just wouldn't matter.
An enemy that knows the future, cannot lose. It's time that the Hardcore mode option is implemented into Total War. There's no excuse.
I mean, the IP is really perfectly fit for video games though, so this is a good thing.From what I've heard, they didn't do Age of Sigmar because of the rules or whatever, they did it so they could render pretty much every old figurine obsolete and get people to buy the new ones. Since the universe had stalled for a while, people were using their old gen figurine for whatever unit and heroes that never got changed(like mannfred, karl franz and so on) instead of buying the new ones. But by basically killing everybody but a few people and merging armies together giving them new appearance, banners and whatever the fuck, anyone who wants to play Age of Sigmar kinda has to rebuy most of their armies.
They're apparently doing pretty fucking poorly, which is a large reason why they've been selling their IPs to everyone who wants it now, while say 10years ago, they were very particular about the games being made with WH Fantasy and WH40K IPs. That's why there's like a dozen of warhammer games coming out lately/soonish.
Options are nice to have, but ultimately, this can be done by yourself by not save scumming. It isn't really that hard. I'd assume an option to do something that you can decide to do would be pretty low on the priority list of things to implement.If you don't mind, please follow this link the official forums and show your support if you want to see this implemented in both retroactively and in future titles.
Save-Scumming Needs To Go! Option to remove loading from ALL difficulties. - Total War Forums
I can't even imagine XCMON 2 without Hardcore mode. Being able to reload has made the AI deficiencies all the more glaring, unless it can beat you in turn 1, or be made to negate of any possibility of player vicotry (i.e. capital city invulnerable walls, invulnerable soldiers) then a player cannot be beaten.
The AI stands about as much a chance as the Omega on Edge of TOMORROW S THE HUM..