Must be hard for him to piss then.Everything Scott touches turns to gold. You guys bet against him all you want.
I don't think people (mass people) want Legos.. again. They already got that.not sure I agree.
I think the more simple squares allows much more initiative player interaction with the environment. While the Landmark visually looks great, but actually creating things in it, will likely be 10x as much work as well.
I think its pretty important that games like minecraft, terraria, etc, can be broken down to countable blocks. if you want to make a 10x10 room. you can literally count them out.
I'm a bit concerned landmark stepped too far away from legos.
Well, as far as voxel building goes, I would rather be in the shoes of the dude building a giant defensible tower in a few minutes than laying an even number of blocks in a row countless times until I have something that looks like a wall or a building. If Landmark dude wants to min/max his styling ability he can go into more detail with the tower and the land around it, shaping and forming it to his desire, then smoothing the edges so that it looks like something straight out of a fantasy movie. Not that I have anything against giant pixels or cubes, but I'm ready to try something different. If I want to build with blocks, Minecraft or Terraria would be a safe bet. Landmark will give us straight up MMORPG grade dev tools for building worlds.not sure I agree.
I think the more simple squares allows much more initiative player interaction with the environment. While the Landmark visually looks great, but actually creating things in it, will likely be 10x as much work as well.
I think its pretty important that games like minecraft, terraria, etc, can be broken down to countable blocks. if you want to make a 10x10 room. you can literally count them out.
I'm a bit concerned landmark stepped too far away from legos.
then why aren't you making modules/mods in skyrim, Neverwinter online, sc2, dragon age, shadowrun, etc? "dev tools", campaign building tools, and SDK's for building worlds are available in a TON of games.Well, as far as voxel building goes, I would rather be in the shoes of the dude building a giant defensible tower in a few minutes than laying an even number of blocks in a row countless times until I have something that looks like a wall or a building. If Landmark dude wants to min/max his styling ability he can go into more detail with the tower and the land around it, shaping and forming it to his desire, then smoothing the edges so that it looks like something straight out of a fantasy movie. Not that I have anything against giant pixels or cubes, but I'm ready to try something different. If I want to build with blocks, Minecraft or Terraria would be a safe bet. Landmark will give us straight up MMORPG grade dev tools for building worlds.
Sorry, didn't mean to turn any discussion toward Trove vs. Landmark, but at least they are related in a way. Maybe Trove will be awesome, I don't know. It just seems like there's a lot of saturation in the voxel market as of late.
This is actually a fantastic point. I am not adding anything further to the discussion, just a really good point.Caliane_sl said:then why aren't you making modules/mods in skyrim, Neverwinter online, sc2, dragon age, shadowrun, etc? "dev tools", campaign building tools, and SDK's for building worlds are available in a TON of games.
It's not really a fair comparision though. Trove loses hands down.Well, as far as voxel building goes, I would rather be in the shoes of the dude building a giant defensible tower in a few minutes than laying an even number of blocks in a row countless times until I have something that looks like a wall or a building. If Landmark dude wants to min/max his styling ability he can go into more detail with the tower and the land around it, shaping and forming it to his desire, then smoothing the edges so that it looks like something straight out of a fantasy movie. Not that I have anything against giant pixels or cubes, but I'm ready to try something different. If I want to build with blocks, Minecraft or Terraria would be a safe bet. Landmark will give us straight up MMORPG grade dev tools for building worlds.
Sorry, didn't mean to turn any discussion toward Trove vs. Landmark, but at least they are related in a way. Maybe Trove will be awesome, I don't know. It just seems like there's a lot of saturation in the voxel market as of late.
Yeah, those fucking idiots. How dare they share some design characteristics with an unreleased game, which may never go gold, from a franchise who has pretty much written the book on failing to deliver on all sequel and expansion promises?If I want a world full of other people and destructible environments and combat that have a cutting edge to them, I'd just go to EQN