That's a bit of a silly argument. For a variety of reasons. For instance, I have a full time job and my free time is limited. I simply don't have time to get down and dirty with these games, while the dev tools in Landmark will be integrated into the core gameplay. However, the most important reason would probably be that those games do not interest me in the least, hence why I am not playing them or discussing them on forums related to those games. I also think the simplicity of Minecraft and Terraria are awesome, which is why they already exist and are already played by many many people. If I want simplicity, there is already a market out there for it, and it is already saturated. I mean Terraria just went through a complete revamp, and Minecraft always has new and interesting things going on in the many mods available for it. If you don't care for the building aspect you can play CubeWorld, or one of the other many voxel based adventure games out there.then why aren't you making modules/mods in skyrim, Neverwinter online, sc2, dragon age, shadowrun, etc? "dev tools", campaign building tools, and SDK's for building worlds are available in a TON of games.
I think the simplicity of minecraft/terraria is a huge part of its appeal. or at least it starts simply, and you add the complexity.
That said, I'm sure there is appeal for it out there, but I agree with youtube downvotes on this one, not needed imo. It feels like a couple of devs saw the EQNext reveal, played around with some concepts to see if they could make voxels work, and claimed they made an awesome and interesting game. So again, I might be their target audience, but I'm just not interested.
I agree with this.but I'm also assuming there isn't a whole lot of money behind it so maybe they weighted the risk vrs reward and saw it pretty low.