i dont know. this game has a clear focus on combat, adventure, and actually having a game. That is why I find this one more interesting, now that its announced. In the same way I like Terraria more then minecraft.I think the game actually has an appealing art style considering the scope and size of the team. Yeah, it looks like Cubeworld Minecraft, but it's nice and it'll probably fun to play. I think the pitch video is weak though because their choice of words is basically saying they're breaking new grounds with Trove's development style, but it's damn near identical to the pitch SOE is making with EQNL and EQN. "We think the community can make great things too, so let's work with them. Also, Twitter and Reddit and shit."
Think of the onions as the cel shading style and you got it exactly.The onions are too big!
Sad looking burger that.
I'm speaking strictly about the tone of the video and the people talking. Overall the games seems like what SOE has planned for EQNL and EQN in one product. I actually don't have an issue with the game itself, even if I don't imagine it being anything more than a distraction for me.i dont know. this game has a clear focus on combat, adventure, and actually having a game. That is why I find this one more interesting, now that its announced. In the same way I like Terraria more then minecraft.
Are you kidding???Did anyone from Trion ever "come clean" about why RIFT was so disappointing ? That game came pretty close but I just wonder if they know why it didn't quite get there....
I think they tried too hard to please too many especially WoW players. Rifts never did anything they really promised from beta or onward. It was just a generic public quest system. Leveling was the same WoW type leveling except more generic. Same with PvP. The classes were watered down. Everything was basically watered down until it did nothing really poorly or well. It just exists.Did anyone from Trion ever "come clean" about why RIFT was so disappointing ? That game came pretty close but I just wonder if they know why it didn't quite get there....
Out of 20 people that played it with me, none stayed past the 60 days mark and only 6 made it past the free month. I was the only idiot that lasted way longer than that and that's because I'm an altoholic that has to level at least 2-3 classes to max (in a game with 4 it's hardly a challenge to finish them all, but whatever).Did anyone from Trion ever "come clean" about why RIFT was so disappointing ? That game came pretty close but I just wonder if they know why it didn't quite get there....
Somewhat ironic though, being a game about collecting 'souls' for your different buildsIt sucked because it was totally fucking soulless.
The expectation is that developers acknowledge where they went wrong and then do not duplicate the same mistakes... Trion has been a company that copies something and does not innovate.. I have no intention on supporting a company like this... yet if they explained where the RIFT deficiencies were and how they would not do that again and why... I would be interested for sure.Rift's dungeons were better than Blizzard at the time, especially their 10 man design team. Their 20 main raids had some really cool concepts but they sucked at tuning them, I mean who wants 10-15 minute fights where one mistake wipes you and you have to do 10 minutes of boring all over again? Their class system got progressively worse as the game aged. They completely didn't get it. Instead of embracing the soul system, they just killed it with more and more vertical progression.
In the end, Rift was very inexpensive to make (from what I know) and they got a very very good return on the investment. Defiance was a flop. End of Nations never saw the light of day. If Trove is game that has a very small team and very little resources devoted to it, it could be a fun game to play for a while. I don't see what the problem is here. The expectation of every game being a blockbuster is silly these days.
We'll see where they go with it. Could be a neat little game to play for some time.
I'm not a minecraft guy, so I'm probably the worst person to comment. From my perspective, this looks like it's adding an extra layer on to minecraft with the whole class system. Also, to play with other people in Minecraft, don't you need to know how to set up a server or find a group of people with one set up already? Does supporting the game from a backend/server point of view add some security/ease of entry on to the game?I think people just think it's a waste of time. If you're going to copy at least make yours standout above the rest. There are just more appealing minecraft clones in the works.. But again risk/reward is balanced in their favor..
This industry is just way to copycat for me..
They've explained and/or fixed a lot of things people have complained about. From my list of complaints, they only thing I'm not satisfied with is the class system and development path. What hasn't been explained by Trion that you thought they haven't explained to you?The expectation is that developers acknowledge where they went wrong and then do not duplicate the same mistakes... Trion has been a company that copies something and does not innovate.. I have no intention on supporting a company like this... yet if they explained where the RIFT deficiencies were and how they would not do that again and why... I would be interested for sure.