Warhammer 40k Space Marine 2

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Blueweed

Golden Baronet of the Realm
1,767
9,200
What's the best way to farm the purple servo skulls...pick easiest mission and run solo? The AI marines seem better than human controlled many times lol
coop inferno(1st mission) is the best. people like to farm the second mission to run through and cheese the first part but lots of wipes at the boss.
 

Nirgon

Log Wizard
13,775
21,682
coop inferno(1st mission) is the best. people like to farm the second mission to run through and cheese the first part but lots of wipes at the boss.

The adds factor on that boss can lead to some really ugly stars aligning on max diff

Would be faceroll otherwise once u learn the dance
 
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Bloodrocuted

Trakanon Raider
255
374
That's what I ended up doing, got my purples. Now for the golds...ruthless inferno here I come. As a heavy, I tend to run out of ammo in the first part of that mission, even with the extra ammo perks. I guess I just need to let team take out the small packs and really be stingy til you get to the base part where from there on it's pretty much unlimited ammo.
 

Muurloen

Pronouns: zie/zhem/zer
13,876
39,473
That's what I ended up doing, got my purples. Now for the golds...ruthless inferno here I come. As a heavy, I tend to run out of ammo in the first part of that mission, even with the extra ammo perks. I guess I just need to let team take out the small packs and really be stingy til you get to the base part where from there on it's pretty much unlimited ammo.
use your pistol more
 

Bloodrocuted

Trakanon Raider
255
374
Think I may need to change to bolt pistol, because I burn through the plasma ammo as well as the melta. Then I'm just stomping lol. And that doesn't work so good vs the fucking zoanthropes
 

Chinaman889

<Silver Donator>
406
224
Finally bought this game as there's too many spoilers out now.

Yeah, this is like the first except swarms of Zerg... er Tyranids trying to overwhelm you. Feels different enough from having Orks trying to swarm. Feels good smashing/obliterating Xenos scum.

If you like the first, sequel won't disappoint.
 
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Janx

<Silver Donator>
6,595
17,975
Game needs a damn fov slider. Feels like I'm licking Titus's taint I'm so far up his ass.
 
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Reactions: 1 user

Tuco

I got Tuco'd!
<Gold Donor>
47,403
80,882
Just refunded the CPU i bought that comes with space marine 2.


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The taint of heresy must be purged.
 
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Muurloen

Pronouns: zie/zhem/zer
13,876
39,473

  • The Hub Sparring Arena, a new special arena on the Battlebarge available in Operations & Eternal War Game mode where players can compete in friendly PvP with the players in their squad.
  • Ultrawide support for PC
  • Private mode for Operation mode that gives players ability to play operation alone with bots or alongside one friend without being matchmaked with random players during the mission.
  • Added What's New & Message of the Day
  • Added option to reset custom colour presets

Gameplay and balancing tweaks

  • The marking tool has been updated:
    - Improved responsiveness and comfort of Social Wheel control with a mouse
    - Disabled unnecessary objects that do not require highlighting and worked poorly with it
    - Several minor bug fixes
  • Power Fist: Damage for fully charged attacks has been greatly increased
  • Heavy Plasma: Base ammo increased by 5. Blast damage radious increased. Owerheat per shoot drastically decreased from 50 to 30 for charged shoots and from 20 to 15 for base shooting. Base damage slightly increased by 10%.
  • Med Stims restore contested health in addition to actual healing
  • Aux grenade launcher ammo now can be refilled only with the Ammo Boxes and can not be refilled from the infinite Ammo Cache

Campaign

Difficulty:

  • Enemy aggressiveness on Veteran Difficulty in Campaign decreased for better singleplayer experience.
  • Player's health on Veteran Difficulty in Campaign is slightly reduced to compensate for AI aggressiveness and armor management updates

Bots:​

  • Various inhibiting restrictions were lifted, allowing bots to be more helpful and effective, while still not beating the game for the player
  • Bots will now help focus-firing zoanthropes when the player attacks them.
  • Heavily eased restrictions on bots finishing of enemies instead of leaving them for the player, to reduce annoyance.
  • Bots are now allowed to help with Gargoyle objectives
    - Fixed a variety of bugs related to bots getting stuck
    - Fixed a bug where bots can run out of ammo on weapons without a magazine

Operations Mode

  • Tweaked AI Director and spawn rules of Chaos enemies in Operations mode:
    - Max number of Tzaangors With Shield on the arena at the same time reduced from 10 to 4
    - Max number of Cultists Snipers on the arena at the same time reduced from 10 to 3
    - Max number of Tzaangors on the arena at the same time reduced from 30 to 20
    - Max number of Rubric Marines with Boltguns on the arena at the same time reduced from 8 to 5
    - Max number of Rubric Marines with Warpflamers on the arena at the same time reduced from 4 to 3
  • Perfect parry has been updated, now restores armour for killing minoris, not only for countering their special attacks
  • Regarding Block and Fencing Weapons, a bug has been fixed in perfect parry window for fencing weapons. Now it has 20 frames window for perfect parry and 10 fames of vulnerability at the end of animation, instead of 30 frames of perfect parry for full animation as it was intended originally.
  • Assault Class: Base groundpound damage increased by 30%
  • Armor boost drops from destructible crates are now less common (cooldown raised from 30 secs to 60 secs)

PVP

  • Improved player spawn system. It should make spawn killing more difficult
  • Reworked Vanguard's Grapnel Launcher in PVP. Instead of full stun it will now stagger enemy and will slow him down drastically.

AI

  • Reduced ability to stunlock enemies with ranged attacks across all AI characters
  • Accuracy of ranged enemies is reduced when attacking from off-screen and accuracy of ranged enemies is reduced when attacking melee-engaged players
  • Regarding Hormagaunts and Tzaangors: Melee damage now deals specific amount damage instead of removing 1 complete armour segment per attack
  • Zoanthrope:
    - Increased psychic scream damage sparsing time from 0.5s to 2s to prevent one shoot damage
    - Psychic scream damage reduced from 11 to 8
    - Psychic scream effective range reduced from 50 to 40m
    - Psychic scream cast range is reduced by 10m
  • Termagant:- Fleshborer spray attack damage reduced from 1 to 0.5
    - Flashborer spray attack damage reduced from 0.3 to 0.1
  • Tyranid Warrior with Devourer: Projectile damage reduced from 0.9 to 0.6 per projectile
  • Rubric Marine With Warpflamer:- Icon of flame damage reduced from 9 to 6
    - Flamer burst damage reduced from 6 to 4 per shoot
    - Flamer shooting damage reduced from 6 to 4 per projectile Health reduced by 10%
  • Rubric Marine with Boltgun:- Spray attack damage reduced from 1.5 to 1
    - Precise shot attack (with red indicator) damage reduced from 4 to 2 per projectile
    - Reduced frequency of teleports used to disengage players to make them less annoying to fight Health reduced by 10%
  • Tzaangor With Shield: HP greatly reduced
  • Carnifex:
    -
    Rage phase updated, carnifex becomes faster and more aggressive
    - Taunt frequency reduced
    - Fixed a bug where his cone of thorns attack wouldn't fire projectiles
  • Hive Tyrant: - Health slightly increased.
    - Resistance to explosives and melta weapons increased by 20%.

Customization

  • Fixed icon colour for the Administratum Grey, Auric Armour Gold and Celestra Grey colours
  • Fixed several issues with default colors being wrong on some chapters (i.e. Iron Warrior Losers)
  • Vanguard Relic Right Greave part now requires 29 victories instead of 36
  • Added a Colour pattern called "Greaves Pattern" allowing the player to customize bottom and top half of the leg separately

Maps

  • Fixed several issues that were preventing players from progressing within some levels
  • Fixed a lot of minor collision issues
  • Tweaked dust storm density and duration in Ballistic Engine operation
  • Tweaked Heldrake fire timings on the bridge in Reliquary operation
  • Trials can be now accessed via Hypnomat in Armoury

General fixes

  • Fixed a bug where changing loadout mid operation would restore your health
  • Improved Jump Pack Ability responsiveness
  • Fixed several issues in Trials
  • Fixed a bug where in some rare cases controls would stop working after performing a finisher
  • Fixed a bug where player does not receive armor data from Hellbrute spawned from chaos portal
  • Fixed a bug that caused Vanguard's "Adrenaline Rush" perk description to show 1% instead of actual 10%
  • Fixed Announcer spam in Eternal War mode
  • Fixed multiple ways of duplicating ammo in Operations mode
  • Fixed a bug where Grapnel Launcher would get canceled if overlapped by small geometry
  • Fixed a bug where Tactical perk EMPEROR'S VENGEANCE did not work with Plasma Incinerator.
  • Fixed a bug where several weapons could restore more than actual contested health (i.e. Meltas, AoE weapons etc)
  • Fixed several issues that were causing loss of saves
  • Fixed an unidentified voice at the end of the story that was assigned to the wrong character.
  • Lots of minor UI fixes and improvements
  • Lots of minor animation fixes and improvements
  • Localization fixes
 

Chinaman889

<Silver Donator>
406
224
I'm struggling to get the parry/dodge shit correct - especially on the first gargoyle/save the communication relay mission (near the start of the game).

I'm glad they're getting the bots to help - having to do so myself is a pain.
 

Brahma

Obi-Bro Kenobi-X
12,512
45,578
Just want peeps to know that they REALLY nerfed the difficulty of the game. There are matches on ruthless that I have gone the entire match without losing health.

The ultra widescreen support is also in, and I haven't noticed a hit on my FPS.

Those having issues with parry, make sure you are using the parry version of said weapon.


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Nirgon

Log Wizard
13,775
21,682
Glad to see that pvp spawn killing change. Shit was getting ruthless with heavies setup to smoke a whole team lol.
 

Muurloen

Pronouns: zie/zhem/zer
13,876
39,473
Just want peeps to know that they REALLY nerfed the difficulty of the game. There are matches on ruthless that I have gone the entire match without losing health.

The ultra widescreen support is also in, and I haven't noticed a hit on my FPS.
Yes the game has gotten a lot easier as the chip damage from ranged has been nerfed really hard.

Keep in mind another difficulty level is coming soon(tm).

My performance on my 4 year old computer has improved a lot. My load times are a lot better now and I rarely suffer any performance dips or hiccups. Omnissiah be praise.
 

Tuco

I got Tuco'd!
<Gold Donor>
47,403
80,882
This game kicks so much ass. Started playing it this weekend on my new PC.
 
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