You are asking that in this thread? All people want is original EQ. Why is that so hard to fathom? I'd level one of every class eventually if a progression server ended at Velious or SoL. I don't want them to create any more zones than they originally did. That's the point. That's what I've been saying.How many fucking times do you want to level up again? How many new zones do you want them to create just for leveling again, and again, and again, and again? If there are 100 zones for level 50s to level in, how the fuck are you supposed to find 5 other people who agree to go to the same zone?
I only want to level in the original zones because those are the only ones worth a shit.700 different zones yet people really only want a redone EQ with 60 of those.
People play dust2 constantly because it's the most balanced map thus shows who has the most skill. It's the min/max of Counter-strike. They play the same map constantly because it's more about skill level than it is pretty graphics or anything else.I guess I also can't fathom how people have played one map of counterstrike for 15 years either. There has to be some kind of brain dysfunction involved to enjoy that much fucking repetition.
I played on Prog server for one reason only: For the content I hadn't seen before. I didn't make it through the shit I'd already done.
Care level for camping guk or doing NTOV raids again: -infinity
Elidroth, people play on "classic" style EMUs because they are fucked in the head.
And playing the exact same game on the exact same map for years is fucking mental.People play dust2 constantly because it's the most balanced map thus shows who has the most skill. It's the min/max of Counter-strike.
The players make each round different, though.And playing the exact same game on the exact same map for years is fucking mental.
You missed the important part. Not being able to monetize it, thus making it a charity.I find it funny that closing down a server due to "not being able to offer support" is somehow seen as a superior service towards players then "just keeping the server up as is".
Prolly just me.
Lack of documentation and tools? Bad practices, somewhat similar to what happened to the PoM zone files?
SoE will keep SoEing
I was under the impression that EQmac required a payed subscription. I see this was removed later, doubt that was done because customers requested so.You missed the important part. Not being able to monetize it, thus making it a charity.
Up until about 2 years ago it did. Then all was fine for awhile until the server started going WILD when whatever we (royal we, as I had quit awhile before this point) called ourselves at that point started doing PoP. We got petitioned, they got petitioned, and since there was no money made from the server it became a money pit for Sony. Why use paid employees on a free project?I was under the impression that EQmac required a payed subscription. I see this was removed later, doubt that was done because customers requested so.
Basically, they could just have left it "as it was". The whole "charging for a server without offering support" really is nonsense.
I never saw the fabled EQ1 support when we got another bugged instance, or when people didn't get flags from raids, or ..
I hear Brad was hired to write some new scenarios for Payday 3.There was also no way to monetize it reasonably.
I can't imagine the community ever asking for the subscriptions to be removed.Up until about 2 years ago it did. Then all was fine for awhile until the server started going WILD when whatever we (royal we, as I had quit awhile before this point) called ourselves at that point started doing PoP. We got petitioned, they got petitioned, and since there was no money made from the server it became a money pit for Sony. Why use paid employees on a free project?
I don't even know where to begin to tell you what I feel about this.I may regret posting this, but in a nutshell, this is the reality of why the EQMac server had to go away.
There was no way to support it easily. Todd Schmidt (Hobart) spent crazy amounts of his own time trying to make things work. Some did, a lot more didn't. The branched code base for EQMac was COMPLETELY different than EQ PC in so many ways.
There was also no way to monetize it reasonably. Whether you like it or not, SOE is a business, not a gaming charity, and that business needs to make money to survive. As soon as you start asking people to pay you money for the game, you MUST support it. Problem is, there were No GM tools, No Customer Support Tools, No DB access, and really no pipeline to patch it even. Hell, there wasn't even really a game client to speak of. It was a hack from an old EQ PC bundle that people fabricated together (which was AWESOME BTW, but nuts!)
I can't tell you why all that wasn't in place, because I have no idea. The entirety of that server was before my time at SOE. I just know to put it in place would have taken a huge amount of coder support, billing support, customer service staff, etc. You can't just stand up a server and tell people on it they're shit out of luck if they have a problem.
For me this is the main thing to remember.SOE had a huge lack of foresight.
This really. I don't care about 15$ or even 45$ a month.You do realize that by closing the server and locking up the code like SWG, MxO, or soon-to-be Vanguard, that SOE is ruining history for everyone? That is the primary reason a lot of people do not play EQ1 - they have been betrayed by SOE in the past, what is stopping them from 'sunsetting' EQ1 somewhere down the road?
They couldn't even do it during OOW on the "real" servers. I had a main in a top raidguild, half the guild (and other raiders) were just warping to anguish entrance and other raid gathering points.But really, is it that hard to ban someone's station ID for misbehaving in EQMac's codebase?