At level 11 try Psychic Frenzy, makes you mobile with lower dps and if you can't stand that either, reroll to spellslinger and save yourself some wasted time. TKstrike needs to become mobile, at least at T4 if not base. It just doesn't make sense to be penalized without advantage. Devs aknowledged the issues with the class, but stated they want the static part of TKs and MoB to remain. Somebody suggested a mechanic similar to wow's arcane mage: Arcane Blast, a bonus damage for every consecutive cast. I'd just make it mobile and save myself a headache, then make PF an equal dps skill at the very least.
For me the class shines when healing, I never gave a damn about being a dps in MMOs, just healer or tank. Now for guild reasons I may swap from healer to tank (it's still a maybe), but should I heal, it'd be esper for sure: awesome tools for all occasions, tank heal or group/raid heal, easiest focus management and can burst heal fairly well, even in AoE.