They also reverted those changes after they bled the RMT dry. Same as Ubisoft. And hence, I think we are starting to see a new trend here. They are using RMT's for in game single player advancement (And purposely ham stringing the advancement process) and leveraging RMT's to get back to good.
For example, a game is balanced around a few side quests and main questing for nominal progression. They knock this down purposely by 35% to force players to go through ALL the content activities to complete the game (Which can definitely feel grindy as all get out) then come out with a 35% XP perm bonus for $10 to bring it back to what they had originally designed. (They definitely did this with Odyssey). After a certain time period, when RMT's have trended to the midway point of decline on a market trend, they patch back in that "bonus" they took away in the first place, or, they just straighten out levels and normalize the whole thing (Also what Odyssey did) months later.
What this means for me, is wait for any new Assassin's creed game I want to play to go on sale and patch out RMT XP bonuses usually after the 4th or 5th month it's been on the market.
With SoW, they did this same thing and then even made it a PR stunt. A year after the game came out.
“While purchasing Orcs in the Market is more immediate and provides additional player options, we have come to realize that providing this choice risked undermining the heart of our game, the Nemesis System,”
I'll translate that: "Thanks for paying us during that time period and we have now determined that since it isn't a cohesive revenue stream any longer, we will pull it and then message it out as if we actually care for the integrity of our game"
Meanwhile, Warner Brothers will do the same damn thing again next launch.