World of Warcraft: Classic

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Chanur

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Its no different than with tanks and to a lesser degree healers in classic.

Khane Khane tell those lazy fucks to run.
 

LachiusTZ

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Warlocks had it pretty rough

1) Free kills in PVP. The only defensive tool we had, fear, got nerfed in PVP because players didn't like that their free kill could make them run around helpless and actually stand a chance of fighting back. But rogues stunlocking you until dead was perfectly fine from Blizzard's PVP design philosophy. Derp.

Is this a joke?

Warlock was by far the most dominate solo PK class in classic.

Even after fear nerf I didn't lose a single 1v1 until I quit. Prior to the nerf I could go 3, 4, or 5v1 and still win. Lol

Might have been gear tho, I was easily in the top 5, and possibly the best geared warlock on server through BWL era.
 
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Khane

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Warriors and Rogues ate Warlocks for breakfast. Let me guess, you played as Horde on a Horde dominated PvP server? Try playing as an Alliance Warlock and killing an Undead Rogue or Warrior. Actually, try killing any Undead.
 
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LachiusTZ

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Warriors and Rogues ate Warlocks for breakfast. Let me guess, you played as Horde on a Horde dominated PvP server? Try playing as an Alliance Warlock and killing an Undead Rogue or Warrior. Actually, try killing any Undead.

Hoangn was never able to win a duel with me. Best geared horde warrior on server.

Did you not learn death coil and VW sac? Without VW it was usually a coin flip

Like I said, could have been gear.
 

Cybsled

Naxxramas 1.0 Raider
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Dueling is different than leveling and having some undead rogue rape you before you can do anything.
 

LachiusTZ

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Dueling is different than leveling and having some undead rogue rape you before you can do anything.

Yeah, I played the game too.

Undead rogues I never had to deal with, but given how little issue I had with most classes even after fear nerfs in just not seeing it.

Sure, I ate shit a few times while juggling several mobs and low hps. But mostly, I smoked the fuck out of people in small group PvP.
 
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Dinadass

Molten Core Raider
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Soul link warlock with engineering toys is easily the strongest vanilla 1v1 class, dueling or just random world/bg fights and it isn’t even arguable.
 
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Khane

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Hoangn was never able to win a duel with me. Best geared horde warrior on server.

Did you not learn death coil and VW sac? Without VW it was usually a coin flip

Like I said, could have been gear.

Was Death Coil in the game at release? I seem to remember them adding that skill specifically because Warlocks ate shit in PvP.

Maybe it's that it was a fear and not a horrify and screwed your actual fear DR? I remember Warlocks being very, very easy to kill until like T2 levels of gear.
 
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Dinadass

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Was Death Coil in the game at release? I seem to remember them adding that skill specifically because Warlocks ate shit in PvP.
It either was not in game at all, or it did not have the 3 second horror effect, I can't remember which.
 

StJesuz

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Welp got to lv 19 on northdale and I just cant do it anymore. Just too many people.
Hey if you want to give Lightbringer a try I can hook you up with bags and some gold, that goes for anyone. Just send me a PM. All the vanilla blizzlike with fewer packed into starting zones.

Warlocks had it pretty rough
You have some good points about warlock limitations, but I feel that they were an awesome class in vanilla. Depending on spec of course, I feel like I could hold my own solo against any alliance class (undead rogues would have been harder) with 4k HP, seduce, death coil, fel domination -> sacrifice, plus a soulstone I don't feel like I would be an easy kill for anyone, unless outgeared badly. I had a total blast playing warlock in a raiding guild on nost/anathema. I'm curious to see if I notice differences between that and classic. I feel like fear pathing was different from back in the day, also pet pathing/following was more problematic.

Here are some of the great things about being a warlock: low downtime farming, cheaper epic mount, fearing gnomes into aggro, dot [tab], stealing souls from players, spellstones, the sound of a nightfall proc.

The guild had a rule that if you needed a summon for no good reason you had to pay the warlock, that was nice.
 
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Chanur

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Logged onto my 26 druid on Lightbringer and ran over and ganked a 30 druid near Southshore. Ah that sweet sweet nostalgia hit.
 
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Chris

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Alliance has easier access to all but one raid and battleground with travel times but lose more battlegrounds. I vote Alliance because I think an organised group would rip through Horde PUGs used to Alliance being retards. Also Fear Ward.

Yeah I would love to go fury like every other asshole out there I'm sure. I suppose they won't ask me to tank much as dps and I can still tank 5 mans which are fun.

It's to bad druids are pretty crap in vanilla I had a good time on my low level druid on Lightshope.
Yeah I played Druid in vanilla and picked up the hybrid shit for it, can't actually remember tanking in high level dungeons which means it either didn't happen or was uneventuful. I was a heal bitch.

I do remember tanking Scarlet Strath as a Shadow Priest because we were sick of waiting for a tank, that was really fun but a T2 geared group through.

I actually played Shadow Priest raiding and convinced people with the heal aura, but don't remember any other hydrids making it.
 
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sadris

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6lwc72u7xs131.jpg
 
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Il_Duce Lightning Lord Rule

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Fury DPS warrior wasn't really boring in MC. You had to be kind of careful on threat -mostly with Heroic Strike- but you could use your skills.

If you want a more interesting rotation roll 2h slam spec fury warrior. Weaving slams between bloodthirst and WW while worrying about rage generation got pretty tricky. And all of that for slightly worse DPS than the standard dual wield spec!
 
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Chanur

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I never played a warrior in vanilla. Was 2 hand fury viable in raiding? For some reason I remember everyone being dual wield.
 

Il_Duce Lightning Lord Rule

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I never played a warrior in vanilla. Was 2 hand fury viable in raiding? For some reason I remember everyone being dual wield.

I played fury in some form all through vanilla, so I got bored towards the end and was trying all kinds of weird shit. With Dark Edge of Insanity and near BiS fury (plate) gear all over, it was probably 95% of the dps of the equivalent DW setup in Naxx. It was rough on the DDR sections though, I got caught tunnel visioning my actionbars a few times on certain fights.

EDIT: It was more fun IMO though. Building up rage to slam it away again with .5sec cast improved slams was pretty fun and made big crit numbers, which was always fun.
 
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Cybsled

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You have some good points about warlock limitations, but I feel that they were an awesome class in vanilla. Depending on spec of course, I feel like I could hold my own solo against any alliance class (undead rogues would have been harder) with 4k HP, seduce, death coil, fel domination -> sacrifice, plus a soulstone I don't feel like I would be an easy kill for anyone, unless outgeared badly. I had a total blast playing warlock in a raiding guild on nost/anathema. I'm curious to see if I notice differences between that and classic. I feel like fear pathing was different from back in the day, also pet pathing/following was more problematic.

In early vanilla, there was no death coil /w horror mechanic I believe (that was added much later), and succubus seduce did have rapidly diminishing returns (I think by the 3rd time it only lasted a second or two, and target had immunity by 4th attempt). Soulstone was a 30m CD, so you only had that as a one-off in most cases. If you were afflic/demo, then you usually fared better than the other specs as well (don't forget that in vanilla, getting hit reset your cast bar. A fast attacking melee would cause your 2 second nuke to take 10 seconds or more to cast. Because afflic was full of instant-casts, you could stay mobile). As an alliance, will of the forsaken was pretty much an "I win" button, especially since it not only broke the fear/charm/sleep, it gave them immunity for the next 5 seconds as well. Fear pathing in Vanilla was also less "local". If you feared someone, they could literally run 100 feet from you. Later on they changed it so feared targets wouldn't run too far from where you cast fear. Pet pathing was idiotic as well. If I told my pet to go attack a target, it would frequently run the opposite way, then run towards the target.

Don't get me wrong, I did like the class, but they had many problems as well and for PVP especially, you literally had 1 spec that worked and everything else was crap. For PVE you had like 2 specs that sort of worked well, but afflic/demo was still king.