World of Warcraft: Classic

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Chanur

Shit Posting Professional
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Warlocks had it pretty rough

1) Free kills in PVP. The only defensive tool we had, fear, got nerfed in PVP because players didn't like that their free kill could make them run around helpless and actually stand a chance of fighting back. But rogues stunlocking you until dead was perfectly fine from Blizzard's PVP design philosophy. Derp.

2) Useless pets. You basically had imp out to give people more HP in raids, or you did a spec where you sacrificed your demon to boost your DPS. There were very few encounters where felhound, voidwalker, or succubus actually had a usage in a raid environment beyond being a voidlink sponge or the rare crowd control fights.

3) Useless specs. Lots of classes had to deal with this, but warlocks had it pretty bad. Demonology was pretty worthless outside a couple talents. Heavy destruction was also pretty worthless DPS wise early on, especially since bosses/mobs used to have elemental immunity, rendering all the fire based spells worthless.

4) Infernal and Doomguard was never worth the risk (since they would eventually break enslave and become immune to it and kill you) and had too long a cooldown in any event. Doomguard Russian Roulette was pretty lol, though. Too bad you could only do it once an hour.

5) Shard management. It went from 1 shard per mob that gives XP and no special bags, then they added special bags (the good ones were very expensive to make and hard to get drops), then much much later they added the multi-shards from a single drain. It was a pain in the ass because they didn't stack and you needed a fuckton for raids.

Killing yourself with hellfire was nice, though, because you didn't take durability loss. We'd always do that when a raid wipe was happening to avoid having to spend more money. Spam lifetap, hellfire, dead lol. Warlocks also did have lots of nice utility, which always made them useful to bring along. And high HP helped for the AoE fights so you could live longer.

Funny part is I originally never intended to be a warlock. When Tigole invited some of us to beta, hunters weren't in and for whatever reason, I thought hunters might be the most "monk like" (idk where I got that idea, at the time druids had feign death). So I figured I would play warlock since I could learn pet management on the class at the very least. I ended up liking a lot of their utility, so I ended up just sticking with warlock until they actually released monks in MoP.
You have plenty of good points but I cannot agree with Warlocks being free kills. I never felt that way fighting one. Far to many HP and ways to mitigate damage or recover HP. They were brutal in PvP.
 
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Cybsled

Naxxramas 1.0 Raider
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I think it should be illegal for you to play a character with feign. I'm still traumatized by your Kedge Keep pulls.

The person who wrote the guide on Kedge Keep back in the day actually used me as the reference source for the material in it. I spent so much time in that zone and I was a master at getting solo Lord Kedge pulls.

That was my favorite EQ1 zone lol
 
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Chris

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So is quest EXP the best or is there an alternative levelling route either grinding or in dungeons? I feel like if outdoor quest mobs are going to be camped to hell, it would be more efficient to grind in isolated areas (if any exist in the level range) or dungeons.

This is assuming that sharding won't be enough or you are willing to sacrifice the levelling experience for faster max level.

It could be possible to calculate an optimal route for example, I've read in this thread a few people are making mods to do it with quests.
 

Chanur

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Dungeons are pretty good exp I think. But that could have been from all the changes through the years and might not apply to classic. I'll be doing some for the gear at least.
 

BoozeCube

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So is quest EXP the best or is there an alternative levelling route either grinding or in dungeons? I feel like if outdoor quest mobs are going to be camped to hell, it would be more efficient to grind in isolated areas (if any exist in the level range) or dungeons.

This is assuming that sharding won't be enough or you are willing to sacrifice the levelling experience for faster max level.

It could be possible to calculate an optimal route for example, I've read in this thread a few people are making mods to do it with quests.

I mean it's a mix, I mean even on the private server we are playing on being crowded the only quests that are really a pain are when you need to kill 1 named mob. You could always skip those and do a mix of grinding and questing.
 

BoozeCube

The Wokest
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I don't know questing can be a little frustrating due to the bottle necks of other players.. but then again at the end of the day it's still old WoW and it's cool to see so many people playing on it that it's hard to even do quest.

You think you do, but you don't

hqdefault.jpg
 

Ossoi

Potato del Grande
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Welp got to lv 19 on northdale and I just cant do it anymore. Just too many people. Every quest area is camped to the max and people doing whatever it takes to tag mobs. Then ally faggots keep killing the quest and flight master in barrens to lol, so cant even hand in my shit to get to 20. I think ill go into live wow level up a dude and compare for science. Hopefully blizz solves this shit with their layer cakes when it comes to launch time.

Scared of ending up in a screenshot, quits the server before entering a contested zone.
 
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Leadsalad

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Is that supposed to elicit us calling him a pussy because he might get camped by a T2 geared dude at level 20?
 
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Quineloe

Ahn'Qiraj Raider
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More warlocks being forced to summon people. Do you remember having to summon an entire raid to Kazack before soul shard bags existed and begging people to pull shit back to you that gives XP so you can create more shards (which used to be 1 per mob)? Because I sure do. No one wants to travel long ass distances if they don't have to, but what ends up happening is their convenience is subsidized by the poor sods that make that possible.

Plus outdoor mobs were easily trolled, which fucks PvE servers. "lol PVE LOLLLL" some might say. Fuck them, PVE makes up the majority of servers, you can't be idiotic with your anti-zerg design and let "oh shit, I didnt think you were raiding" trolls cause the world boss to go into enrage mode, wasting everyone's time.

Yes I played a warlock first and raided the whole vanilla game.
 

Quineloe

Ahn'Qiraj Raider
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2) Useless pets. You basically had imp out to give people more HP in raids, or you did a spec where you sacrificed your demon to boost your DPS. There were very few encounters where felhound, voidwalker, or succubus actually had a usage in a raid environment beyond being a voidlink sponge or the rare crowd control fights.

Didn't you appreciate how the Infernal, probably *the* most powerful regular unit in War3, featured prominently as a terrifying opponent three times in the title video, was a complete fucking joke in the actual game? ;)

Dead on, warlock was a terrible designed (but not weak) class all around. The pet aspect was irrelevant in the later game, because they just did not deal any damage. The big pain of playing one, the soul shards, was the reason you still brought along multiple warlocks - because one single warlock couldn't carry enough soul shards to provide all the utility the raid needed. The actual combat gameplay was then pretty much mage. Spam a bolt.
 
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Chanur

Shit Posting Professional
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I've been stuck bouncing between warrior , warlock, or mage. You guys are dampening my spirits a bit as I don't want to do any raid tanking and mashing frostbolt forever is kind of dull.
 

Chris

Potato del Grande
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I've been stuck bouncing between warrior , warlock, or mage. You guys are dampening my spirits a bit as I don't want to do any raid tanking and mashing frostbolt forever is kind of dull.
DPS Warrior? Someone posted some raid damage meters a while ago that showed that Warriors did the most DPS in Vanilla.

Gives you the option of tanking or legendary weapons if you change your mind, but you can just PvP with it.
 
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Chanur

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Yeah I would love to go fury like every other asshole out there I'm sure. I suppose they won't ask me to tank much as dps and I can still tank 5 mans which are fun.

It's to bad druids are pretty crap in vanilla I had a good time on my low level druid on Lightshope.
 

Chysamere

FF14 Free Company Master
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Welp got to lv 19 on northdale and I just cant do it anymore. Just too many people. Every quest area is camped to the max and people doing whatever it takes to tag mobs. Then ally faggots keep killing the quest and flight master in barrens to lol, so cant even hand in my shit to get to 20. I think ill go into live wow level up a dude and compare for science. Hopefully blizz solves this shit with their layer cakes when it comes to launch time.

Playing Alliance on Northdale is /completely/ different to playing Horde and if the official release is going to be the same, I'm switching my vote to Alliance.

Can actually do all the quests without 503403412 people around.
 
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Khane

Got something right about marriage
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I've been stuck bouncing between warrior , warlock, or mage. You guys are dampening my spirits a bit as I don't want to do any raid tanking and mashing frostbolt forever is kind of dull.

Play a warlock, mash Shadowbolt. Play a mage, mash Frostbolt. Play a warrior, turn off auto attack, sit there and do nothing, turn auto attack back on, maybe use some of your yellow skills (are any of them even worth the rage they cost at MC gear levels?).

Point being, playing a DPS in a raid setting is going to be boring as fuck and it doesn't matter what class you pick. But Warlocks have to deal with the idiocy that is soul shards so...
 
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TJT

Mr. Poopybutthole
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While I get the Classic Warlock complaints in terms of tedium. God forbid other people were dependent on you. Even if it was because they were lazy as fuck. This isn't much different than old EQ where you wanted Clerics for their XP res. The reagent management bullshit I get the rest I don't.
 

Khane

Got something right about marriage
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You had to use a non-stackable, only available from mobs that gave exp, pain in the ass reagent to summon people. And you need those for a lot of other shit too, like summoning your damn pet, or creating a soulstone. So you had to give up all your bag space AND spend time farming non-trivial mobs just to get the reagent so you could summon those lazy fucks.

Summoning wasn't the issue, summons costing a soul shard was.
 
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