World of Warcraft: Current Year

Needless

Toe Sucker
<Silver Donator>
9,559
3,509
I couldnt even get some things restored that was lost in the mail for over a month.. Blizzard doesn't give two fucks about restoring items anymore :p
 

Seananigans

Honorary Shit-PhD
<Gold Donor>
14,360
36,535
And why should they? WoW items have no value. Smart move on their part to cut CS costs as much as possible.
 

Cybsled

Naxxramas 1.0 Raider
17,415
13,926
Players place value on the items. Restoring them can mean the difference between a sub and no sub.
 

Seananigans

Honorary Shit-PhD
<Gold Donor>
14,360
36,535
I'd be willing to bet it doesn't often. The average WoW player will bitch and moan about the smallest thing, but I doubt many of them are at sub-cancellation level. And despite Blizzard's great game designers being few and far between nowadays, they are extremely good at a few things, and one of them is knowing how to maximize subs. If they aren't bothering to restore items for a month, what logical conclusion would you come to? My conclusion is they've discovered they can cut CS costs with little to no effect to their sub retention.
 

Vulg

Golden Knight of the Realm
245
173
I'd be willing to bet it doesn't often. The average WoW player will bitch and moan about the smallest thing, but I doubt many of them are at sub-cancellation level. And despite Blizzard's great game designers being few and far between nowadays, they are extremely good at a few things, and one of them is knowing how to maximize subs.
So they're extremely good at maximizing their subs because they're great at... tricking people? Lulling people into an addicted state?

Man, I want to learn the art of making a shitty game that makes me rich via smoke and mirrors.
 

LadyVex_sl

shitlord
868
1
BF had his account hacked at some point, and he got is restored, but it had been over 6 months by that point, so unsure what their cutoff is. Both his diablo and wow account were hacked (I've told him numerous times to fucking get an authenticator, jesus) and they restored everything, INCLUDING all of the herbs and other shit whoever hacked his account farmed with his character. His diablo character is ridiculously geared and his wow character made bank on the stuff the guy farmed.

They do have that automated restore function on their website; unsure how long it tracks but I've had great success with it, for even mundane things like, oops, I was using my mailbox to store 34273984729384 cooking items, and accidentally had something important mixed in and lost it in the mail, can I get that back? Yeppppppp.

I *have* heard of more success in getting account restores via phone communication, so if you've been doing it through emails solely, I'd try that route.
 

Dandai

<WoW Guild Officer>
<Gold Donor>
5,918
4,504
A few weeks ago I petitioned to have those decreased-harvesting-time gloves restored (yes, I'm an idiot - I'm an engi/BS and thought to myself, "I'm not a harvester these suck LOL" not even thinking about things like archy and fishing...) but I had destroyed them like 8 weeks prior to the petition. GM said he couldn't help me but didn't say why. I just assumed that they were told not to handle any more item restores since they implemented the automated restore thing. YMMV?
 

Abefroman

Naxxramas 1.0 Raider
12,597
11,941
celexa withdrawal.
Stop being a fucking idiot and taking your mental health into your own hands. I did the same stupid shit when my wife died by quitting xanax. Money is not the issue. Fucking google free clinics or health people in your area. You spend that much time finding specs to play a game. Isn't your god damn health more important then DPS?
 

Azziane_sl

shitlord
541
1
Even if items had generally no value (which is bullshit) gold does. So do BOA items for a new monk for example. Having to farm justice points for every set piece takes a fuck load of time and effort.
 

spronk

FPS noob
23,822
29,056
hahaha

rrr_img_7658.jpg
 

Qhue

Tranny Chaser
7,658
4,634
I will say that the plotline elements of 5.1 being dolled out every couple of days as you work through the daily quests has been a very ingenious way to keep me interested. I hadn't played for well over a month and yet just like that I find myself logging in everyday to push that story forward a bit more and also doing the LFR stuff etc. In addition since I'm already logging in I'm playing my Monk more as well.

Say what you will, but I find MoP much more interesting than Cataclysm.
 

Repins_sl

shitlord
16
0
Nah I was happy with the guild and the progress we were making.http://www.wowprogress.com/guild/us/sen-jin/Big+Crits10 HMs down in a 3-day, 12 hour a week guild is pretty damn good in my book. The raid schedule was pretty much what I had always wanted. Unfortunately the game itself had too man annoyances for it to be fun - especially in the post-Celexa world where everything seems to piss me off.

Granted, there were a few people that would consistently struggle to stay alive but that's any guild. (EDIT: I look back at Vizier logs and lol, holy fuck, how is it even fucking possible to not only die to rings on the first platform, but die to them on near 50% of the reps holy shit) Some of the people we had quit recently were because of those few people. But we weren't trying to be fucking Blood Legion so what can you do. But christ, I never died or cauterized on rings outside of the invisible fucks when crossing over the fog and my care level was near zero at that point. So I guess no, failure wasn't helping. But that's hard modes - the worst shit Blizzard ever did to the game. Yay I wiped 110 times for +gooder on this identical item! But, what's the fun in beating the pussy mode? You didn't win the "Real" mode.
Obviously I'm not you, but being in a similar position I think a very large problem was your guild, the progress doesn't matter if even for the only twelve hours of progression you raid, you hate being there. I joined your guild for maybe three nights of progression and went back to my old guild. It was run by immature people who didn't have fulfilling real life jobs so they got there fulfillment of being in control by yelling at everyone. Let alone that your actual idea of a fun time playing a game was to ignore some relaxing clears of killed stuff and work on something new for a night or two of your three days but instead use the instance lock from last week and beat our heads against the boss every single week of progression. Heroic Spirit Kings which was maybe the hardest boss of this tier mechanically (at least before you outgeared it, which you couldn't do because you didn't kill farm bosses) and having to hear someone talk about how it was easy and how they were awesome, while they blew a shield two attempts in a row and then cried about sitting for someone on the bench. Lastly, maybe it was hearing the raid "leader" literally telling someone to, "take your stupid American Inventor worthless self and go kill yourself, but don't do it right now because that would be a waste of my time having to deal with it."

I was never even the one being belittled and I couldn't stand it for more than three days and that was only the fourth heroic boss. I can't even imagine what sha of fear progression would be like with that group of people. Lots of the game I don't like now. I hate dailies and am still not exalted with Shado-pan and Celestials. I do enough to get my charms each week and that's about it. However I severely took for granted how enjoyable playing with other adults who are all trying to work a video game schedule around their professional lives was. I severely took for granted how enjoyable it was to not have to worry about random player X not showing up and screwing over 24 other people and I really mistook how much I couldn't stand hearing someone called a American Inventor and someone else trying to go on a power trip. I left solely for the hope of finding a shorter raid week with similar progression and knocking off a day of raiding wasn't even close to worth trying to put up with that group of players.

With all of that text said, if you want to free up some stress, I can't think of a better place to start than a break/end from scheduled raiding each week.
 

Saladus

Bronze Knight of the Realm
271
11
Wow... No wonder Kruegen quit. Holy shit, I mean, you actually enjoyed raiding with those type of people?
 

Big_w_powah

Trakanon Raider
1,887
750
You know what fucking sucks about WoW? A guild was named and put down in this thread, and not shit will really be said about it.

Back in EQ? I'd be popping popcorn and going to the store for a six pack. Epic drama would be forthcoming.
 

kitsune

Golden Knight of the Realm
628
42
You know what fucking sucks about WoW? A guild was named and put down in this thread, and not shit will really be said about it.

Back in EQ? I'd be popping popcorn and going to the store for a six pack. Epic drama would be forthcoming.
Well, during EQ most people here were probably part of the tight-knit community playing the same server as FOH or the like, so it would all make sense. The drama back in vanilla / tbc was, for the most part, quite enjoyable. I mean, who doesn't remember XI's rant that mirrored Tigole (Or was it furor's?) during Naxx etc.

My point was, though, that server drama existed back when there was a community outside your guild
 

Kreugen

Vyemm Raider
6,599
793
The only time I ever heard 'American Inventor' was as an in-joke about a specific person. It was never like, Call of Duty style American Inventorisms. But yeah I pretty much tuned out the talking as always so I could be wrong.

True, I never agreed with "spend entire week on progression mob and maybe have a weekend 10-man for gear while 12 people sit outside" but whatever, it was a formula that had worked for them and their problem was not lacking gear and hitting enrage. Their problem was never reaching enrage because of an alarming amount of avoidable deaths. The obvious counter argument is "then overgear the people who live so they can carry the rest" but I was just along for the ride.

They had a major issue with some officers/old members who were causing I would say, oh, about 80% of the failures yet weren't being sat or even called out. At the end there were a couple in particular that managed to die every other rep on the first set of rings on Vizier while a replacement sat outside. He quit that night as I did. And Spirit Kings - there was another mage who died to exactly one annihilation the entire night. He got sat. Meanwhile, there were easily 5 members who died to it fucking constantly. Healers, for the most part. As well as members who seemed to trigger every fucking shield. Of the 110 reps, I ate two annihilations. One I was completely out of the thing and behind the boss in a pile with everyone else and I'll call desync bullshit. I got yelled at "DAMN IT DON'T RES HIM" for that one. Of course they had to save it for the three healers that die every run. The other I was stupid and tried to finish an invoke + blink because FUCK INVOCATION. Meanwhile, they had guys who probably ate 30 or more over the course of things. So yeah, that should have been a giant warning right there.

But, again, I dismissed all that because for a 3 day a week raid guild they were quite successful so I don't expect others are doing much better. And although I die or screw up mechanics next to never I also never put up crazy parses either. I had the worst gear coming in and then went through a longass app period so I was perpetually behind. Hell my ilvel is still lower than someone who quit four weeks ago (and was one of the constantly dead healers noted above) I also flat out quit playing arcane and basically said kick me if you want but I'll still out-damage all the fucking dead people. But of course I'm not going to be happy playing like that, so my choices were either "play spec that makes playing the game fucking suck and is going to be massively nerfed in two months thus fucking the gear you worked for" or "play spec that only sucks to play sometimes but also does embarrassing dogshit dps but its cool because ghostcrawler says its fine" So, yeah, not exactly going to have a grand time like that.

I assume every bit of this is completely normal for any guild out there. It's hardly drama any more. "female raid member dies constantly and never gets sat, WOW SHOCKING" etc.

This stuff is routine, I wasn't angry about any of it. I was only truly made angry by the massive fire nerfs without relaxing the ridiculous shit a mage had to go through to do optimum dps. So, a combination of "nerfed to fuck" + "not fixing stupid fuck level 90 talents" was the big issue, not the guild. I don't really care how a guild performs at as long as it is AS SCHEDULED and I gave us high marks there. Trash even started 10 minutes early many nights.

Well, there was also the absolutely asinine complaints about me on Sha where I got raged on for "YOU ARE THE WORST ONE (at picking up balls)" for waiting for my spell to finish casting before moving two inches to pick up a ball that takes 8 fucking seconds to go off. Okay that one did piss me off because it was fucking stupid as by that point I was actually casting only scorch and running around like an idiot to pick up things on the opposite side of the platform after the earlier griping. So when I was raged on while running around in circles doing next to no damage I actually thought the guy was either kidding or fucking blind.
 

Aaron

Goonsquad Officer
<Silver Donator>
9,341
22,737
I'm on par with Kruegen here. I just cancelled my sub, even though I have 2 months left I doubt I will log in again. I have to agree with the bloat - even for classes that only use a handful of abilities (and the rest are left to rot). What's the point of it? All it does is increase the complexity of the game, which is then compounded when you have to balance both PVE and PVP.

I keep wondering, would it be so bad to have, say 10 abilities. Maybe 7 core to each class and 3 talents (eg, 3 more dps abilities if you go Shadow Priest, but 3 more healing abilities for Holy/Disc)? But - and this is the important bit - try and have each ability meaningful, maybe 1-2 that are used more rarely and are more situational. The thinking being, you could fit all your shit on one, maybe two hotbars, but the trick is learning how to synergise the abilities and when to use what, instead of memorizing rotations. And when I say meaningful abilities, I mean have them do something more than varying amounts of damage or healing. An example for a healer: He has maybe 5 core heals, one heals and gives a small boost to resource regen, one heals and gives added protection, one heals and increases movement speed, one heals and gives a dps/healing buff, one heals and gives a debuff to the target's target. I made these up on the fly, but you can see where I'm going. Am I the only one who thinks a system like this is better than what we currently have?

Also, how many abilities do you folks think is a good number, and when does it become bloat?
 

alavaz

Trakanon Raider
2,007
715
Yeah the immature-dickheadish behavior for top guilds seems to have been magnified tenfold with WoW guilds. I'm not sure if it's a bastardization of EQ uberguild text rage or the "more dots" video or what, but it's damn annoying in voice chat. At least text you could ignore and usually even the text was more for humor than actual humiliation.

I guess I just don't care enough about progressing in WoW to want to deal with that shit. I've always played MMO's to be with friends and not a bunch of dicks that would just assume kick you if you don't perform. My guild is still wiping to Blade Lord and Will of the Emperor on normal but I'm still having fun the two nights per week that we raid.