a_skeleton_05
<Banned>
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I may not be a Mythic raider, but I likes me some Nascar and I'm super opinionated about how the cars go 'round the track. Ain't spectating sports grand?
I may not be a Mythic raider, but I likes me some Nascar and I'm super opinionated about how the cars go 'round the track. Ain't spectating sports grand?
Fine, you should be the cutoff "in a reasonable amount of time"
You're talking to a bunch of nerds who don't feel like they have to be in the top tier of a video game and realize the 3 different modes were for people who had a different amount of dedication to the game.
So go ahead and autism out all you want, but don't be surprised when your "Fuck everyone above me and below me I'M WHAT MATTERS" attitude isn't as well received as it was in your head
Dak can't even "spell" Super Bowl
Hey, Romo finally made it.
The convo is now moving too fast for me but just a point of clarity. Those 500 wipes were over 4 weeks where no nerds happened. It was just a lot of time to learn the Argus fight and as we got closer and pulls were becoming 10+ minutes just to wipe to the boss it went from a lot of pulls per night to not so many.It's meant for people who want a challenge, but it's currently made for people who have no job. The people who Mythic raids were made for, are stuck in progression mode for 3-4 months typically. Wiping hundreds of times (re: people talking about wiping over 500 times in their own guilds on Argus) making no real, noticeable progress until heavy nerfs come in. It should take a good Mythic guild 1-1.5 months to clear the raid and a decent Mythic guild 2.5 months tops. It should not take 4. 16 weeks of raiding to finally clear a raid is unreasonable, and the amount of guild attrition is creates is staggering.
Tiger Woods is really good at golf, we should design golf courses around his level of skill.
Micheal Jordan and slam dunk from the free throw line, we should design new courts around his athletic ability.
That sounds fucking retarded.
Design shit based on a reasonable difficulty for a fucking video game, not for the best of the best.
The convo is now moving too fast for me but just a point of clarity. Those 500 wipes were over 4 weeks where no nerds happened. It was just a lot of time to learn the Argus fight and as we got closer and pulls were becoming 10+ minutes just to wipe to the boss it went from a lot of pulls per night to not so many.
I dont have a horse in this race since I stopped playing, but I never felt 4 months was unreasonable. We never hit a point where we got stuck
I guess, just seems that the whole mythic tier was created for these crazy fucks and if they tone it down for guilds like yours, then suddenly the content isnt for them anymore.
They just can't create end all content that will satisfy cutting edge guilds and more casual guilds at the same time
You guys argued the point for pages but they tune the raid towards both groups of players. They make the first few bosses relatively easy so the normal, average guild can progress at their own pace, and they tune the later bosses a little higher than they really should be. Then they make the last boss either unkillable or close to it.
They then proceed to slowly nerf the raid until we get to the last month of a tier, where they make it a complete joke and anyone with the smallest amount of effort can get their cutting edge achievement.
Not clearing a tier in 1 week is fine.
Besides this being a recent development for the most part, nobody is really arguing who they tune it for. The argument is more for whom they should be tuning it for. I'm with Khane on this one. For the .5 percenters, let them blow through the raid in one or two days. That way the rest of us competent raiders can clear it without massive nerfs over the next two to four months depending on available time commitment. You know how raiding used to be when the game was actually good.
Normal and Heroic should just be abolished then, and for that ilevel progression there should be other content that fills that role. If nothing but clearing Mythic matters, I mean.
In my post before that one I flat out stated that with the way things are currently normal and heroic are useless. Nobody needs four difficulties for a raid and you dont need to replace two of them with something else for the ilevel. Either you can raid or you can't. If you can't and still want to see what little story there is then go to lfr. If you can then raid in the one base difficulty and blizz can toss in an optional boss or three to four activated hard modes for the more ambitious players per raid. That is my ideal setup.
Sure. I'm fine with raiding being more exclusionary at the entrance level because well as an EQ and since release wow player that's how it was up until roughly cata/mop. Where I agree with Khane is that bosses shouldn't be in the 500 pull range. I mean I cant nail down the exact amount of times my guild pulled any boss in heroic ICC for example. But I'm pretty damn sure the kill pull was never above 100. I think the barrier of entry is too low at the beginning of a raid and much much to high at the end as things currently stand. This is assuming current mythic as a base of course.I'm mostly okay with this. Still probably think less people who can kill a boss or two in the base difficulty should expect to clear the entire thing within that patch.