World of Warcraft: Current Year

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Fyff

Ahn'Qiraj Raider
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5,389
So let me get this straight, what you really want is reasons to sit in old content for 8 hours a week farming old shit because you didn't have enough chores and interesting things to do? Got it....
 
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Rime

<Donor>
2,638
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So let me get this straight, what you really want is reasons to sit in old content for 8 hours a week farming old shit because you didn't have enough chores and interesting things to do? Got it....

No? But it would be nice if something or ANYTHING carried over from one expansion to the next. WoW has so many things that could have turned into 'evergreen' content, but almost every single system is scrapped/reinvented at the start of each expansion.
 
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Neranja

<Bronze Donator>
2,659
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Do we have to fill a bar to power a macguffin every expansion?
I seriously hope not. What occured to me is that for Legion/BfA (and maybe WoD) Blizzard stacked systems on systems for player gearing and reduced class complexity at the same time. To make up for it at the high end the boss fights have more complex mechanics.

This is a dream for the theorycrafters, but everyone else is mostly copying their homework on how to spec and what talents/macguffins to choose. Player performance comes down on how good your preparation was and not how good you can play your class.

I don't know if this is because Blizzard hired a lot of theorycrafters, but I believe the more casual end of the playerbase finds it annoying because the game doesn't explain the game systems very well. Especially when your gearing choices not only involve passives (like gems, enchants, set bonuses), but procs and actives. If the tooltop says "Has a chance to" but doesn't tell you the procs/minute I call bullshit.
 
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Lodi

Blackwing Lair Raider
1,491
1,506
I seriously hope not. What occured to me is that for Legion/BfA (and maybe WoD) Blizzard stacked systems on systems for player gearing and reduced class complexity at the same time. To make up for it at the high end the boss fights have more complex mechanics.

This is a dream for the theorycrafters, but everyone else is mostly copying their homework on how to spec and what talents/macguffins to choose. Player performance comes down on how good your preparation was and not how good you can play your class.

I don't know if this is because Blizzard hired a lot of theorycrafters, but I believe the more casual end of the playerbase finds it annoying because the game doesn't explain the game systems very well. Especially when your gearing choices not only involve passives (like gems, enchants, set bonuses), but procs and actives. If the tooltop says "Has a chance to" but doesn't tell you the procs/minute I call bullshit.


I'm pretty over this simming every five minutes shit.
 

xzi

Mouthbreather
7,526
6,763
I'm pretty over this simming every five minutes shit.

Pretty much. Sim every item, except also sim every combination of corruption, except also sim every possible corruption upgrade that might be an upgrade in 3 weeks with the cloak corruption.

Corruption is as frustrating as it is fun. But it's fun for all the wrong reasons. lol
 
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Neranja

<Bronze Donator>
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The obvious goal should be to make third-party sites like Ask Mr. Robot unneccessary, at least for the 99% of non-Mythic raiders. Maybe someone from Blizzard has friends there and doesn't want their business model to fail?
 
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TJT

Mr. Poopybutthole
<Gold Donor>
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Why not? One of the ones they posted turns you on to a dark elf. Pretty much the same thing....

Yeah that mask had a lot of utility too. Looking like a Dark Elf granted you ultravision. The supreme night vision of Everquest. On the other side of it Dark Elves were not Kill On Sight in some "good" locations like Freeport. So if you were a Troll or Ogre you would not only benefit from the size reduction due to dungeon dimensions but you could avoid having to avoid normally KOS NPCs.

The same went for good races who could use the mask to not be KOS in the evil cities. It was an awesome item. Despite its removal it was so beneficial that many years later they added a quest for a Wood Elf illusion mask that, while cool for clicky reasons like appearing to be a Wood Elf Cleric because woodies couldn't be clerics. Provided that same utility to evil races at least in the old world.

Honestly a lot of the clicky items were far more than just toys. Certain items completely changed possible game mechanics. Most like unintentionally by the developers but nonetheless. Holgresh Elder Beads made playing monk or melee classes a totally different game. But for monk especially.
 
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xzi

Mouthbreather
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6,763
yeah? well wow has a zebra cushion

checkmate atheists

(actually you can abuse it to force your way through certain walls I guess)
 
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Daidraco

Avatar of War Slayer
10,374
10,817
Yeah that mask had a lot of utility too. Looking like a Dark Elf granted you ultravision. The supreme night vision of Everquest. On the other side of it Dark Elves were not Kill On Sight in some "good" locations like Freeport. So if you were a Troll or Ogre you would not only benefit from the size reduction due to dungeon dimensions but you could avoid having to avoid normally KOS NPCs.

The same went for good races who could use the mask to not be KOS in the evil cities. It was an awesome item. Despite its removal it was so beneficial that many years later they added a quest for a Wood Elf illusion mask that, while cool for clicky reasons like appearing to be a Wood Elf Cleric because woodies couldn't be clerics. Provided that same utility to evil races at least in the old world.

Honestly a lot of the clicky items were far more than just toys. Certain items completely changed possible game mechanics. Most like unintentionally by the developers but nonetheless. Holgresh Elder Beads made playing monk or melee classes a totally different game. But for monk especially.

Wouldnt go to far to prove your point cause certain people are going to cherry pick your argument anyways /cough Fyff /cough. We could still have clickies like the EverQuest Dark Elf mask. I can definitely see how a bunch of horde players masking up as Alliance players would be .. "bad." But if you could wear a mask that allowed you to be a kobold and go into kobold areas. Instead of gaining faction with Timbermaw, you wear a timbermaw mask. The most recent item I got that I wish was an EQ-Clicky, was the Humming Black Dragonscale. If you use it, you can float/glide in a fall. But the same trinket also makes me wish that we could have cosmetic effects to transmogrify. I would love those wings popping up on my Spriest for example.
 
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TJT

Mr. Poopybutthole
<Gold Donor>
43,123
110,400
Wouldnt go to far to prove your point cause certain people are going to cherry pick your argument anyways /cough Fyff /cough. We could still have clickies like the EverQuest Dark Elf mask. I can definitely see how a bunch of horde players masking up as Alliance players would be .. "bad." But if you could wear a mask that allowed you to be a kobold and go into kobold areas. Instead of gaining faction with Timbermaw, you wear a timbermaw mask. The most recent item I got that I wish was an EQ-Clicky, was the Humming Black Dragonscale. If you use it, you can float/glide in a fall. But the same trinket also makes me wish that we could have cosmetic effects to transmogrify. I would love those wings popping up on my Spriest for example.

For sure. I'll keep saying it but the most terrible legacy of WOW is the hard split of factions within these games. That shit needs to die and it needed to die as a MMO tenet 10 years ago.
 
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Araxen

Golden Baronet of the Realm
10,522
7,946
For sure. I'll keep saying it but the most terrible legacy of WOW is the hard split of factions within these games. That shit needs to die and it needed to die as a MMO tenet 10 years ago.

It's so fucking dumb that they grasp on to the two faction thing as if it has any meaning when every other expansion is both sides teaming up. EQ to this day still did factions way better than WoW did.
 
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Leon

<Silver Donator>
5,614
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Making wow toys not a 5 minutes duration with a 2 hour recast would be a good start. Doens't even have to compare to EQ clickies, just make them so the fun is not limited to 5 minutes every hour or two.

How fucking hard is that? Game breaking shit he?
 
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Neranja

<Bronze Donator>
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Instead of gaining faction with Timbermaw, you wear a timbermaw mask.
Funny enough, there is a clicky item for the Alliance called "Dartol's Rod of Transformation" that gives you a furbolg illusion. You restore it during the quest chain to talk to a furbolg that is otherwise hostile. The game wants you to turn it in at the end of the quest chain though, but you could just abort the last step and keep the quest item.

The non-obvious usefulness of this item, which I abused during my time in BC: The illusion breaks with a swirl as soon as you take damage. If you are a healer and have tunnel vision on your other party members (but not yourself) you can pay attention to the illusion: If it breaks you know something is up and you have to either move or heal yourself. Yeah, I had shitty unit frames back then.
 

xzi

Mouthbreather
7,526
6,763
Making wow toys not a 5 minutes duration with a 2 hour recast would be a good start. Doens't even have to compare to EQ clickies, just make them so the fun is not limited to 5 minutes every hour or two.

How fucking hard is that? Game breaking shit he?

I think their counter to that is there's 450 other toys to choose in the meantime. It is still pretty dumb though.
 

Leon

<Silver Donator>
5,614
19,072
there's 450 other toys to choose in the meantime. It is still pretty dumb though.

yeah there's no reason to limit the fun stuff in a game. Those are not game breaking by any means, just fun toys that for the most part offer nothing else to your gameplay. Limit the one that have potential impact on the game (feather comes to mind) but for the love of Rallos stop putting stupid time limit on fun.
 

xzi

Mouthbreather
7,526
6,763
They're actually doing the roguelike thing and not just saying it so peoples ears perk up. Interdasting

I think I prefer this death mechanic over a pure timer mechanic. From the way I read it, the guy won't start chasing you through the tower until you start dying, so the scaling on this throughout the expansion should allow you to get further and further as our gear gets better not just from a dps standpoint but a survival standpoint. I dig it.

 
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TJT

Mr. Poopybutthole
<Gold Donor>
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They're actually doing the roguelike thing and not just saying it so peoples ears perk up. Interdasting

I think I prefer this death mechanic over a pure timer mechanic. From the way I read it, the guy won't start chasing you through the tower until you start dying, so the scaling on this throughout the expansion should allow you to get further and further as our gear gets better not just from a dps standpoint but a survival standpoint. I dig it.


That is pretty cool actually.
 

Lodi

Blackwing Lair Raider
1,491
1,506

If it's just a more hardcore evolution of horrific visions with interesting rewards and cosmetics, I'm in.
 

xzi

Mouthbreather
7,526
6,763
If it's just a more hardcore evolution of horrific visions with interesting rewards and cosmetics, I'm in.

Honestly same, I really like visions but I need more masks or something cause I'm to the point of never struggling at all in 5mask.