World of Warcraft: Current Year

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

Daidraco

Avatar of War Slayer
10,061
10,388
What Sanctum upgrades did you guys go first?

Any recommendations? I'm talking about any covenant, regardless of covenant. What upgrades should you prioritize?

Does teleports get you better rewards? Or does Anima Conductor mean better WQ rewards?

The Teleports upgrade says unique rewards (does that mean pets?? Does teleports help you do WQ's faster?) And Conductor says "improved rewards", which I am guessing means ilevel on WQs? Or does it just mean bigger anima for your effort?

Anyone prioritize mission table?
For the most part, its tied to Cosmetics more than player power as far as I can tell. But if you're looking for your best bang for the buck -
Anima Conductor (Grateful Offerings) > Mission Table (Leveling Characters) > Mini Game (Stacking up Use currency) > Travel Network (convenience).
 
  • 2Like
Reactions: 1 users

Qhue

Tranny Chaser
7,614
4,571
Did not know you can get companions in Torghast, so that was a fun surprise for the adventure table. Also managed to get my first Legendary memory -- but its for Fire spec and I always place Arcane :(
 

Falstaff

Ahn'Qiraj Raider
8,401
3,333
For the most part, its tied to Cosmetics more than player power as far as I can tell. But if you're looking for your best bang for the buck -
Anima Conductor (Grateful Offerings) > Mission Table (Leveling Characters) > Mini Game (Stacking up Use currency) > Travel Network (convenience).
Yes I went anima conductor first because travel network just didn’t seem to matter much since the zones aren’t that huge.
 
  • 1Like
Reactions: 1 user

Foggy

Ahn'Qiraj Raider
6,294
4,878
What Sanctum upgrades did you guys go first?

Any recommendations? I'm talking about any covenant, regardless of covenant. What upgrades should you prioritize?

Does teleports get you better rewards? Or does Anima Conductor mean better WQ rewards?

The Teleports upgrade says unique rewards (does that mean pets?? Does teleports help you do WQ's faster?) And Conductor says "improved rewards", which I am guessing means ilevel on WQs? Or does it just mean bigger anima for your effort?

Anyone prioritize mission table?
What happened to you quitting? Stop being a pussy and do it.
 

Ukerric

Bearded Ape
<Silver Donator>
8,311
10,289
... what??? Oh my god...
Apparently the tutorial about how you can "reuse troops" doesn't refer to the fact that they don't die... but that you can use copies of non-named troops. Unlike all the previous tables.
 
  • 1Solidarity
Reactions: 1 user

Mist

REEEEeyore
<Gold Donor>
31,202
23,394
"We ran out of things on Azeroth to kill to take their stuff, so we went to the afterlife so we could kill things that were already killed so we can take their stuff again."
-The real plot of Shadowlands.
 
  • 3Like
Reactions: 2 users

Harshaw

Throbbing Member
24,431
124,476
"We ran out of things on Azeroth to kill to take their stuff, so we went to the afterlife so we could kill things that were already killed so we can take their stuff again."
-The real plot of Shadowlands.
So in Azeroth. If you die you can take it with you.
 

Mist

REEEEeyore
<Gold Donor>
31,202
23,394
So in Azeroth. If you die you can take it with you.
No, if you die, 5-40 people take your shit.

But apparently when you die, you get new shit for those people to take when they come kill you again in the afterlife.
 
  • 1Like
Reactions: 1 user

Rime

<Donor>
2,638
1,612
Torghast, while fun, is incredibly imbalanced. My 177 Mage has insane difficulty completing Level 3. My 155 bear tank did not even get close to dying once.
 

Springbok

Karen
<Gold Donor>
9,386
13,903
Ya, my hunter at 163 just face rolls these first 3 floors in both wings - My poor ret pally really struggles on the end bosses. Switched to prot and can do it now, but pretty fecking annoying compared to my pet class. Still loving Torghast though, sucks going back into the "real world" without my l33t powers.
 
  • 1Like
Reactions: 1 user

Zindan

Bronze Baronet of the Realm
7,002
4,668
Torghast, while fun, is incredibly imbalanced. My 177 Mage has insane difficulty completing Level 3. My 155 bear tank did not even get close to dying once.
Yea, my Arcane mage is 167 and I cannot quite kill either of the Layer 3 bosses I've encountered (Cellblock Sentinal / The Grand Malleare(?)). Just not enough dps to burn then down before they one shot me with some stupid ranged ability. Only solution I can think of is getting the "wall runner" Anima power and just kite the boss around the edge of the arena while using Slow and only using insta cast skills like Arcane Barrage.
 
  • 1Like
Reactions: 1 user

Zindan

Bronze Baronet of the Realm
7,002
4,668
What Sanctum upgrades did you guys go first?

Any recommendations? I'm talking about any covenant, regardless of covenant. What upgrades should you prioritize?

Does teleports get you better rewards? Or does Anima Conductor mean better WQ rewards?

The Teleports upgrade says unique rewards (does that mean pets?? Does teleports help you do WQ's faster?) And Conductor says "improved rewards", which I am guessing means ilevel on WQs? Or does it just mean bigger anima for your effort?

Anyone prioritize mission table?
I went with Transport Network, then Command Table and now Anima Conductor. Think I would go with Anima Conductor first next time as it opens up for loots. Found out today that I can channel Anima to both of the lvl1 locations, thought at first you could only channel to 1 per day. Seems the "per day" restriction is simply the channelling itself, since doing so builds up "reinforcement" that will eventually lead to those locations being permanent. I think.

Also, for those in Night Fae. Save up 1500 Anima then go buy the various Soulshape "Souls" (Crane Soul, Bear Soul, Tiger Soul, etc). They each cost 1500 Anima, so buy 1, accept the quest then sell the Soul back. You can still complete the quest, as of yesterday at least. The Shroom transport quartermaster has the Bear / Tiger souls.
 
  • 3Like
Reactions: 2 users

Falstaff

Ahn'Qiraj Raider
8,401
3,333
Some of the anima powers are like I Win buttons. The one for warriors that gives +10,000% damage to your first shattering throw can one shot every boss and gets the level 3 boss to like 40% with one cast.
 

kaid

Blackwing Lair Raider
4,647
1,187
Apparently the tutorial about how you can "reuse troops" doesn't refer to the fact that they don't die... but that you can use copies of non-named troops. Unlike all the previous tables.
Yup that wording is what my brain would not grok.
 
  • 1Solidarity
Reactions: 1 user

Rime

<Donor>
2,638
1,612
Yea, my Arcane mage is 167 and I cannot quite kill either of the Layer 3 bosses I've encountered (Cellblock Sentinal / The Grand Malleare(?)). Just not enough dps to burn then down before they one shot me with some stupid ranged ability. Only solution I can think of is getting the "wall runner" Anima power and just kite the boss around the edge of the arena while using Slow and only using insta cast skills like Arcane Barrage.

Honestly, just find a tank and run with them. It is what I did, after failing the level 3 boss for two runs.
 

Qhue

Tranny Chaser
7,614
4,571
The cast-from-invis sniper ability is absolutely key for Arcane mages. That plus the Time Warp ability that makes time go by faster and you can AP/Invis/Snipe and then kite until it comes back with accelerated time. You can also stack the 'break jars to get bonus damage' ability and just stack it to 100 before you get to the boss floor. Just have to make sure to kill the floor trash and boss before the floor without using Arcane Barrage, Frostbolt, Fireball. I used Invis-snipe plus only 50ish stacks of the jars and still did an alpha strike for several hundred k
 
  • 1Worf
Reactions: 1 user

Zindan

Bronze Baronet of the Realm
7,002
4,668
The cast-from-invis sniper ability is absolutely key for Arcane mages. That plus the Time Warp ability that makes time go by faster and you can AP/Invis/Snipe and then kite until it comes back with accelerated time. You can also stack the 'break jars to get bonus damage' ability and just stack it to 100 before you get to the boss floor. Just have to make sure to kill the floor trash and boss before the floor without using Arcane Barrage, Frostbolt, Fireball. I used Invis-snipe plus only 50ish stacks of the jars and still did an alpha strike for several hundred k
I think my favorite anima power is the one that turns sheeped enemies into bombs. Love it. How exactly does that Time Warp power work? Does it reduce the CD's on skills will TW is up?
 

Falstaff

Ahn'Qiraj Raider
8,401
3,333
Also, for those in Night Fae. Save up 1500 Anima then go buy the various Soulshape "Souls" (Crane Soul, Bear Soul, Tiger Soul, etc). They each cost 1500 Anima, so buy 1, accept the quest then sell the Soul back. You can still complete the quest, as of yesterday at least. The Shroom transport quartermaster has the Bear / Tiger souls.
This still works although I can't find the Shroom transport quartermaster, I assume because I need to make that upgrade?
 

Kaige

<WoW Guild Officer>
<WoW Guild Officer>
5,563
12,702
Blood DK owns Torghast, even more when you get the Horseman's Call power which turns your Death Gate port spell into a summoning portal that gives you one of the four Horsemen as a companion for the whole cooldown.

Torghast makes me regret picking Venthyr as a covenant though, because I get a shitload of powers associated with Door of Shadows, which is inconvenient to use. The powers look cool, but when you attach them to an ability that has to be channeled while standing still and need to be ground-targed, it makes it retarded. The DK-based power Swarming Mist is ridiculously nice though.
 
  • 1Truth!
Reactions: 1 user