World of Warcraft: Current Year

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

Zindan

Bronze Baronet of the Realm
7,002
4,668
This still works although I can't find the Shroom transport quartermaster, I assume because I need to make that upgrade?
Yea, once you unlock it, you'll have to do a quest chain to get it operational. At the end you'll have access to the Quartermaster and I think you should have the rep to buy the Soul (I had only done 1 daily for them after unlocking and it was available).
 

jayrebb

Naxxramas 1.0 Raider
14,570
14,408
I went with Transport Network, then Command Table and now Anima Conductor. Think I would go with Anima Conductor first next time as it opens up for loots. Found out today that I can channel Anima to both of the lvl1 locations, thought at first you could only channel to 1 per day. Seems the "per day" restriction is simply the channelling itself, since doing so builds up "reinforcement" that will eventually lead to those locations being permanent. I think.

Also, for those in Night Fae. Save up 1500 Anima then go buy the various Soulshape "Souls" (Crane Soul, Bear Soul, Tiger Soul, etc). They each cost 1500 Anima, so buy 1, accept the quest then sell the Soul back. You can still complete the quest, as of yesterday at least. The Shroom transport quartermaster has the Bear / Tiger souls.

Appreciate the tips. How do you raise the ilevel of the Anima conductor rewards and WQs in general though? is it tied to reknown?
 

Rime

<Donor>
2,638
1,612
You 'should', in theory, only unlock the Anima Conductor this week. Next week, you will get 5 more souls. With 8, you can unlock rank 2 of it, which spawns 2-4 more WQs in the area where the Anima Conductor is aimed.

But yeah, I unlocked Anima, Mission Table, and the Transportation network.
 
  • 1Like
Reactions: 1 user

kaid

Blackwing Lair Raider
4,647
1,187
I think my favorite anima power is the one that turns sheeped enemies into bombs. Love it. How exactly does that Time Warp power work? Does it reduce the CD's on skills will TW is up?
For my monk there is a power that gives you an extra celestial when you summon yours and another that makes them last 50% longer and spawn the first fight of a level. I managed to get four stacks of both of those one run and it was hilarious. Summon menagerie and end boss you basically get over 2 minutes of the herd to kill the boss between the free cast and your manual cast.
 

Leadsalad

Cis-XYite-Nationalist
6,148
12,613
I am pretty sure that dude ate my dick and everything else too. He is the only boss that just roflstomped me.
He just chains casts that do like 25% of your hp at the start and only get worse from there as he gains stacks. I couldn't beat him.
 

Daidraco

Avatar of War Slayer
10,061
10,387
I went with Transport Network, then Command Table and now Anima Conductor. Think I would go with Anima Conductor first next time as it opens up for loots. Found out today that I can channel Anima to both of the lvl1 locations, thought at first you could only channel to 1 per day. Seems the "per day" restriction is simply the channelling itself, since doing so builds up "reinforcement" that will eventually lead to those locations being permanent. I think.

Also, for those in Night Fae. Save up 1500 Anima then go buy the various Soulshape "Souls" (Crane Soul, Bear Soul, Tiger Soul, etc). They each cost 1500 Anima, so buy 1, accept the quest then sell the Soul back. You can still complete the quest, as of yesterday at least. The Shroom transport quartermaster has the Bear / Tiger souls.

At the bottom of the page - you'll see little Anima bubbles that start to fill up each day you resupply anima. So your first day, you only have the 1 channeled location that last 48 hours. After 24 hours, youll be able to unlock the second one that lasts 48 hours. Rinse/repeat, until .. (this is the part Im unsure about) one, or both are permanent and you get two more areas to unlock rinse/repeat. Looks like 10 bubbles (10 days) needed to fill out the bar.

Blood DK owns Torghast, even more when you get the Horseman's Call power which turns your Death Gate port spell into a summoning portal that gives you one of the four Horsemen as a companion for the whole cooldown.

Torghast makes me regret picking Venthyr as a covenant though, because I get a shitload of powers associated with Door of Shadows, which is inconvenient to use. The powers look cool, but when you attach them to an ability that has to be channeled while standing still and need to be ground-targed, it makes it retarded. The DK-based power Swarming Mist is ridiculously nice though.

I do it on my prot pally and its a breeze, although a bit slow if I dont get the right powers. I think the best offensive ones I've found are - Judgement allows Wrath to be cast Anima, then wrath has stacks anima, and then increase damage of wrath anima. I end up sawing down elites rather quickly once I have 6-9 stacks of wrath at +30-90% damage to blow through.

As far as the classes having some an imbalance - when I got to level 3 and started seeing 3-4 Elites grouped up, I knew squish dps would have an issue. I remember the same issue in Legion with "Withered Army Training" scenario. It took till early Emerald Nightmare to be out before I could get all the way through that scenario with my Shadow Priest. But my Monk I could just breeze right through the whole thing. Incredibly imbalanced in that situation - but at least with Torghast, you can grab another body to do the place with. I'm interested to see what classes will be able to solo lvl 8 before any other, though.
 

kaid

Blackwing Lair Raider
4,647
1,187
You 'should', in theory, only unlock the Anima Conductor this week. Next week, you will get 5 more souls. With 8, you can unlock rank 2 of it, which spawns 2-4 more WQs in the area where the Anima Conductor is aimed.

But yeah, I unlocked Anima, Mission Table, and the Transportation network.

He just chains casts that do like 25% of your hp at the start and only get worse from there as he gains stacks. I couldn't beat him.
I know I can't interrupt enough to matter its just rapid fire every second or so chunking me. Reran that wing today got another boss and he couldn't get me below half health just night and day. I think that one bosses cast times are bugged it simply can't be right at that level to spam cast that much.
 

kaid

Blackwing Lair Raider
4,647
1,187
At the bottom of the page - you'll see little Anima bubbles that start to fill up each day you resupply anima. So your first day, you only have the 1 channeled location that last 48 hours. After 24 hours, youll be able to unlock the second one that lasts 48 hours. Rinse/repeat, until .. (this is the part Im unsure about) one, or both are permanent and you get two more areas to unlock rinse/repeat. Looks like 10 bubbles (10 days) needed to fill out the bar.



I do it on my prot pally and its a breeze, although a bit slow if I dont get the right powers. I think the best offensive ones I've found are - Judgement allows Wrath to be cast Anima, then wrath has stacks anima, and then increase damage of wrath anima. I end up sawing down elites rather quickly once I have 6-9 stacks of wrath at +30-90% damage to blow through.

As far as the classes having some an imbalance - when I got to level 3 and started seeing 3-4 Elites grouped up, I knew squish dps would have an issue. I remember the same issue in Legion with "Withered Army Training" scenario. It took till early Emerald Nightmare to be out before I could get all the way through that scenario with my Shadow Priest. But my Monk I could just breeze right through the whole thing. Incredibly imbalanced in that situation - but at least with Torghast, you can grab another body to do the place with. I'm interested to see what classes will be able to solo lvl 8 before any other, though.
One thing that helps is most of the stuff is CC'able. I finally started using my paralysis to break the multi elite groups and that makes it pretty doable. You have to pay attention to your cool downs and what you are doing as a DPS. I am sure tanks can just flap their junk at the mobs at least on lower floors.
 
  • 1Like
Reactions: 1 user

Mist

REEEEeyore
<Gold Donor>
31,202
23,388
I would pay extra for a server that has no instanced content and all the best loot comes from world content and War Mode is always on.

Every week bump the ilvl of the gear that drops in the world by 5.

Fighting horde over tagging rare mobs for marginal upgrades is the only thing fun about this game and it's fun as fuck right now.
 
  • 1Barf
Reactions: 1 user

Rezz

Mr. Poopybutthole
4,486
3,531
The fact that Azeroth factions exist in Shadowlands is just bad writing.
 
  • 1Truth!
Reactions: 1 user

Malakriss

Golden Baronet of the Realm
12,659
11,973
Bad writing got drunk and had sex with lazy coding then passed out on the bottom line a long time ago.
 
  • 3Like
  • 3Worf
Reactions: 5 users

Cinge

Ahn'Qiraj Raider
7,277
2,304
Blood DK owns Torghast, even more when you get the Horseman's Call power which turns your Death Gate port spell into a summoning portal that gives you one of the four Horsemen as a companion for the whole cooldown.

Torghast makes me regret picking Venthyr as a covenant though, because I get a shitload of powers associated with Door of Shadows, which is inconvenient to use. The powers look cool, but when you attach them to an ability that has to be channeled while standing still and need to be ground-targed, it makes it retarded. The DK-based power Swarming Mist is ridiculously nice though.

The swarming mist one is nice. I think my favorite set was a few "proc", a bunch of speed(2 edgelord and 3 path of frost), then I stacked mist, the mawrat explosion, the grip a mawrat and it resets grip, and the grip stuns mobs its pulled to. Just sped around, grabbed a ton of mobs, gripped rats into them to blow them up. And bosses are a joke with blood.
 
  • 1Like
Reactions: 1 user

Kaige

<WoW Guild Officer>
<WoW Guild Officer>
5,563
12,702
One time I ended up with the free Icebound Fortitude every time I interrupt a spell with Mind Freeze, AND the frost dragon attack every time I used Icebound Fortitude. So basically every time I interrupted, it triggered both the buff and the dragon attack.
 

j00t

Silver Baronet of the Realm
7,380
7,476
my last run as a frost dk i just had some really nice ones. buncha weird movement restrictions? couldn't jump, but my strength was increased by 15%, couldn't move backwards, but i reflected 40% (i think? might have been more) of damage done to me to all enemies... those are generic i assume... but then when i use pillar of frost, my strength and stam increased by 50%. i was just melting things on lvl 3. but then my internet dropped =(
 
  • 1Like
Reactions: 1 user

Fucker

Log Wizard
12,645
28,769
I love how their primary metric is player engagement, so to increase that they take away mounts and make the Maw huge as fuck. Next xpac, they are going to take away running and every turn in quest will limit turn in to one per component.
 
  • 1Like
Reactions: 1 user

Bondurant

Ahn'Qiraj Raider
3,845
4,792
I love how their primary metric is player engagement, so to increase that they take away mounts and make the Maw huge as fuck. Next xpac, they are going to take away running and every turn in quest will limit turn in to one per component.

728w1tllw8261.jpg
 
  • 7Like
  • 3Worf
  • 2Solidarity
Reactions: 12 users

Qhue

Tranny Chaser
7,614
4,571
There is not. They did add some additional transport options for the 'home' plane of your covenant but nothing as universally handy as the flight whistle.
 
  • 1Moron
Reactions: 1 user