Sorry, but I can't stand T&E more than 60 seconds. He has that over-the top infomercial style of talking, which automatically sounds to me like he wants to sell me something, and then upsell some more. Being in a suit and those cringe skits only reinforce that feeling.Let FOH chew on that.
I made it in 2 minutes before he started to cover the patch in his dumbfuck clown voice. You are totally right.Sorry, but I can't stand T&E more than 60 seconds. He has that over-the top infomercial style of talking, which automatically sounds to me like he wants to sell me something, and then upsell some more. Being in a suit and those cringe skits only reinforce that feeling.
Also, their coverage for WoW has always been positive, bordering on toxic positivity.
Sorry, but I can't stand T&E more than 60 seconds. He has that over-the top infomercial style of talking, which automatically sounds to me like he wants to sell me something, and then upsell some more. Being in a suit and those cringe skits only reinforce that feeling.
Also, their coverage for WoW has always been positive, bordering on toxic positivity.
Yeah, that reinforces my belief that they were told "release now, we can patch it later", which is exactly the attitude Yoshi-P warned everyone about when developing FFXIV. To this day FFXIV has no public test realm, and still the content they release has less bugs and needs less tuning.I lost 1,500 faction, a transmog, and a bunch of token progression due to the skip incident. That's just the starter of 9.1
I really like Izen Hart. He is an old shitlord like me, and his accent (I think Italian) is funny:because 99% of them are genuinely bad and looking at the 1% is too much time consuming anyway.
I really like Izen Hart. He is an old shitlord like me, and his accent (I think Italian) is funny:
This ties into his argument that in Vanilla/TBC farming gold was really an endgame activity."People complain there is nothing to do because there is no need to farm for gold?".
This ties into his argument that in Vanilla/TBC farming gold was really an endgame activity.
You have to remember that we got the 2.3 daily island back in the day in TBC because casual players complained that there was no easy way to get gold, after you finished all the quests. This was after they made quest XP convert to gold for max level players.
I don't agree with all of his points, especially with the notion that people complain that there is nothing meaningful to do in the game, while also complaining that being forced to do Torghast is shit. I think there are multiple sub-communities in the WoW playerbase voicing their dissent. But it's provocative, and it makes for some food for thought.His arguments are :
- Streamers complain so people complain
- WoW has boomer systems while other online games you get quick rewards for quick activities.
- Gold is worthless so people don't have to farm for it.
MMO's emulate real life, eh. MMOs have always required players to farm/earn currency to participate in the game world, how much currency you own dictates which activities you're doing. It's genre wide from WoW to ESO and FF14. It's always how it has been and sadly this changed ever so slightly over the years. The biggest change and factor has been the ability to suddenly buy currency in a legit way(tokens in WoW, buying gold in FF14 for RMT(not legal but not bannable either), trading crowns for gold in ESO). This change has fast tracked every MMO's population as suddenly a large portion of player base is skipping the gameplay to time investment requirements that we're use to respecting after earning something in game.Here's an interesting thought of his, though: Gold (read: farming/grinding for it) was a legitimate endgame activity in old school MMO design. Blizzard tried to move away from it by providing the players with more of it. Sidenote: Additionally, the WoW token has it made possible to trade it without the fear of repercussions, which in turn provided useful funds in the battle.net accounts. Which led to the current state of things, where you can buy "boosts" with it. So people who spent some hours a week to farm for gold for their potions/flasks/elixirs and repair costs in Vanilla suddenly could just outright ignore this, or buy a WoW token.
But that is exactly what I wrote?The only difference is that you could do it whenever you wanted and didn't have to log in daily to do it because of a bad case of FOMO.
If you pay attention to it, there are quite a few things about FFXIV's design that are subtle, but genius: Cutscenes where "something happens" are mostly placed around duties (single players instances): Cutscene -> Duty -> Cutscene. This helps keep up the feeling of player agency, while also constraining the player to the story. Of course there are cutscenes without duty, but those are mostly at quest start and quest end where characters only talk. Those are to be more engaging than always having to read quest text.Also, I find these points hilarious while we're in the middle of a massive exodus to FFXIV, a game that :
- is story focused around your chacracter with a shitload of cutscenes "robbing the player of agency"
But that is exactly what I wrote?
MMO's emulate real life, eh. MMOs have always required players to farm/earn currency to participate in the game world, how much currency you own dictates which activities you're doing. It's genre wide from WoW to ESO and FF14. It's always how it has been and sadly this changed ever so slightly over the years. The biggest change and factor has been the ability to suddenly buy currency in a legit way(tokens in WoW, buying gold in FF14 for RMT(not legal but not bannable either), trading crowns for gold in ESO). This change has fast tracked every MMO's population as suddenly a large portion of player base is skipping the gameplay to time investment requirements that we're use to respecting after earning something in game.
RMT issues that developers have been attempting to curb are showing up in different ways.
I'm just going to confirm that this is false. RMT can get you a house without a ban. Appreciate the correction on the other point; imo though considering housing and glam is end game for a lot of players in FF14 it could be argued that currency is more in demand than we think.FXIV has never required anyone to farm currency in order to participate in its battle content. The only reasons you'd have any need to farm currency are purely cosmetics (housing, glamours...). Also, participating in RMT even as a buyer will actually get you banned quicker than actually botting.
Yeah I think that guy's video was pretty dumb. I watched the whole thing and didn't really find anything that made much sense or that resonated. And then he starts talking about a new currency, which would absolutely piss players off, and not be a good idea.No yeah, I get that, but I think he totally misses the point about why people are complaining about current WoW. His arguments are :
- Streamers complain so people complain
- WoW has boomer systems while other online games you get quick rewards for quick activities.
- Gold is worthless so people don't have to farm for it.
Like, wut?
I'm just going to confirm that this is false. RMT can get you a house without a ban. Appreciate the correction on the other point; imo though considering housing and glam is end game for a lot of players in FF14 it could be argued that currency is more in demand than we think.
Yeah, but at the same time players in "the good old time" put up with it. So why are players so enraged about grinding nowadays Torghast for 30 minutes each week, even if they can even choose when to do it? Probably because of multiple factors:My point was more that gold farming was never an engaging activity to begin with, so I just don't understand the reasoning about pining for the "good old days where you had to farm gold". There are more interesting grinds that can be leveraged than "farm gold" as long as you let player do them at their own pace.