Didn't watch all of it but its a solid take from old Asmon. We all know it, but every developer since 2004 has been trying to recreate WOW 2004. Rather than trying to figure out what the next thing actually is or needs to be. Very few people in the industry have that kind of insight and passion right now. Especially the current generation of devs behind WoW.
His dumbass flow chart here is correct. Everything revolves around gay ass high skill ceiling combat to such an extent that nothing else actually matters. I have always called this structural difficulty versus tactical difficulty. As a social game you absolutely need to be able to bring 10-20 dumbasses to your raids who are cool people. Maybe not good at games per se but they are social and fun enough to game with and can learn to do at least a few things without fucking it up too badly. At the same time they can be useful to the group effort by crafting, farming, being on time and present, and so on.
Today its none of that. Only combat matters and nothing else. The genre going to the sweatiest poopsockers benefits nobody. Go play dark souls or some other game known for its difficulty. With the all consuming profit of MTX mobile games the desire to make a truly next generation MMO is small. There is a market but its back to the niche and nerdy circles for it.
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